This
"OPTIONAL TOMB NEARBY!" please, if I didn't go to this specific tomb the first 8 times you mentioned it, stop.
*Lara offers advice as I aim at something*
*miss target*
*Lara offers advice again*
*reaims*
*Lara says line a third time*
I like the game, but it has awhile to go before I stop calling it the vastly inferior Uncharted clone. It has the problems of an uncharted game but as if it was made by ubisoft world design-- that is to say, uncharted 2 did it better last gen, learn from the game you're copying.
Other issues on my mind, because others have said the positives
-Adding collectibles that affect your game also is never going to actually boost peoples views of your game too.
-Color coding objects is really stupid and uncharted has the one and done on that- you can't infinitely have nothing be climbable except the one path to the goal, else that section is automated. I didn't even like this in my uncharted 2 replay 2 days ago. I think my issue with it more in RotTR is they go beyond the idea of you can only touch white objects to the fact that "hey look this is conveniently here. In one set path. Always."
-I don't believe rope is nearly as commonplace for keeping things together as the game wants me to believe.
-Flesh out the open world or ditch it for well designed levels.
-Compare your game to an 'ubisoft' game and see the similarities, then ask how can you change this.
-Pick realism or fantasy styled. I'm supposed to actually take at face value Lara is doing this stuff, then the game randomly throw in fantasy, regardless of Lara being dramatic the whole game.
-Add run and gun and proper cover mechanics -- core gameplay should be strong, you shouldn't need upgrades to make your game not feel stale, or else by game n it will be stale no matter what you do.
-Make sidequests interesting or don't put them in at all- no one wants to sit around collecting x all day, it's 2015 (from release, 2016 now I guess)
-Don't make tombs that need items you won't get for half the game. That stupid popup doesn't go away and you can't solve it. Also-- when you segment your levels by where you are in the story, why the hell would you put an endgame item needed in an area a third in? This isn't metroidvania, people aren't generally going to want to go back.
-Rely on tropes less. Write a better plot :V
I'm sure theres more