I hate to be that guy but I don't care for adventure games where you can die and/or your death is determined by something you did 10 screens back. It's one of the things i like about the telltale games, and sure you can die in the Walking Dead but it's not some shit that may require that you replay the entire game over it.
Actually you can't die in that way, your death or arrest can only happen via an immediate decision of your own. What I was referring to is the actual characters of the game, dialogue, evidence and locations and endings. Minor spoiler -
Before starting the game, the game will randomly define certain characters as human or replicant as well as altering evidence and dialogue options to match. In that playthrough, the evidence may be different or not include certain subject matter pushing you towards certain decisions/characters or locations as well as making only certain branches of story and endings accessible due to this and how other characters may then affect the story due to human vs replicant ideology