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STEAM | July 2014 – 25TH THREAD EDITION (2008-2014)

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yGray

Banned
It seems like most people who lived through the 90s loved it and most people born like after 1994 didn't.

I can see people enjoying it on sale but at its normal price point, maybe the negativity is sort of justified.


Compare The Wolf Among Us or Walking Dead which are at similar price points but offer so much more content.
 

Kanokare

Member
Get the p90. Try not to get too comfortable with it though, you'll want to move up to the m4/ak eventually.

Move up to famas/galil even. Cheaper and it'll teach you how to aim without spraying. I recommend playing aim maps against bots too if you really want to train yourself :)
 
It's really a shame how juvenile the reaction to this game is. People will down vote any positive review on steam.

People just don't know how to write positive reviews...

http://steamcommunity.com/id/corrosivefrost/recommended/232430/

208 of 315 people (66%) found this review helpful

Recommended
0 hrs last two weeks / 8 hrs on record

For some reason, I felt compelled to start gathering items into random piles all over the house.
"Take that," I'd scream. "This will teach you to ignore me when I'm coming home from a year abroad! IT'S LIKE I DON'T EVEN MATTER TO YOU ANYMORE!"

And that's when I found Dad's pornography stash...
Posted: Jan 8 @ 4:19pm
 
I don´t have it. :(

Likewise, was to lazy to buy it when it was on sale during the Steam Summer Sale....yes both times.
tumblr_n3m84jzjvY1sng7tbo2_500.gif
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I was talking to Caerith about Gone Home today and the stuff he told about it that I missed made like it even more, but the 20€ price point is fucking ridiculous. On a sale it's great tho
 

Toki767

Member
I was talking to Caerith about Gone Home today and the stuff he told about it that I missed made like it even more, but the 20€ price point is fucking ridiculous. On a sale it's great tho
Still thought it was more worth it than The Stanley Parable.
 
Another giveaway, yo. good luck. both are really good games. Dead Space is one of my favorite horror games out there.
ModBot said:
Instructions for participants:
I am giving away 2 Steam keys. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below that corresponds to the game you want. (if you include more than one game, you will be blocked from entering).

ModBot Basics:
-
ad5hOev.png
7zwunRg.png
It's ModBot's birthday! Celebrate by giving out something other than bundle garbage today!
7zwunRg.png
ad5hOev.png

- This giveaway has a manual blocklist. The giver has identified members who abuse giveaways and restricted them from participating.
- I really appreciate thank you messages, but please send them to me (Hero Prinny, not ModBot!) via PM instead of in thread.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two:




Rules for this Giveaway:
- If you are a lurker you are not eligible for this giveaway. You need five or more posts in either the current Steam thread or the previous one to be eligible
- This giveaway is a raffle. The winners will be selected by random draw 3 hours after the draw was created. Any games not claimed after that point will be given away first come first serve.
Command & Conquer: Red Alert 3 -- MB-D79E49DFE0DEB1C5
Dead Space -- MB-128BEF005D1375EE


t1404706106z1.png
 

Sky Chief

Member
Anyone know how to use a DS4 with Killer is Dead? I ham using DS4Windows. It works with every other game I have tried but KiD is not detecting it. I have tried searching online and haven't found anything that helps.
 

louiedog

Member
Hopefully these both work. I've been debating on registering DI:GOTY myself for a little while and decided not to. Deadly Premonition I got specifically to give away but have not yet.

ModBot said:
Instructions for participants:
I am giving away 2 Steam keys. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below that corresponds to the game you want. (if you include more than one game, you will be blocked from entering).

ModBot Basics:
-
ad5hOev.png
7zwunRg.png
It's ModBot's birthday! Celebrate by giving out something other than bundle garbage today!
7zwunRg.png
ad5hOev.png

- This giveaway has a manual blocklist. The giver has identified members who abuse giveaways and restricted them from participating.
- I really appreciate thank you messages, but please send them to me (louiedog, not ModBot!) via PM instead of in thread.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two:



Rules for this Giveaway:
- If you are a lurker you are not eligible for this giveaway. You need five or more posts in either the current Steam thread or the previous one to be eligible
- This giveaway is a raffle. The winners will be selected by random draw 3 hours after the draw was created. Any games not claimed after that point will be given away first come first serve.
Deadly Premonition -- MB-CC8BDD76D0C94754 - Taken by Wurst
Dead Island GOTY -- MB-823CAE6E351FF057


t1404706016z1.png
 
Anyone know how to use a DS4 with Killer is Dead? I ham using DS4Windows. It works with every other game I have tried but KiD is not detecting it. I have tried searching online and haven't found anything that helps.

Stop using junk drivers and use the original?
It's probably something similar to the DS4Windows bug with Dark Souls? Hiding the controller, I don't know I use my DS4 with SCP DS3 server.

It's a lot more interactive and a lot better than Dear Esther. I played both for the first time today.

Entirely. One game is a good experience. One is pretty much an old person walking simulator.

You ever notice how some Steam GAFFERs disappear, never to be seen again?

So Rhaknar gives to SteamGAF as penance?
 

Kiru

Member
Hopefully these both work. I've been debating on registering DI:GOTY myself for a little while and decided not to. Deadly Premonition I got specifically to give away but have not yet.
Is Dead Island from the Humble Bundle a while back?
 

Caerith

Member
I couldn't figure out how to
open the safe, what's in it?

The combination can be found
on the floor of the secret passage that leads to the guest room
, or it can be guessed if
you turn around from the safe and look at the wall
.

What's in it is
a letter, returned unopened, that is the keystone for figuring out the dad's story.
 

BinaryPork2737

Unconfirmed Member
So I finished my playthrough of New Vegas + DLC last night. As I'm sitting here now, thinking about the ending slides, I feel like the game confirms an idea that's been rattling around in my head for awhile now, something I've tried to express before with varying degrees of success.

To put it as succinctly as I can, I feel what constitutes a good story for a game is very different than a good story in other (non-interactive) media. Stories that end in the death of the protagonist, ones where he/she struggles valiantly but ultimately fails, where well-intended actions have terrible unforeseen consequences (that become apparent at the end of the story, giving the protagonist no chance to make them right)... all of these work in literature. They work because we're passive observers.

In the context of a game, where we're challenged to achieve our goals with the tools we've been given, these are fail states.

A narrative where everything eventually goes the hero's way as long as he puts in enough effort to succeed is often dismissed as "bad writing" in games. It's "lazy". Yet as a player, rather than a passive observer, that "rote" narrative is satisfying. I don't need a game to teach me that things don't always go the way I want them to, or that there are things that are outside of my control - these are lessons that life has a way of teaching us all in time. That's not the reason I'm playing.

(And for those wondering, what got me thinking about this again was the fact that none of the "main" endings in New Vegas was 100% satisfying, IMO. Not going to spoil it for those who haven't played, but every faction's victory has a downside, though admittedly some are worse than others. Some people cite this as a net positive, something that puts the game's story above Fallout 3's. If these were books, I might agree. But for a game, I feel it's more satisfying if there's at least the possibility of that perfect ending if you're smart/determined/skilled enough to pull it off. It may not be even remotely realistic, it might be a trite outcome for a movie or a novel, but the goalposts for games are in a different place, IMO.)

New Vegas aside, I feel like having endings where not everything goes perfectly isn't any different from passive media with the same endings such as books or movies. I personally think one of the main reasons why a lot of people always want perfect endings in video games is because they use games as a form of escapism, to get away from reality where most things usually don't end up being perfect. If anything, I blame the design of most game narratives for giving a generally happy outlook on things; I really blame games in which you, the player, are able to overcome all odds, no matter what they are, and succeed, feeling good because you won and did everything right.

I don't think anything about having endings that have negative elements to them is really bad. A really good example of this would be the ending to the video game version of I Have No Mouth and I Must Scream. The short story has a real downer ending, and most of the game's endings stay true to that, no matter how well you think you did during the game. If you can pull off the "perfect ending" in IHNMAIMS, it's still a bit of a downer ending, but it's still more hopeful than the others. Another example of where this is pulled off sort of well would be the SMT franchise. Even if you go down the neutral path for the entries where it's available, you still end up having a somewhat downer ending for a lot of the games. In the original game, for instance, (big spoilers if you ever plan on playing SMT I and don't want spoilers stop now)
no matter what path you take, Thor still launches nukes at Tokyo, destroying almost all of it. Not only that, but the (more or less) canon ending, the neutral ending, eventually leads to SMT II, which begins with Earth in an even worse state than at the end of I and the protagonist of I dead because he didn't blindly obey orders
. Most of the neutral endings for the SMT franchise usually end up being the best for humanity, but you still usually have to kill most of your friends/allies to get that ending, so you still kind of feel bad for not being able to save everyone. The true final ending of Nier is downer too, and definitely isn't a perfect ending, but it still feels satisfying. Those probably aren't the best examples to use, but it's the first ones that I could think of.

So all of that was sort of rambling, but I don't think that the form of media should matter when it comes to having endings with negative connotations. Sometimes "bad endings" in media feel like the right ending, whether they're interactive or not.
 
It's really a shame how juvenile the reaction to this game is. People will down vote any positive review on steam.

Very disappointing. I was surprised to see the game handled the subject in a mature manner. Really like hearing the journals to see how the relationship was going to evolve.

Did you
encounter the ghost? (If not, here's how.)
Or
open the safe
?

Did the latter, but had a hell of a time reading the letter. See what was in there I was able to figure it out....anything important in the letter?

Doing to do the first now....sounds exciting.
 

tioslash

Member
Yeah. Has almost no replay value, definitely not worth full price. That said, I loved the story.

It's a lot more interactive and a lot better than Dear Esther. I played both for the first time today.

Sort of, yes, only much, much, much, much, much, much, much better.
You do more than just walk a set path, you actually interact with objects and solve puzzles.

Thanks for the replies. :) I played Dear Esther a while ago, and got to say it isn´t my thing.
 

Elija2

Member
I have a question about Steam Family Sharing. Say that I share my library with another person. Then if I set myself to be offline, would both of us still be able to play the games in my library?
 
It seems like most people who lived through the 90s loved it and most people born like after 1994 didn't.

I was born in 87 and didnt like it. I enjoyed Dear Esther though.

Gone Home felt too shallow to me. In Dear Esther the whole world felt kinda real. The art direction and leveldesign make it feel like its some british Island.
Gone Home on the other hand didnt impress me. Neither the story, not the "gameplay".
Something was missing for me and while a lot of people praise the story
lesbian teen figuring out what she wants, parents with problems, uncle etc.)
I kinda felt it was something you see in soap operas.
 
Wut?


It forces you to be shitty and then punishes you for it in the story. I didn't care for it.

Here, check out this thread I made a while ago. It's got a link to a seminar by Spec Ops' lead writer, discussing how the story was designed.

If you don't care for story, or for how it was made, that's one thing. To scoff at the notion of it being a well made video game story is another.
 

Caerith

Member
Very disappointing. I was surprised to see the game handled the subject in a mature manner. Really like hearing the journals to see how the relationship was going to evolve.



Did the latter, but had a hell of a time reading the letter. See what was in there I was able to figure it out....anything important in the letter?

Doing to do the first now....sounds exciting.
The letter, paraphrased,
is a plea from the uncle (who owned the house) to sam's dad's mother to acknowledge him as part of the family, even if his sin can never be forgiven. In it he says he's "removing all temptation" in an attempt to prove his sincerity.
Combined with various other clues, it's... interesting.
 

louiedog

Member
It's really a shame how juvenile the reaction to this game is. People will down vote any positive review on steam.

There's unfortunately a very vocal and active minority of people on Steam who feel the need to attack anything that doesn't fit their definition of a game or what should be on Steam.

I was looking to see when the next episode of Super Game Jam comes out and there are people in that forum demanding that it be removed from their service.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
You ever notice how some Steam GAFFERs disappear, never to be seen again?

you are not the first person to suggest I am or was a hitman

its all fun and games until you find out I actually am one

and youre next in line
 

Tellaerin

Member
That's definitely an interesting view on it. Haven't played New Vegas myself but I can understand where you're coming from. It is interesting to see what works and what doesn't in a game versus other media. As well as to see what gamers themselves see as working and not working. Personally from what you have said im leaning towards being opposed to a "perfect" ending. Since I have always like the idea that no matter how hard you try it isn't going to work out ever.

Fair enough. I think what I really take issue with is the argument that games where things can't work out for the protagonist, where difficult moral decisions abound and there are no clear-cut solutions to anything, are objectively superior to ones where the solutions are more pat and your decisions don't tend to have unforeseeable bad consequences down the line. That such stories are inherently "more sophisticated", while the more straightforward narratives commonly found in games are an embarassment to the medium because they can't compare to books or television.

The problem, IMO, is that people are evaluating these stories out of context. What matters isn't how well a game's story stands up to a movie in the eyes of a passive observer. What's important is how that story makes you feel while you're playing it. Games often embrace narrative conceits that are regarded with contempt in other media because they make for more enjoyable, more fulfilling interaction. It's not that most game stories are written for and by idiots, as a lot of people seem to believe - I think they're the way they are because those "simplistic" stories have more impact when the character's success in the story is contingent on the player playing the game well.

How did you feel about DX:HR's ending?

I knew going into DX: HR that nothing I did would radically change the status quo in the end, given that whatever happened would eventually have to lead into the beginning of DX. That said, I was satisfied with it - I may not have been able to change what happened, but I felt like I had a degree of agency in how the world would eventually reach that point. I would've liked a Fallout-style slideshow ending showing the consequences of your actions and the fates of the major characters you encountered, though. Maybe next game. : )


Well put. I agree with you as well-- there are certain choices I wish I could have made, certain things I feel my character would have done after the battle-- but overall I'm satisfied with the way things turned out.

I think finishing Old World Blues made me feel better about the ending of the main game, since now I know my character will
be around for at least another couple hundred years, working behind the scenes to shape the rebirth of civilization with the resources of the Big MT.
. That definitely made a difference for me.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
chairman, fix your post before you ruin Gone Home for even more people please :)
 

Fox318

Member
Also I can't believe I've posted in every thread.

I beat Assassins Creed IV after picking it up after hearing the recommendations here. Its good but it didn't really feel like an Assassin's Creed game. I've played I, II, Brotherhood, Rev, and III but I still think Brotherhood and III are my favorites. IV looked fantastic and the ship gameplay felt like it fit in better here than it did in III.

I beat Arkham Origin's as well. I enjoyed the game but I can see why some people didn't like it after City. It feels like they just needed to get a game out but the combat still felt good at least.

I also finished Tomb Raider(2013). I never played any other Tomb Raider game but I must say I really enjoyed the story and the gameplay. Game also ran as smooth as fucking silk. I am now really excited for the next game. I picked up Tomb Raider on a sale and I know I will pick up the next game as soon as it comes out.
 
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