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STEAM | January 2016 - Out of cash, out of cache

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http://www.neogaf.com/forum/showthread.php?t=1174031

When do we get to see the results for the STEAM GOTY awards?

Total recap:

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Stumpokapow

listen to the mad man
Since no one else has mentioned it yet:

Humble Build Your Own "Square Enix" Bundle

3 games for 75% off, 4 for 77% off, and 5 for 80% off.

Includes the Thief, Legacy of Kain, Hitman, Deus Ex, and Tomb Raider franchises, among others. you know the drill, it's only SE's western published games, no Final Fantasy games/etc.

I'm trying to put together a turd pack of some of the mid-90s Eidos stuff I'm never going to play but even with 5 games in the cart, it's $1.40 a game and I can't quite justify it. Plus I can't help but think that there'll be a Humble Square Enix Bundle 8 with Deathtrap Dungeon or whatever.
 

Tizoc

Member
I'm trying to put together a turd pack of some of the mid-90s Eidos stuff I'm never going to play but even with 5 games in the cart, it's $1.40 a game and I can't quite justify it. Plus I can't help but think that there'll be a Humble Square Enix Bundle 8 with Deathtrap Dungeon or whatever.

Oh come now, Eidos' 90s stuff aren't that bad.

It's so annoying. I wanna give them money, but they don't want it.

Actually they do want your money, you're just too cheap to give it to them :V
 

pahamrick

Member
Thanks for pointing this out, I've only played an hour or so though so I should think about it.



You had to say price mistake! Bought.

I just can't see it not being a price mistake. Having the entire pass discounted by more than 50% when the second part hasn't even released yet is kinda crazy.
 
I just can't see it not being a price mistake. Having the entire pass discounted by more than 50% when the second part hasn't even released yet is kinda crazy.

Particularly when Part I itself is only 50% off.

You're getting Part II added in for $2.50 more.

I agree with you; this screams pricing mistake to me.
 

The_Super_Inframan

"the journey to a thousand games ends with bad rats. ~Lao Tzu" ~Gabe Newell
Is this old news?

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http://www.eurogamer.net/articles/2016-01-22-atari-vault-to-bring-100-titles-to-pc-this-spring

Compilation of 100 old Atari games with Steam Leaderboards and stuff

Atari will be bundling 100 of its classic titles together for PC this spring in Atari Vault, the long-standing game publisher has announced.

Such titles include Asteroids, Centipede, Missile Command, Tempest, Warlords and more.

Excitingly, they'll be given new features such as added local and online multiplayer options, an upgraded user interface, and Steam Controller support.

"For the first time ever, fans from around the world can challenge other players on Steam Leaderboards and compete for arcade supremacy - all while rocking out to the games' original 70's and 80's soundtracks," Atari teased of its upcoming anthology.

Atari Vault is being developed by Code Mystics, who previously handled the PlayStation ports of Nidhogg, Dragon's Lair 1 & 2 on iOS, and co-developed Rare Replay on Xbox One.
 

Anno

Member
Does anyone know if backing Pillars at the level that got you a free "first expansion" applies to all of White March? Or just part 1? That looks like a great deal, just don't want to get it if I'm in line to get it through backing.
 

Jawmuncher

Member
MGSV is 50% off on Steam for 29.99 with MGOs launch. Just a reminder (INB4 Hurdurr it's complete shit with no redeeming qualities whatsoever). If you like open world and a new take on the style with stealth elements it's worth checking out. I had a lot of great moments from the game with ideas I would try to complete missions. Still feels it's probably one of the best games to really make you feel like a legendary soldier. Reminded me a lot of Mercenaries in a way as well. I'm sure the only ones who haven't played it are those who have never really been into MGS, or are cheapies. However since it'll get brought up, the story isn't really comparable to older titles since it's much more spaced out. With a lot of it in the audio logs. Also you can tell there was stuff cut since the sectioning of the main missions gets a bit off near the end. However you can skip those missions and do side ops instead to unlock further story missions. Also a certain mission does lock you into it, so you want to be sure you have the required armor and weaponry before heading to it. So yeah the game isn't perfect. But for me personally it was easily the most fun I had last year with a game.

http://store.steampowered.com/app/287700/
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lashman

Steam-GAF's Official Ambassador to Gaming-GAF
Starbound Dev Blog Round-Up! 22/01/2016

It's round-up time! Here are some of our most recent dev blog posts. :)


A Very Merry 2015 Round-Up
This post was a long summary of stuff we did last year! Click here for the full post.

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5th January - It Belongs in a Museum!

Starbound 1.0 draws nearer and nearer! Remember fossils? Pretty soon you should be able to dig ’em up in the nightly. Fossil assets have been in the game for quite awhile, but players haven’t really been able to do anything with them.

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We’re also working on putting survival mode back in the game, which means that *certain features* will be making a return. But more on that later! Here’s a screenshot of the fossil mini-game in action (the UI is a work in progress!).

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7th January - We Have a T-Rex

Hey everyone!

Following up on Tuesday’s post, we thought we’d shed a little more light on the fossil system. :)

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The new Fossil Station lets you craft stands for fossils and tools for excavation. Let’s go looking for some! You’ll have to search underground if you want to find any, of course.

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Looks like we’ve come across some skeletal remains! Use the tools from the Fossil Station to excavate them, which is done with the minigame we showed off in the last post.

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We found a T-Rex skull?! How come there are T-Rexes on distant alien planets anyway? No time for questions, lets display this in our museum!

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There are three different stand types for three different size categories of fossils. To complete some fossils you’ll need to find multiple parts. Some fossils might be familiar to you but others will be totally alien, like many things in the Starbound universe! I’m sure that there are people who would be willing to pay a pretty penny for a completed skeleton, too. Better get digging, then!

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13th January - My Backpack is Augmented

Hey everyone! After some site wide maintenance, we’re back online. There’s lots of progress to report so let’s get straight to it.

Environmental Protection Packs

Armagon has been working on a more satisfying replacement for the nano-skins, that provide protection against the range of biome hazards. Not only are these new wearable protection packs craftable, you can customise them with augmentations that bestow the player with useful buffs. They can also be used in conjunction with your Techs!

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Survival Mode

As you might know, Metadept has been working hard on the reimplementation of hunger. You’ll be able to enable this by selecting the new Survival Mode option at the character creation screen. It’s a heavy work in progress right now, but we have a basic implementation working in-game.

A hunger bar appears beneath the player’s energy bar, and will slowly deplete over time. When the bar is empty, you’ll start suffering from a starvation status effect which will begin to drain your health. In order to keep you on your toes, and hinder those who’d stock an infinite supply of food in their inventories, food will slowly rot and become inedible over time.

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  • Player pets are not only capturable, but you’ll be able to do a lot with them! (There’ll be more on that soon!)
  • Necotho and GeorgeV have completed work on the new Tier 6 Scorched City biome
  • Work on fossils continues, with many new fossils to discover!
  • A lot of work is continuing into the story content and missions (but not much can be revealed right now).

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15th January - Collar Duty: Advanced Warfur

Happy Friday!

Tccoxon has been working on a set of pet collars that work much like the EPP augmentations. When you obtain a pet collar, you can right-click on a filled capture pod to place it on that pet.

The type of collar effects range from stat-boosts to damage, health boosts, light generating and even elemental type effects. There’s also the ‘oblivious collar’ which makes your pet invulnerable but non-aggressive, so you can have a completely passive pet.

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18th January - Tech Support

Hey everyone!

Metadept’s work on the new hunger system continues, but he’s also been spending some time overhauling techs! Here’s what’s happening with the new tech system:

Tech has been reduced to three tech slots (from four). Each of these slots will carry a base tech that the player is guaranteed to unlock over the course of progression. The three base techs are Double Jump, Distortion Sphere, and Dash.

Once a base tech is unlocked, you’ll be able to choose from three upgraded variants of it, and unlock each of them via tech card. Although you’ll still only be able to equip one variant at a time.

The reasoning behind this change is due to player behavior tending to sway towards a few specific techs. This is mostly down to many of the alternatives being very situational, with players not wanting to sacrifice important movement abilities in exchange for something more specialised.

The solution to this has been to take the most popular techs and give them more interesting variants, without the sacrifice of losing the functionality of the base tech.

Combined with the new augmentation system discussed last week, you can pull off some seriously powerful moves. Here’s an example of two upgraded techs in action, the Sonic Sphere and Wall Jump:

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20th January - Monkey Business

We’ve been working on missions for the final game! Here’s a little look at the start of an upcoming mission – looks kind of intense. What do you think it’ll be about?

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This week’s community-run Build of the Week theme is Crash Sites, and there have already been some really really cool submissions. Here’s a crashed freighter from ElvenCourage!

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22nd January - Broom for Improvement

We have talked a little bit about the re-addition of hunger in Survival Mode, which is exciting! There are a lot of different difficulty parameters – hunger, allowing players to beam up from underground, items dropped on death, how much it costs to revive your character, and permadeath. Regardless of how we configure Starbound’s three difficulty modes some players will prefer a different set-up, so to that end Metadept has made all of the modes moddable. Here’s what that looks like!

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Keep in mind that what you see there now isn’t necessary what the default settings will look like in the final game – it’s just how it’s configured right now.

In other news, this character is wielding a broom. Why are they wielding a broom? What’s the significance of the broom? Where are they? What’s going onnnnnnnnn?

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Phinor

Member
Does anyone know if backing Pillars at the level that got you a free "first expansion" applies to all of White March? Or just part 1? That looks like a great deal, just don't want to get it if I'm in line to get it through backing.

It applies to all of White March. Same deal if you bought the expansion as a $20 addon later on through their pledge manager.
 

Werd

Member
Got MGSV about a month ago and really enjoyed it. I think my lack of investment in the MGS story probably helped, as I can see how it would be a disappointing conclusion but I still enjoyed the story content more than most games. Meanwhile the mechanics were some of the best I've played.

Playing The Witcher 3 (currently) directly after highlighted that.. just running around collecting items or exploring on horseback is so much clunkier in The Witcher, though obviously it has plenty of strengths of its own.
 

Annubis

Member
It's nice to see that the 20+20 for PoE + Expansions is still a good price.
I like Kickstarters where you end up with a pretty nice discount should you back.
 
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