My Let's Play of Grav:
https://www.youtube.com/watch?v=7nYs22yFDuQ
Quick Impressions: I am so glad that I didn't play this game more when I initially loaded it up. The differences in performance/quality in just a few short days has practically given me whiplash. When I first played Grav, the server browser took at least a minute to populate. Then when connecting, it took another ten minutes just to get into the world. THEN, just moving around my framerate was real bad and hit detection was abysmal.
But now, it's like a playable game. The server window populates immediately. Connecting to a game takes three minutes, which isn't so bad because it is syncing all of the changes done by the players to the world. My framerate issues, while not the best, are leagues better than where they once were and are now playable on my i5 Sandy Bridge/R9 290 rig.
Gathering certain resources can be tough, but I found that going into a dungeon contains a greater amount of hard-to-find resources. Dying is a tough pill to swallow, but can be made okay if you can retrieve your gear. Retrieving your gear early on can be a hard proposition as you don't have any of the materials necessary to build a locator, so chances are when you die, you'll be getting a message that someone pilfered your stuff.
Healing in the game without stimkits requires you to make a campfire and dance around it. The more people dancing around it, the faster you regain health. But right now, most everyone I see in the game is a griefer, so dancing around a campfire is a huge signal to griefers that you are ripe for the picking.
Not everything is fully baked into the GUI, like if you want to change your FoV you have to type "fov ###" in the console to change that. Not a big deal really. Max settable FoV is 170.
Killing mobs grants you XP and they also have a chance of dropping color-coded loot for quality/rarity. It's never something you can directly equip, instead it's stuff to build equipment or housing.
Gathering resources is mostly done by your catch-all "Multi-tool" gun. Some resources are harder to find than others, but thankfully you don't necessarily have to build factories or armories to fashion armor/weapons. Provided you can find someone elses equipment, as long as they don't lock it, which they generally don't, you can quickly make a better weapon and armor pretty quickly.
As far as Early Access titles go, the progress the devs have made including the sweeping changes in performance have me optimistic.
My Let's Play of Gunslugs 2:
https://www.youtube.com/watch?v=vs3fNmku084
A distilled version of Metal Slug with the unique styling of Orange Pixels' decidedly own take. While the action-arcade gameplay is refined to it's core, the pacing of the game demands fast and frantic. If you don't travel at it's intended sequence, the game can get a little dull. Just go right.
My Let's Play of Squirreltopia:
https://www.youtube.com/watch?v=TM5WSYorFUs
A hardcore 2D Platformer. I prefer Super Meatboy in almost all respects but it definitely has it's own mechanics in which the levels have been modeled against. Essentially, you need to build up inertia before attempting to cross any chasms, otherwise if you don't you'll most likely just plummet to your death. And naturally, the game is punctuated with many different platforms that demand you to slow down. Narrow platforms, exploding platforms, disappearing platforms.
It's fun and it has bosses! I don't know how many or even if the boss can be killed because I ragequit at the end of the first set of levels XD.
Incidentally, I have ~70 codes to giveaway for Squirreltopia and it's scheduled to go off around 3PM EST.
It will be the same as my Blue Flamingo giveaway.