AHA-Lambda
Member
That is a hell of a click bait title
Sorry, let me rephrase
Jesus Christ Steam Greenlight?
Speaking of the later, I've tried games like Rythm Paradise and at the beginning I enjoy them, but when it becomes hard I'm very bad at them (I think I have no rythm), the Easter Island level in Rythm Paradise nearly made me broke my DS touchscreen out of rage.
Would I be able to play it?
Finally finished Mass Effect 3, done and dusted.
With the DLCs and mods that address the shortcomings (the restored content mods and the Galaxy Map mod, mainly), it's a fun roller coaster ride that is superficial but still (mostly) works.
Without those, it's casualized mediocrity, barely worth remembering save for a couple bright spots. It honestly feels like Bioware hired a team from Hollywood to make the game more cinematic and linear. There were long points where I started getting bored with the whole thing.
mmhmmfuck cancer
That is a hell of a click bait title
Yeah ME3 isn't a bad shooter, but it loses even more from both ME2 and ME1. The lack of dialog choices bothered me even more. It was literally just Renegade or Paragon options the entire game. No change up to how you wanted to react. Was even worse when stuff like this was cut for FemShep. Still think it's a solid game, but I can understand the disappointment as the series closer for some.
SPOILERS:
https://www.youtube.com/watch?v=CDWpd9nCKws
It's more cream and brown, but yeah.
xPaw said:This was initially posted in the private Steamworks group, but the SteamVR page showed this post for no apparent reason. Below is a direct copy paste of Valve's post, as is.
In short: More customers bought more games across more of the Steam catalog.
As you already know, the format of discounts in this year’s Winter sale was a little different from past years. This year’s sale was centered around discounts that ran for the full length of the sale, rather than changing from day to day for featured titles. Our hypothesis was that this new format would be a better way to serve customers that may only be able to visit Steam once or twice during the 13-day event. We also saw this change as an opportunity to showcase a deeper variety of titles to customers each day, while having confidence that any game being highlighted would be at its lowest discount.
More products viewed
As a result of this format change, we were able to encourage customers to browse through their Discovery Queue, thereby surfacing a string of personalized recommendations including titles that aren’t otherwise highlighted on the home page. By dropping users a free Steam Trading Card for browsing through their personalized Discovery Queue (up to three times each day) many customers were exposed to 36 different product pages every day for each of the 13 days of the event.
This resulted in three times as many views of product pages as in past sales events.
Not just views, but action
One of our concerns going into the Winter Sale was that extrinsically motivating customers with a trading card might encourage people to just click through their Discovery Queue and not actually pay attention to the games being presented. It turned out that customers found a lot of value in using the Discovery Queue, resulting in a huge up-tick in sales and wishlist additions. Looking back over wishlist data, we typically see only a slight increase in the rate of customers adding items to their wishlist during sales versus during non-sale time periods. However, this year we saw a 197% increase in the rate of wishlist additions during the sale. Some of these additions were then subsequently purchased during the sale while others remain on customer wishlists as indications of future interest in those games.
Revenue impacts
As the Steam catalog expands, we continue looking for new ways to help customers discover more interesting titles deeper on Steam. Major sale events provide great opportunities for us to test out new ways of organizing offers and features to serve these goals. In terms of revenue, the discount strategy and Discovery Queue usage resulted in a resounding success.
As with past years, popular hits continue to sell well during major sales events. But what about the thousands of other titles on Steam? We looked at performance of the group of games outside of the Top 500 in revenue terms. This group collected 35% of product page traffic during the sale, which is over 4x their share of traffic from the previous winter sale. And these weren’t just idle views--we also saw 45% growth in the revenue generated by this group of games as compared with the last winter sale.
The number of games on Steam continues to increase. But the Winter Sale’s visibility and revenue growth is a great indicator that customers are taking advantage of Steam features and tools to find games they want to play, and shopping beyond the front page. As always, we'll keep working on new ways to serve customers and we welcome any feedback from partners. Thanks!
fuck cancer
I thought he died alone, a long, long time ago.
I was shown part of the music video for "Blackstar" in one my classes last month, I felt that he still had it.
In 40 years we will tell our grandchildren about the times were steam had daily deals during major sales.
Those were the times.
Wow. what a joke.Holy moley.
Inexcusable.
I decided to buy Dragon's Dogma. And to give a little something away, since it's been a while.
So. That HL3 reddit post. True or not?
Thank god that Citadel DLC came out though. Best ME DLC right besides Shadow Broker.
I... don't know. Having now played all of them across the entire series, I'd put Citadel below Lair and From Ashes. The latter is such an integral part of the game (from a lore standpoint) that I can't imagine why anyone wouldn't pick it up. Javik has some of the best lines in the game and some pretty substantial content if taken on certain missions.
I played Citadel right before the endgame, and it's incredibly jarring to go from a fanservice-laden conspiracy plot to the downright depressing and downbeat mood of the final mission.
So unfortunately for us SteamGAF, I think that non-daily deal sales are here to stay. Valve published to developers a list of statistics of sale stuff of 2015 and specifically the Winter Sale.
Compared to previous Winter Sales, the sales during this Winter Sale were marginally much, much higher than previous years, even taking into account the number of new users on Steam. Plus other statistics. I can't give examples, but it looks like that style of sale is here to stay.
As with past years, popular hits continue to sell well during major sales events. But what about the thousands of other titles on Steam? We looked at performance of the group of games outside of the Top 500 in revenue terms. This group collected 35% of product page traffic during the sale, which is over 4x their share of traffic from the previous winter sale. And these werent just idle views--we also saw 45% growth in the revenue generated by this group of games as compared with the last winter sale.
Which one?
not only total bullshit, but it's the worst kind of total bullshit - the guy clearly looked at the datamined stuff about procedural generation and then concocted an elaborate story that had built-in verification: it matched the datamined stuff.
this is like when a game company trademarks something and suddenly all the e3 bullshit bingo """"leaks" that come out mention that game
But the game merely being on Greenlight isn't a problem. Please don't tell me you subscribe to the notion that Valve should manually screen Greenlight submissions because bad/offensive games don't deserve any sort of publicity whatsoever. I'd even argue that Sterling going out of his way to highlight such games on Greenlight is doing far more "damage" than the open nature of Greenlight itself.
This has been my main argument this entire time, huge success for those niche titles.
Yeah it's better to play it after the game like most did, regardless of it's actual canon placing.
i never played through ME3 with From Ashes because i thought the whole thing behind that was fucking bullshit. They were trying to sell day one DLC that was incredibly important to the lore and story of ME3 and affects events throughout the game.
That shit left such a bad taste in my mouth that when the ending ended up being a series of skittles colors i was kinda glad that EA shat the bed with ME if this is what they were going to do with it.
Man, still bothered by From Ashes
The mods removed it because of a PM from Valve asking them so... IT MIGHT BE REAL.
but probably not.
Good riddance to the daily sales. Having to check steam three times a day to see if the game you want is on sale and only having limited time to look at new things that pop up was terrible.
This way every game that wants a sale gets a sale and you have plenty of time to decide what you are going to buy. And best yet, you can buy and play what you've been looking forward to immediately. I'm glad the new model has shown to be successful.
Good riddance to the daily sales. Having to check steam three times a day to see if the game you want is on sale and only having limited time to look at new things that pop up was terrible.
This way every game that wants a sale gets a sale and you have plenty of time to decide what you are going to buy. And best yet, you can buy and play what you've been looking forward to immediately. I'm glad the new model has shown to be successful.
I know there's a mod for that too, but I didn't bother to download it. I played Omega right after Sur'Kesh, and Leviathan right after Thessia.
I'm pretty ambivalent about the whole thing, because my experience was much better with mods. MEHEM, despite the amateurish and corny original soundtrack (if you take that option) is a pretty decent substitute, and the gameplay in general was actually very fun.
I'd probably pick up Andromeda, though not until it goes on sale for dirt-cheap like ME3 did.
I know. I was there arguing on the BSN in the wake of the game's release. I just wanted to do a full completionist run of the trilogy to start the year off.