someguyinahat
Member
The hair isn't actually achieved using PhysX (a common misconception, don't worry). Alice uses it for fluid simulation, additional pretty butterflies (i.e. particle effects) and real-time destruction -- the thing is, though, all effects were pared down in the final release compared to what Nvidia had earlier demonstrated (fluid and particles were immensely reduced and the real-time destruction is limited to a certain point later in the game [you'll know when you reach it]).
Okay, but how's the gameplay? Every time I hear about this game they talk about the hair and the PhysX. Is this game enjoyable on a stock-standard Radeon?