What the fuck! I have a couple of weeks away, skip the sale thread madness and come back to find after 3 days the regular Steam thread is close to 9,000 posts already? Yeah something tells me I'm not reading through all that lot in a hurry so any interesting or valuable news of note?
Mores to the point while I've crawled out my hole is I cave to gush over Teslagrad. Only played about 2 hours but I'm really smitten with this game. So what is Teslagrad? Well it's in the tough spot of flitting around a few genres. You could call it a metroidvania or pathfinding game but there's very little combat and so far none that is direct. You could call it a puzzle platformer which is a bit more apt but there's a bit more depth here than say Braid or Limbo. I'm not a fan of pigeon holing anyways but it shares a lot of aspects with what I've mentioned with a somewhat familiar artstyle, very much like european animated film both in style and animations (the walk cycle has me thinking of animated Tintin oddly) coupled with a fitting soundtrack that accordion based jauntiness to piano lead suspense.
So the central puzzle theme so far has been revolving around electricity and magnetism (I'm assuming that's where the Tesla part came from in the title). Electricity (as will pretty much any other hazard) will kill you in one hit but there are various contraptions and such that you can manipulate the polarity to either propel yourself or certain objects like platforms and boxes to traverse the hazards. So far I have also unlocked 2 items to help me on my way, a glove that allows you to magnetise certain objects in either a positive or negative state (handily colour red and blue) and a nifty set of boots that lets me blink about a couple of meters forward and phase through certain thin objects (also handy and used to extend your jump). I've also faced off against a boss that required me to mix up my new found gadgets and there have been a few puzzle sections so far that require a bit more lateral thinking that you're average platformer (plus there are not tutorials outside of a simple diagram where you get your new toy showing what it does, the rest is up to you).
But what's more there also seems to be a strong narrative. The game starts off with a man delivering a child to a house in a bleak city drench in perpetual rain. Some time passes and there appears to be a militant group approaching said house. This is where our character emerges (is he the child that was being delivered shortly before?) whilst a lady watches from an upstairs window. You then proceed to traverse across the cities roof tops escaping guards adorned in red (giving off a non to subtle themed). You get chased in to what appears to be a castle just as the drawbridge is closing which then is the setting for the game proper. The city has a very eastern European feel to it (cold war style propaganda posters and all) but the castle is very varied.
Anywho to save waffling on and mainly because a picture tells a thousand words here's a small glimpse in to what it looks like.
Yikes! that is a lot of pics. Controls are tight but it's a game of trail and error so it's good that there is an easy adjustment period. Apparently there was a few issues at launch but I just plugged in a wired 360 controller and it was fine out the box (though it's a Unity based game so I think there are a few Mac based issues with controllers still).
As a brief first impressions I'd say it you liked Braid, Limbo and the like as have a soft spot for non linear platformers with ability based progression and a sucker for slick animation, art direction and music it might be worth having a look at Teslagrad. Also I have no idea how many other Norwegian games there are at the moment so you'd be doing a good dead for their part in the industry.
Plus it's -50% off at the Humble Store right now!
Right back to my cave to slumber until this madhouse calms down.