Kabus 22 is a 2006 Turkish survival-horror game that takes heavy inspiration from Resident Evil, Silent Hill, The Suffering, and Devil May Cry. It features the sort of things you'd expect from a game of the genre; fixed camera angles, tank controls, item collecting, back-tracking... But manages to mostly balance out it's elements with a real understanding of what made old-school horror games enjoyable... for the most part.
Kabus 22 follows three different characters through the course of its game, or as I like to call them, the 'Not-Resident-Evil-Force'. We have such memorable characters like 'Not-Ada'
And 'Not-Chris';
And 'Not-Leon';
the story is about a cult rising to power, as members of the cult start experiencing miracles of wealth, love, power... And soon want to overthrow the world government and abolish laws to live freely. And then a nightmare begins. The game features broken English (being of Turkish origin), and one of the worst English dubs I've heard in a long time. But it is hilarious most of the time.
Just listen to this beautiful 'Acting'. And if you can believe it, that's actually one of the better voiced scenes in the game.
Gameplay wise there's not much to describe, it plays basically how you'd expect it to play (outside of a weird decision where the character needs to take a full step forward when you just tap forward before you come to a stop). You move around like a tank, there's monsters, you either avoid them or shoot them down, limited supplies, you collect items and find where items go, and solve puzzles, all while surviving.
The monsters are fairly unique for the most part for a title like this though, and there's a good number of them that get introduced all the way through to the end of the game to prevent them from becoming too familiar or samey. Through the 6-8 hours it takes you to complete the game, there's about 14 different monsters you encounter, and many are quite unique for the genre. The first couple stand-out, the basic 'zombie' monster in this game actually teleports around, and the second monster you encounter it this small shadowy thing that makes a ringing noise, and when you run into it, it causes the screen to get all staticy and for your character to start shaking violently like somebody out of Jacob's Ladder. However, some of the later monsters presented to be pains in different areas.
There's limited supplies, but really they give you more than enough ammunition, yet very sparse healing items (at least on hard difficulty). Some enemies take a shit ton to take down though, and combating enemies usually comes down to knowing what weapons work best on what enemies, and when is the right time to run, or pause and reload (to not sit through the animation). Combat sometimes suffered from weird camera angles.
The puzzles were fun, but were rather easy for anyone with experience for the genre. They come at sporadic points and were entertaining and original enough, at least.
There's also a pretty well executed element I must mention of when switching between characters. In a move I thought was pretty cool, enemies you defeated with one character would be defeated for another character if you went to the same area afterward (or still be there if you didn't kill), and the health, items, and ammo you had with the character stuck when you started playing as them again later in the story instead of resetting what you had, like most horror games in the vein does. You retain all your damage and items from when you were last playing them.
However, to all of the above there's an exception... In the last third of the game, you take control in two different sections a character who plays like Dante from Devil May Cry, and suddenly the game gets a lot more action-focused and involved on combos and magic casting and the like than the classic survival-horror origin. These sections are brief, and only occur twice in the game, but were surprisingly fun and nice change of pace, despite being a bit out of left field.
Graphics are very dated for 2006, but for the type of small niche indie game it is (the game was made by 5 people in three years), it has a classic sort of horror look and feel which fits perfectly wit late 90s horror games.
Audio, voice acting aside, is pretty okay. There's a few free sounds used, but they also use sound design effectively to startle and fit the mood, and the music is pretty good. Some stand-out tracks, and appropriately unnerving/off-kilter songs in places.
This game startled scared me more than I ever expected it too. I wouldn't label it as a 'scary' game, but it did get me good with a number of its startle scares, or how enemy music doesn't play usually until RIGHT when the enemy is on your screen.
The game however catches a spirit that many B-Tier horror games of the 90s and early 2000s even missed, though. And that's the factor of intrigue, build-up, and interesting details and ideas. The game is definitely a B-Tier horror game, don't go in expecting Resident Evil or Silent Hill grade material... But there are moments where the game shines very strongly and brings all sorts of odd feelings together. From the unknown, from the strange. It has new things around the corner, and doesn't suffer from repetition or too much drudgery, instead introducing new things, enemies, locations, ideas, all the way through to the end.
However, the game wears its inspirations on its sleeves. The enemies have a very 'The Suffering' look to them, and there's a few scares and scenes that pull a lot from The Suffering as well. At its core its a Resident Evil clone, and a number of scenarios and moments, while not directly from a Resident Evil game, feel very much like it could of been in an entry of the series. The first two main locations are also designed very much like a RE game (a ruined city in an Apocalypse and a tall tower on an island).
Then there's certain segments that feel like Devil May Cry or Silent Hill. The two segments in the last third of the game are totally dialing Devil May Cry... Silent Hill is mainly at the beginning and end of the game. The beginning of the game very much reminds of the beginning of Silent Hill, especially when you go through a narrow corridor with an almost top-down view with blood, darkness, metal frences... And without spoiling too much, the final area of the game channels Silent Hill so hard, both visually and how you tackle it. It is very similar to the final level of Silent Hill 1 and 3.
And while most of the game is rather varied and well-paced, and I'd even say enjoyable outside of the occasional annoying segment (at least on hard difficulty), the final boss is complete bullshit (after trying over 30 times to beat it, I just said fuck it and used a trainer, at least on hard difficulty), and the ending, without exaggerating is one of the worst endings I've ever seen to grace a video game. I would literally put it in a list of top 10 worst endings I've ever experienced, and googling and looking into it ti seems that's the only ending.
But I did enjoy it. I'd put it as a better B-Tier horror game, one that does have understanding of its genre, obviously loves it, and knows how to keep up the pace, scares, and change things up... Even if it sometimes pulls maybe a bit too deliberately from sources while not fully ripping off.
Still, a solid indie B-effort, probably the best classic-styled indie survival-horror game I've played (especially with such a small team), and I do believe completely worth the $5 it'll be charging for when it hits Steam later this year.