Dio Brando
Banned
only if you dont OC.Is it safe to update to the latest NVidia driver dated 24 January?
only if you dont OC.Is it safe to update to the latest NVidia driver dated 24 January?
I honestly did not give a damn about the main antagonist (take that each way, applies to all)
Hell, the only moment I liked wasThat was a really hard choice.the final moment of the dead wife part.
I never overclock on my laptoponly if you dont OC.
Got Witcher 3 at winter sale and pretty far along.
Heart of Stone was kind of suck.
Main Witcher and Blood and Wine are fine, but HoS was just uninteresting.
What? It has Shani!Got Witcher 3 at winter sale and pretty far along.
Heart of Stone was kind of suck.
Main Witcher and Blood and Wine are fine, but HoS was just uninteresting.
Hearts of Stone had top notch main quests. All of them. The... all of them were great. It was focused around these quests with not a whole lot else to do but I am surprised that folks would not find them fun.heist, the wedding, the haunted house
Assuming your taste is always this accurate, tell me which recent games you liked. Maybe I can reduce my backlog and wishlist a bit.Got Witcher 3 at winter sale and pretty far along.
Heart of Stone was kind of suck.
Main Witcher and Blood and Wine are fine, but HoS was just uninteresting.
Assuming your taste is always this accurate, tell me which recent games you liked. Maybe I can reduce my backlog and wishlist a bit.
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PAYDAY 2 --MB-BC2B3F67D4EFBCE1- Taken by Professor Lexicovermis. 6 entrants total.
Another Perspective --MB-4DEAA6561BCAAA6F- Taken by purseowner. 6 entrants total.
Broken Age --MB-D325247275FE89F0- Taken by AngmarsKing701. 1 entrants total.
Killing Floor --MB-84F930C0FE762AFA- Taken by Battlechili1. 1 entrants total.
Lumino City --MB-981872F6822F7B59- Taken by Axass. 2 entrants total.
Nidhogg --MB-733B5BC347A49119- Taken by Endruen. 11 entrants total.
Outlast --MB-315A81E14385E486- Taken by sid2vicious. 2 entrants total.
Robot Roller-Derby Disco Dodgeball --MB-608A912884318097- Taken by fspm. 2 entrants total.
Ronin --MB-C4A736A175D8B72D- Taken by omg_mjd. 4 entrants total.
Shadowrun Returns --MB-08A95EC4CD326F44- Taken by Orgen. 4 entrants total.
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Titan Souls --MB-60228C540F459428- Taken by OneUh8. 12 entrants total.
Volume --MB-13FC19ADCE82A079- Taken by PaulSane. 6 entrants total.
Don't forget Steam will take a cut of that, which is probably around 30%. There will likely be a 10% launch discount too.FWIW, 33% of owners on Steam finished TitS SC, so that's potential 10000+ sales there, so $210,000 not counting GOG at all.
Might be worth the translation costs.
I know I sure as hell am buying 3rd day one.
Life is good.
Today I turn 32 years old, and after a year of almost not playing games, I come back with a renewed love for them. With so many interesting and different games I feel there is no better time to be a gamer.
Anyway here are a few spare codes, though most will probably own them already. Enjoy!!!
Life is good.
Today I turn 32 years old, and after a year of almost not playing games, I come back with a renewed love for them. With so many interesting and different games I feel there is no better time to be a gamer.
What if he likes food?Assuming your taste is always this accurate, tell me which recent games you liked. Maybe I can reduce my backlog and wishlist a bit.
Mana Khemia was unusually story-focused for an Atelier game I'd say. So far, Sophie is very much at home in the series' usual slice-of-life pacing, which I find very enjoyable. The battle system seems quite interesting with how you manage the party's combination attacks and defenses by setting the stance for each character. Of course, the major focus is the alchemy system again, and it's even more puzzle-like and intricate than ever before. I really love how you can now craft items with alchemy which directly affect you doing even more advanced alchemy.Btw Durante, since you are, by the looks of it, pretty familiar with Atelier series as a whole, how would you rate this game againt, say, Mana Khemia 1/2? Both in terms of story\presentation and gameplay. I haven't played any Gust games that came after that, so i would like to have a point of reference to temper my expectations if need be
2560x1440 with 8xSGSSAA will do thatThat looks clean AF.
ModBot said:Instructions for participants:
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Mana Khemia was unusually story-focused for an Atelier game I'd say. So far, Sophie is very much at home in the series' usual slice-of-life pacing, which I find very enjoyable. The battle system seems quite interesting with how you manage the party's combination attacks and defenses by setting the stance for each character. Of course, the major focus is the alchemy system again, and it's even more puzzle-like and intricate than ever before. I really love how you can now craft items with alchemy which directly affect you doing even more advanced alchemy.
Note though that I've only played it for about 12 hours so far, which isn't much with my ... methodical approach to these games.
The feature I was most skeptical of was the game doing away with the time management aspect of the Arland and Dusk trilogies (well, most of the latter). So far, I have to say that it's really relaxing, and while I loved optimizing my days in those games, given its design adjustments I don't really miss this aspect in Sophie so far.
2560x1440 with 8xSGSSAA will do that
In this day and age of people trying to save on shading samples with more and more reconstruction techniques and similar attempts which all have some failure states, it's nice to re-establish the utterly consistent quality which can be achieved by "just" throwing 8 sparse samples at the problem.
So there isn't much difference in story then? I guess I'm gonna play it once and be done with it so I can play another game instead.For each path, there is different upgrades and suppporting characters.
Fergus is by far the superior character, so you could start with him and then go with Wyatt on a second playthrough. I hope he returns in The New Colossus, he's well-acted and hilarious.
https://twitter.com/XSEEDGames/status/826134886310309888
Hopefully it'll be released in March~April.
Note though that I've only played it for about 12 hours so far, which isn't much with my ... methodical approach to these games.
I don't know if you can say it, but does it allow every resolution? I have a shitty 1360x768 one and I'd love to play an Atelier game on PC
So there isn't much difference in story then? I guess I'm gonna play it once and be done with it so I can play another game instead.
Life is good.
Will this be the first KT port to not disappoint?
ok i'm assuming I'm veering into spoiler territory but i'm at chapter 4 of Fata Morgana, and my conversation log is detailing completely different conversations than what is happening on screen? O__o
Creepy shit
Mana Khemia was unusually story-focused for an Atelier game I'd say. So far, Sophie is very much at home in the series' usual slice-of-life pacing, which I find very enjoyable. The battle system seems quite interesting with how you manage the party's combination attacks and defenses by setting the stance for each character. Of course, the major focus is the alchemy system again, and it's even more puzzle-like and intricate than ever before. I really love how you can now craft items with alchemy which directly affect you doing even more advanced alchemy.
Note though that I've only played it for about 12 hours so far, which isn't much with my ... methodical approach to these games.
The feature I was most skeptical of was the game doing away with the time management aspect of the Arland and Dusk trilogies (well, most of the latter). So far, I have to say that it's really relaxing, and while I loved optimizing my days in those games, given its design adjustments I don't really miss this aspect in Sophie so far.
2560x1440 with 8xSGSSAA will do that
In this day and age of people trying to save on shading samples with more and more reconstruction techniques and similar attempts which all have some failure states, it's nice to re-establish the utterly consistent quality which can be achieved by "just" throwing 8 sparse samples at the problem.
THEY FORCED SHAVED MY GERALD !!!
2560x1440 with 8xSGSSAA will do that
In this day and age of people trying to save on shading samples with more and more reconstruction techniques and similar attempts which all have some failure states, it's nice to re-establish the utterly consistent quality which can be achieved by "just" throwing 8 sparse samples at the problem.
Strangely enough, their very first PC port that is DW8XL was quite decent.
Nobunaga's Ambition and RotK are also good though in their case both are developed as PC game first then ported to console.
(Yeah they shell out absolute asses PC port while simultaneously making a decent game on it. Don't ask me how and why)
Will this be the first KT port to not disappoint?
Is it safe to update to the latest NVidia driver dated 24 January?
Too kawaii for my taste. Personally I'm waiting for this
Too kawaii for my taste. Personally I'm waiting for this
One thing NX mentioned is that the PS4 and PRO even has better IQ than PC.
or, you know, it looks graphically fantastic, and its a game with a cool looking protagonist fighting robot dinosaurs?
I don't give a shit about Playstation and Horizon looks pretty good. The premise is cool, world looks fantastic, and I like action adventure RPG games of that vein. I hope it's good.
I like the open world stuff when it fits into my taste. Robot dinosaurs & post apoc? Sounds good to me. I prefer sci-fi to fantasy or real-world.
imagine if the berserk game was done by the dragon's dogma people
RE6 chapter 2-2 actually didn't have any fanservice. It did however have a big chunk that was quite literally lifted from chapter 3-1, which seemed really weird. Same exact section, you just controll a different character.
I kind of like what they tried to do with the game, making each section play a little different - like Chris' section is Call of Duty, Leon's section is sort of RE4-ish, Sherry's section has a map with a bit more exploration, and Ada's section has some stealth. And then each character has different weapons. But overall it feels reaaaaaaally far removed from Resident Evil. Revelations felt a lot more like a Resident Evil game, even.
This is as close as you're gonna get.
At this point. RE for me is setting up sick melee finishers.
Which Rev 1, Rev 2, and RE7 all lack in terms of games that have released after 6.
Will this be the first KT port to not disappoint?
Jake had no game. I was embarrassed for mankind when he failed to seal the deal. Poor Sherry getting drug like that.
At least Chris has reasons for not hooking up with his beaus and belles. Jake has no such excuses.
One would think you would like a return old RE because that as close as you're going to get to a Dino Crisis game anymore.
Spoilerth man! I need to go back and read up on my RE2 because while I recalled something about Sherry and her dad and that vial she carried around her neck, I didn't recall her beingfreaking Wolverine.
Operation Biotech looks like something I'll be into. Thanks for posting these on the reg by the way, I've burned myself out on slumming through Greenlight personally and I find myself regularly interested in at least one of the games in your Greenlight batch posts. Good stuff.
I like this game's badges.