i was playing kane and lynch last week and when you finally find and rescue your daughter, she's on her underwear, which i'm guessing is meant to lead us to think she was sexually abused. no mention of it is made and game carries on, alleged rape is there just to say "hey you know, those guys were really evil!"
A vast majority of communication in any visual medium (film, art, games) is done through 'visual shorthand' like this [same in 'real life', too, really].
I do believe Prime World: Defenders may just be the best Tower Defence game I have ever played, which is something as I play quite a lot. For a title that has as many different things going on at the same time, from standard Tower Defence to limited magic to card collecting (earned in game, booster packs in game), bosses, a story line, high score challenges on every stage against your friends, etc, it's remarkably streamlined and easy to understand. I highly recommend it to anyone interested in the sub-genre.
I put about 10 hours into it earlier this week. And... I'm going to have to disagree. My issues:
1) TD wise, it owes a great debt to Defense Grid. Now, it copies stuff extremely well, and does it well, so that in and of itself doesn't bother me.
but...
The card stuff, while cool at first, soon breaks the game. It's a ridiculously grind heavy. It also has your standard 'two currencies' [silver and stars] found in many f2p games, and while this isn't f2p, it's got all the same issues.
For example:
In order to ever upgrade a tower in mission, you need to find at least two identical cards to 'evolve' them. I've played dozens of games, and think I have three dupes to show for it, all of them useless.
However, you can also slightly upgrade towers outside of missions too. (Separate from normal tower defense upgrading). This will eventually cost a fortune.
I played the same damn mission (about 5 missions in, when you have the option to do the challenges) around 30 times... the same exact grind, over and over, just trying to earn cards to level up what I already had, or maybe get something useful.
I mean, sure, I could spend all that silver evolving and fusing my slow tower, but the slow tower is actually a fairly bad tower and I'd be spending time grinding tons of cards/silver just to get it leveled. So instead, you end up grinding hoping to get a good rare (or unique) tower. So you just keep doing that 75 wave mission, over and over, hoping for some extremely rare card to drop... and even a rare card might be useless to you. Heck, even if you get a rare one, you need to get another one just to fuse it.
At this point, I googled it... and guides actually recommend playing this level over and over and over to upgrade stuff so that you have a fighting chance later.
I ended up getting extremely lucky, and earning enough stars to buy the 'unique card pack' and getting 2 awesome towers (dragon and ice) but i did some research and many people spend those hours earing those 20 stars then buy the pack and get absolute trash. I then spent hours just trying to earn silver to buy arcane packs to level up my dragon tower.
I quit in frustration. it's just such a grind. And I can't even level my dragon tower in mission till i find at least one more. Ugh. What's hilarious is my level 5 'wooden tower' that I fused to be able to upgrade to level 2 in mission (the tutorial fuse) is more poweful than my 'unique' dragon tower that I spent hours grinding up to level 12 or so. In all that time grinding, I never saw another dragon tower or wooden tower to fuse. Not even one. And even if i did? I'd have to win the stupid card draw game and risk not getting it.
Give me Defense Grid any day. Prime World Defenders is definitely a great tower defense game in the same way, but the dual currency upgrade system kills it.
A good TD game needs to be balanced. But how can you balance a TD game against that card upgrading system? Does the player still have level 1 cards that can't be upgraded in mission? Or do they have level 25 unique cards that have been fused 5 times and do exponentially more damage for the same placement cost? And since level 1 cards are trash, you first need to grind to get useful cards, then grind to get them to a reasonable level. And if you weren't grinding uniques, you'll need to do it all over again when you finally get a unique.