It is a misunderstanding! I was writing down games not yet released!
OK, you are forgiven, for now
It is a misunderstanding! I was writing down games not yet released!
Which games?
Posted on Feb. 2 said:Hi guys !
Co-Op is free roam indeed, as soon as you start, you'll be able to go wherever you please and as far as you can from your buddy.
The second player is indeed a Styx's clone, but a special kind...
Our Video department is currently hard at work to prepare a cool video showcasing Co-Op Gameplay & Features. We hope we'll be able to deliver it to you in the next few weeks.
Stay tuned
So, this week:
For Honor
Next week:
Night in The Woods
Forma.8
Hollow Knight
is february fucking awesome or what?
The lack of Torment in February's most relevant releases is disturbing. I know cRPG is a niche sub-genre but the spiritual successor to the greatest RPG ever made should be getting more love.
Nope feb has cool games coming outdo you think this month is weak? :c
but yeah, march is gonna be great too
scratch that, this year is great all around (gaming-wise, of course)
Mahvel 3 and styx 2 for o e thingWhich games?
Nope feb has cool games coming out
I forgot to add 'too' i. My post
There's no release date yet, but whatever month Rain World releases in will be a pretty good one.
You're confusing it with Trails in the Sky.
haven't we had some info that RiME is no good? Or am I confusing it with some other game
Guilty Gear has animation and character models that no one can touch at this moment in my opinion.
Well, the game is no longer a Sony exclusive. So far GAF it basically stopped existing.haven't we had some info that RiME is no good? Or am I confusing it with some other game
You're confusing it with Trails in the Sky.
Well, the game is no longer a Sony exclusive. So far GAF it basically stopped existing.
The lack of Torment in February's most relevant releases is disturbing. I know cRPG is a niche sub-genre but the spiritual successor to the greatest RPG ever made should be getting more love.
http://www.pcgamer.com/valve-modders-absolutely-need-to-be-paid/
dunno if posted, but Valve really can't give up on receiving money "for free".
Which games?
http://www.pcgamer.com/valve-modders-absolutely-need-to-be-paid/
dunno if posted, but Valve really can't give up on receiving money "for free".
I'm not against Valve taking a piece of the pie, but it needs to be small so as to not adversely impact the cut the mod creator receives. 50% to the publisher, 40% to the modder and 10% to Valve seems fair to me.
And the cynics just ignore the context entirely and just land on the part where Valve "wants money for free".
Paid mods are silly. Just allow a donation system and call it a day.
http://www.pcgamer.com/valve-modders-absolutely-need-to-be-paid/
dunno if posted, but Valve really can't give up on receiving money "for free".
So you can keep using the hard work of others for free? The fierce resistance to allowing modders to offer their work for money has never, ever seem not childish and dumb to me.Paid mods are silly. Just allow a donation system and call it a day.
I said that already in the other thread, but if Valve is taking that stance, they could also easily pay their free "community translators"...
So you can keep using the hard work of others for free? The fierce resistantance to allowing modders to offer their work for money has never, ever seem not childish and dumb to me.
Q: What is Steam Translation?
The Steam Translation Server (STS) is a project in which Steam and selected games can be translated by volunteers.
Q: Will there be any rewards for translating?
Participation on STS is entirely voluntary.
I'm not against Valve taking a piece of the pie, but it needs to be small so as to not adversely impact the cut the mod creator receives. 50% to the publisher, 40% to the modder and 10% to Valve seems fair to me.
I still would argue that Valve just would want a piece of the cake if they would want publishers to pay modders. If they use the argument "work shouldnt be free. You put effort in it and that should be honored financially", they can easily do the same with their free/voluntary translators.
Paid mods are silly. Just allow a donation system and call it a day.
I'm not against Valve taking a piece of the pie, but it needs to be small so as to not adversely impact the cut the mod creator receives. 50% to the publisher, 40% to the modder and 10% to Valve seems fair to me.
We know the ideal thing for Valve would be make Steam an automated money printing machine, but enforce paid mod like they did is wrong in my opinion, even because modders usually don't create mods to receive money, but they do that to bring something to a game they like. I remember when I was a kid I created and shared with my friend tons of Warcraft 2 maps, but nobody even thought about the possibility to sell a map.
Still, the donation option should be here, but insert the greed factor in the mod world will ruin it, and we already saw what happened in like two days Valve tried with Skyrim.
Also a 50% to the publisher...why? I mean, ok, a small fee for the publisher should be here, but in the end both modders and mod users already bought and paid the game. If I put TON of work into a mod, barely using the original code if not as a skeleton, but inserting original content by my own, why should I give half the "cost" of the mod to the publisher?
Just because people don't start with the intention of earning money, does not mean they shouldn't have the opportunity to. Black Mesa started as a fan-project/mod. Does that mean they should never have had the opportunity to turn it into a money-earner?
Additionally, variations of this line of reasoning are way too prevalent in gaming: "modders do it for the money" "playtester do it for the fun of playtesting" "programmers love being in the games industry, so crunch or a good work/life balance doesn't matter". All variations of the same thing - love/community/passion over money or life.
Yeah, the publisher getting a cut is way out of line. They're already getting a cut by more people buying the game.
I honestly don't think the publisher should get anywhere near 50%. I'd say 10% to Valve and maybe 15% to the publisher at best. The modder should take the lion's share of the proceeds. The benefit to the publisher is that their game gets longevity and possibly sales because of the modders' work. They don't need to take a large cut of the actual mod revenue.
I don't know, I mean, there should be an option to allow a donation if you like a mod (and we know this already works, see in example Twitch streamers who often receive donations of thousand dollars), but I think Valve is pushing so much on this just because that's a way to receive "free" money from something.
But in fac Bleck Mesa dudes released both a free and a paid version of the game, the second one with additional stuff. I said there should be the option to give money, but it shouldn't be mandatory.
In theory, the ability to get paid for work on mods will attract more and better talent to the scene. This will result in higher quality mods that makes games better for us as gamers. There's no downside to this other than maybe having to pay for someone's hard work that makes your entertainment experience better. Who would argue that this is not a fair trade off?
I honestly don't think the publisher should get anywhere near 50%. I'd say 10% to Valve and maybe 15% to the publisher at best. The modder should take the lion's share of the proceeds. The benefit to the publisher is that their game gets longevity and possibly sales because of the modders' work. They don't need to take a large cut of the actual mod revenue.
And this idea that modders should do all the work because of their love of the game and never want or expect compensation is beyond ridiculous. It takes a ton of effort to make a high quality mod these days. Much more than it did in the 90s. Also, many of those modders in the 90s leveraged their work as an entry point into the game development industry.
It's truly amazing how much work modders do for the gaming community for free and we should be incredibly appreciative of their efforts. We should also never try to block them from wanting to be compensated for all their hard work.
Also, users benefit from paid mods as well. The truth of the matter is that money will attract quality developers. Think about the indie gaming scene around 2007 or so. Does anyone remember it? It was Newgrounds. Then Steam took off and provided a platform for indie devs to get paid good money. And then you saw designers and developers step away from safe jobs at AAA houses to start indie studios to make the games they want to make. And the result of that? The top of this page is a post filled with thumbnails of amazing looking indie games releasing every week of this month.
In theory, the ability to get paid for work on mods will attract more and better talent to the scene. This will result in higher quality mods that makes games better for us as gamers. There's no downside to this other than maybe having to pay for someone's hard work that makes your entertainment experience better. Who would argue that this is not a fair trade off?
Is the $500 fee per game?
Greenlight is one time fee, Direct is per game.
http://www.pcgamer.com/valve-modders-absolutely-need-to-be-paid/
dunno if posted, but Valve really can't give up on receiving money "for free".