So my full impressions of
Freedom Planet.
Freedom Planet is a 2D action-platformer that borrows a lot from 16-bit SEGA, Treasure, and Capcom games, but manages to feel fresh and unique through clever design, a folded-in story experience, and obviously a lot of thought put into the game's excellent design.
Freedom Planet tells the story of a group of previously rogue animals, Sash Lilac and Carol Tea, who find themselves involved as one of the few with the knowledge that their home planet being invaded by an alien overlord, Arktivus Brevon, and his army, who are after a stone of great power that rests on their planet, the Kingdom Stone. Getting involved with two other animals, Milla Basset and Torque, the four of them team-up to try and save the world.
The voice acting of the game takes a bit to get used to at first, but in the end the actors did good on delivering on their roles, and what I pretty much expected to be a pretty lackluster tale tacked onto the game actually provided characters I did end up caring about, developed through the course of the game, and even got pretty emotionally touching, dark, but with the right amount of humor thrown in to keep it entertaining. However, if you don't care at all about the story, when starting a game you can choose to play 'Classic Mode', which lets you play through all the stages with no story whatsoever.
Freedom Planet features three playable characters, Lilac, Carol, and Milla, all of who control and play completely differently. Lilac is the most straight-forward character, with a focus on speed and acrobatic ability. She can dash madly through stages and will be a favorite of those who have an inner speed demon. She does a variety of beat-em up style combos with slices and kicks for enemies, and uses a charge meter for a variety of her swirl and dash attacks. Carol is slower than Lilac by default, but when she collects gas from stages, she gets the ability to ride a motorbike, which she can use to do a number of spin attacks, wheelies, drive up walls, and a lot more. However, even when off her bike, she can be tactiful, with a dagger with longer reach and damage than Lilac's attacks, a jump dash, wall jump, and can use certain devices in stages Lilac can't. Milla is the slowest of the crew, and needs to be played the most tactfully. She can't attack enemies directly easily, but is very good on the defense. She can fly using her ears, summon a green cube at any time which she can throw, use to collect and pick-up nearby objects like bombs, or generate a barrier shield with she can use to defend from attacks. And when she breaks her shield, it forms a laser that delivers high damage to enemies.
All three characters go through mostly the same stages, but there are a few stages that are exclusive to each character and some stages that two characters may visit while the other will go to their own unique stage. It's very interesting to see how all three tackle the same stages very differently, however.
Most may expect the game on first glance to be a Sonic-clone, the game started development as a Sonic the Hedgehog fan game and has been in development for about three years. However, while playing what I was most reminded of was games by Treasure, such as Gunstar Heroes. The Sonic influence is definitely there, but this game forms itself as a beast all its own through its own unique level design, bigger focus on combat and stage gimmicks, and constantly escalating gameplay.
The level design is absolutely ace and really impressed me. The stages are unique, fun, and challenging, while both building up difficulty slowly but surely while also introducing a number of new situations and mechanics. Most stages feature completely different enemies and stage gimmicks, but manage to really use them in ways you get familiar with them quickly and then go all-out, which feels natural and progressive despite each stage having a high number of unique gimmicks. You'll do everything from climbing from spike traps, riding disco-ball Ferris Wheels, avoiding drills and kicking them into walls to bypass them, jumping between missiles to get from airship to airship, swimming alongside and avoiding missiles from a submerged submarine, and a lot, lot more. Stages are usually actually fairly meaty, being of pretty decent length and with many multiple paths to take through almost all of them.
Several times through most stages you'll fight a number of bosses, usually 2-5 before the stage is up. And they deserve particular mention, as the boss fights are challenging, fun, creative, and feature both strategic yet satisfying encounters that come in a large variety. In a single early stage, you'll fight a golem made of blocks you've been pushing around, a skeletal chicken, a vehicle with a devastating iron claw, and a giant pray mantis with a T-Rex roar, and that again is only in a single level.
And this all goes to an extremely awesome and rocking soundtrack that delivers something like a mixture of a Treasure and SEGA soundtrack from the 90s. Each stage has two different songs for the two different halves, and there are a number of boss and cinematic songs through the course of it as well.
Honestly speaking, this is a very solid platformer. It has a good amount of optional content, from a training dojo stage in time attack to collectible trading cards you can find in stages and a variety of challenging achievements, to replayability with the three very different characters with unique stages to each of them. It is a lot of fun to play from start to finish, and backs itself with some great style, design, and a pretty good story. The end of the game is actually pretty challenging, even on normal difficulty, and this game may feature in my opinion some of the best bosses to ever grace a platformer.
If you like platformers, and can get over the fact the game features anthropomorphic animals, this game is excellent in its own right. Its not merely a clone of anything, it's a solid indie release and maybe one of the best indie platformers to come out in some time. If you liked SEGA's and Treasures platforming games of the 90s, you need to try this game out.