I'll elaborate on 80 Days: it conveys the feeling of wonder and discovery really really well. And it's not just travelling around the world: it's about living in a rapidly expanding world where anything is possible. That's actually one of the best thing about the Jules Verne books: a certain feeling of constant surprise at what the people are else up to.
It's also something that I think is unique to the era in which the game is set. The technological progress was going at an extremely steady pace in the XIXth century, but the information actually travelled rather slowly. So there must have been a lot of rumors about various technological advances in faraway places, as well as wars and other events. That all combined must have made the world feel like a very large place and, as I said earlier ever-expanding. Making the game's setting different was a very smart move (for those not in the know, it's sort of like steampunk crossed with magical realism, all very Jules Vernesian). It places you in the same position with the characters: your real-world knowledge doesn't really give you any advantage here and you have to rely on rumors and firsthand experience just as they are. Combine that with the writing being seriously good and the engaging game flow (its particular aspects adding to the overall mystique), and you get a game that feels truly magical.
It's also something that I think is unique to the era in which the game is set. The technological progress was going at an extremely steady pace in the XIXth century, but the information actually travelled rather slowly. So there must have been a lot of rumors about various technological advances in faraway places, as well as wars and other events. That all combined must have made the world feel like a very large place and, as I said earlier ever-expanding. Making the game's setting different was a very smart move (for those not in the know, it's sort of like steampunk crossed with magical realism, all very Jules Vernesian). It places you in the same position with the characters: your real-world knowledge doesn't really give you any advantage here and you have to rely on rumors and firsthand experience just as they are. Combine that with the writing being seriously good and the engaging game flow (its particular aspects adding to the overall mystique), and you get a game that feels truly magical.