Five puzzle rooms + a bonus one IIRC. 5$ is a bit steep considering the price it's hit on other platforms (free), but I really enjoyed both games on iPad so I want to support the devs.
Selknam Defense got a publisher, and it's unknown if it will still have keys for the bundles it was in.
Speaking of which, Frayed Knights: The Skull of S'makh-Daon keys are now also available for Bundle in a Box.
games in GREENLIGHT bundles that then refuse to hand out keys is...amazing. The whole point of those bundles as advertized is a bundle of greenlight games that will give a key when / if they are greenlit
The Room appears to be an excellent port so far. There is a nice set of 10 or so graphical options and it looks really nice maxed out. The puzzles feel good with a mouse, I don't feel like it's losing much going from touch.
games in GREENLIGHT bundles that then refuse to hand out keys is...amazing. The whole point of those bundles as advertized is a bundle of greenlight games that will give a key when / if they are greenlit
Yeah, but the bundle was handled by the developers themselves whereas Meridian4 is responsible for the game on Steam as the devs wanted to skip Greenlight.
Five puzzle rooms + a bonus one IIRC. 5$ is a bit steep considering the price it's hit on other platforms (free), but I really enjoyed both games on iPad so I want to support the devs.
Yeah, but the bundle was handled by the developers themselves whereas Meridian4 is responsible for the game on Steam as the devs wanted to skip Greenlight.
Edit: Sega's Dreamcast games were just patched. Work is still ongoing, but for now the only change I can see is that each game is now tied to a silent launcher rather than the main executables.
Yeah, but the bundle was handled by the developers themselves whereas Meridian4 is responsible for the game on Steam as the devs wanted to skip Greenlight.
That really bothers me too, for many reasons. Let's say you buy a company that's in the middle of some project, all their agreements still apply to you, while somehow any promises devs make goes down the drain if the game gets a publisher. That's just wrong.
ya, I'm still bitter about Hippocampal too. Not gonna buy it just because of that.
And it's not for the first time or second too, what makes it even worse.
Yup I'll be ready, just send me a message. I know a few others a bit later who might want to play. Alot of people have 100% amazing now, they gotta start playing and rolling with the RNGods!
A few Japanese based publisher have had some odd prices on Steam starting off, namely NIS and recently Tecmo Koei. Compared to the other similar games on the market and their prices on similar digital platforms like PSN I was a bit surprised the Yaiba: Ninja Gaiden Z was so bloody expensive. Surely the must have know very few people were going to buy it at the European prices? I don't know how much the less focused PC market and large second hand market in Japan affected their decisions but digital PC sales are a whole different beast and pricing is key.
Oh I've got the first via PSN already . Tempted to pick up the second at some point seeing as it can be transferred to a Vita now apparently. 3 is kind of sat on the shelf but I'm tempted to pick up 4 at some point too! I've only heard of the legend that is Suikoden 2 but after seeing how much it costs to get a second hand copy I have no idea why Konami isn't trying to get in on that market? Might be a licencing reason I guess.
I always heard the rumor that they hadn't released 2 because of a few glitches and bugs, which didn't make much sense to me considering Persona 3 FES is on PSN and that has that huge save glitch where it deletes save data. I'm still waiting to get a true playthrough of 2 in someday since when I originally played it was closer to it's PSX release and I never played the first game at that point so I didn't get to get all the cool extras. I really liked 3 and 5 also. Konami are you listening! Port over Suikoden and Castlevania games to steam! People will buy it up instantly!
like beyond two souls scene jodie just goes to a bar, plays pool for like 3 balls and guy throws her on the pool table, what the hell?! what fucked up kind of bar is this!?
It's a tie between that one and the scene with Madison and the surgeon guy if he knocks her out that bother me the most. Honestly, it sometimes feels like he's writing in bizarre sexual fantasies and it just makes me uncomfortable.
Yup I'll be ready, just send me a message. I know a few others a bit later who might want to play. Alot of people have 100% amazing now, they gotta start playing and rolling with the RNGods!
I always heard the rumor that they hadn't released 2 because of a few glitches and bugs, which didn't make much sense to me considering Persona 3 FES is on PSN and that has that huge save glitch where it deletes save data. I'm still waiting to get a true playthrough of 2 in someday since when I originally played it was closer to it's PSX release and I never played the first game at that point so I didn't get to get all the cool extras. I really liked 3 and 5 also. Konami are you listening! Port over Suikoden and Castlevania games to steam! People will buy it up instantly!
Edit: Sega's Dreamcast games were just patched. Work is still ongoing, but for now the only change I can see is that each game is now tied to a silent launcher rather than the main executable.
I'm starting to wonder if Valve's "primary server" is actually your brain, jacked in through some sort of neural interface to control their server farm. (They let you take a nap on Tuesdays). That's the only way you could possibly be aware of all this stuff as it happens. >.>
holy shit my Halfway is saved at the START of this side-mission I keep failing, I cant go back and choose a different team or just bring a bunch of grenades or something... this might have just broke the game for me
There have been a lot of birthdays lately. Everyones parents must like freaky costume sex on Halloween.
You are now picturing your parents engaging in intercourse.
TIME FOR A FABULOUS GIVEAWAY
ModBot said:
Instructions for participants:
I am giving away a Steam key. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below containing the game you want to enter for. Confused? Watch this GIF tutorial or ask for help.
ModBot Basics:
- I really appreciate thank you messages, but please send them to me (Man Puncher, not ModBot!) via PM instead of in thread.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two.
Rules for this Giveaway:
- If you are a lurker you are not eligible for this giveaway. You need five or more posts in either the current Steam thread or the previous one to be eligible
- This giveaway is a LIGHTNING raffle. The winners will be selected by random draw 15 minutes after the draw was created. Any games not claimed after that point will be given away first come first serve.
Bad Rats -- MB-EADD8AC884D89095 - Taken by Chariot. 3 entrants total.
Here are my thoughts on Tomb Raider (2013), which I finished a few nights ago with 100% completion:
Ive played (and enjoyed) a few games in the classic Tomb Raider line, including 1, 2, Angel of Darkness, and Legend. In comparison to all of those, boy, did this game feel different! I would consider myself a passing fan of Tomb Raider as a series, and to be honest, I groaned inwardly when the gritty reboot was announced. I never intended to play it at all, but ended up impulse buying it over this past summer sale -- and Im so glad I did.
I found the technicals of this game to be amazing. Its incredibly well-built, and the actual gameplay (in terms of how the character controls) seems nearly flawless. I liked all the weapons, but the bow is especially versatile and fun to bring into battle. The enemy AI often leaves a lot to be desired - the enemies are mostly just really stupid - but I dont think I could claim to have played any games that do it better. Maybe Im just sheltered. In any case, I was never bored or disappointed by the frequent gunfights, although they werent always appropriately challenging. I liked going for the stealth approach, too - it was surprising how well stealth worked at times, though at other times, frustrating how easy it was to remain undetected (again, lame AI).
The environment design and exploration aspects are really great as well. Exploring and collecting rarely felt like a chore, which was a little surprising considering just how much there is to collect. (I did end up getting the last Previous Inhabitants flag and the last Sun Killer ornament only after looking up their locations in a guide. The flag, in particular, felt really cheaply hidden compared to all of the other challenges in the game.)
From an artistic standpoint, the environments are immersive and believable. Beautiful graphics and excellent sound design abound in this game. Quite early on, Lara was standing in a rainstorm with lightning flashes and thunder (I had headphones on), and I was just blown away by the distinct feeling of actually being in that virtual world. The darkness and detail in the various tombs made me feel legitimately eerie and claustrophobic in quite a few instances. The action-oriented set pieces, while silly in terms of gameplay, were appropriately impressive. I particularly liked the escape from the
Solarii Fortress
after rescuing
Sam for the first time
.
Looking back over last years Tomb Raider OT, Ive read complaints about the lack of tombs/puzzles, the cliche characters, and the flat story. Ill address those objections below:
First, I understand the issues with the tombs. Each one (of maybe 7 optional tombs, and 2-3 required ones) is basically a single-room puzzle that I was able to solve as easily as if I were playing with a babys shape sorter. At the same time, I believe that a high quantity of challenging (or time-consuming) puzzles really tends to kill the replay value of a game, because who wants to go through the motions of redoing puzzles that theyve already solved in a previous run? Boring. So Im of two opinions about the whole thing, but sort of favoring the way this reboot treats its tombs - short and simple. I do wish there had been more of them, in any case. My favorite tomb in the game? That would have to be the Flooded Vault.
Second, yeah - when viewed objectively, the story wasnt exceptional, and the characters were mostly nothing more than stereotypical devices to deliver predictable plot points. But in the context of being the Tomb Raider origin story, I think it served its purpose just fine, with no bigger problems than any other video game story. Thats not to say it gets a total pass, just that the criticisms were way overblown. One endgame event that I found pretty unbelievable was Whitmans
death at the hands of the Oni
. I mean, I know the guy was
naive and stupid
, but do you really expect me to believe that he spent all that time
roaming freely among the Solarii
(his words) and never once overheard those thugs talking about how
dangerous the Oni are
? They wouldnt shut up about it whenever Lara was sneaking around, I know.
Anyway, the one major disappointment with Tomb Raider in my mind ended up being
the final battle, if you could even call it that. The stormguard giant seemed like a nice prelude to a bigger finale, but instead Im treated to a QTE-fest with Mathias and a simple cutscene in which Lara vanquishes the Sun Queen without my help whatsoever
. All the same, I consider that a small objection in the grand scheme of the game as a whole, and I did appreciate the
dual-pistol callback
at the end there.
My ultimate conclusion? If this reboot is going to be the new standard for Tomb Raider games, I dont need the old standard anymore. Im sure the classics will still be fun and all, but the notion of a Tomb Raider whose content is predominantly puzzle-oriented is an idea thats ready for retirement. Ive also decided that Attitude Lara was a fine enough concept back in the 90s, when every new mascot was an attitude mascot, but Survivor Lara is a lot more believable as a character - and quite honestly, much easier to build a story around, if were still going for stories in games these days (I dont consider them necessary, but whatever).
holy shit my Halfway is saved at the START of this side-mission I keep failing, I cant go back and choose a different team or just bring a bunch of grenades or something... this might have just broke the game for me
I am giving away a Steam key. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below containing the game you want to enter for. Confused? Watch this GIF tutorial or ask for help.
ModBot Basics:
- This giveaway has a manual blocklist. The giver has identified members who abuse giveaways and restricted them from participating.
- I really appreciate thank you messages, but please send them to me (SinineSiil, not ModBot!) via PM instead of in thread.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two.
Rules for this Giveaway:
- If you are a lurker you are not eligible for this giveaway. You need five or more posts in either the current Steam thread or the previous one to be eligible
- This giveaway is a LIGHTNING raffle. The winners will be selected by random draw 15 minutes after the draw was created. Any games not claimed after that point will be given away first come first serve.
State of Decay -- MB-E796757BFF2EF0F0 - Taken by chronomac. 10 entrants total.
It works but me and touch controls will never become best friends I fear. Same feeling when playing Destiny, the slow-as-molasses gameplay makes that one managable with a pad but I still feel restricted as I can't do what I want to do as fast, precise and thus comfortable as I could with a mouse. And especially when playing puzzle games I like to lean back and lazily click around instead of holding a big device right in front of me. Guess I am one of those rare comfyofficechairhurrdurr people....
Castle Drangleic is still such a disappointment. The lead up to it where you walk up the great steps and gain entry is great but once you get inside it's rather drab. It feels like it's supposed to be this grand place full of history but half of the rooms are just completely empty slabs of gray. That is a complaint that is relevant to a lot of Dark Souls II, but it's much more prevalent in the castle.
Nice write up. Pretty much mirrors my feelings on it as well. I personally like the bite-sized tombs, but seeing as how they were almost all optional anyway, it'd be nice to have a few bigger ones mixed in, as well as just more overall.
Ah ok, should have it in the shop. Never play strength builds so I miss out on a lot, suppose I could try respecing towards the end but I'm so used to playing int/dex builds that it would probably be weird.
whew theres a "reload from homebase" option, thank god because I was about to fail again. fuck failing shots with 85% chance, I know xcom is the same but jesus
Nice write up. Pretty much mirrors my feelings on it as well. I personally like the bite-sized tombs, but seeing as how they were almost all optional anyway, it'd be nice to have a few bigger ones mixed in, as well as just more overall.
Yeah, I actually agree that a 2-3 optional larger tombs might've been nice as well. The kind of thing you could skip on subsequent playthroughs, if you were so inclined. I sort of expect the sequel to be a little heavier on the tomb focus, so it will be interesting to see where they take the puzzle aspect of the series.
Instructions for participants:
I am giving away a Steam key. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below containing the game you want to enter for. Confused? Watch this GIF tutorial or ask for help.
ModBot Basics:
- I really appreciate thank you messages, but please send them to me (KillerDark, not ModBot!) via PM instead of in thread.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two.
Tomb Raider was a pretty good game, probably the best tomb raider game there's been in a long time, which is good, but I wasn't a massive fan of it, like you said the tombs were very simple, and I'm glad that's something they're addressing in Rise of the Tomb Raider(I don't like that name)
I also thought the story had some weird time issues,
like wasn't Lara only on the island for a couple of days? At least in a show like Arrow when someone gets stuck on an island and goes a bit cray-cray they're there for a few years.