Due to not having a video card currently, I've been playing through my Xbox 360 backlog. I'm posting reviews here not to talk about the games themselves, but rather the frustration that none of them are available on PC all these years later.
Fuse (Insomniac): Surprised at how good this was, but of course I don't have an Xbox Live Gold membership anymore and the game's community is dead; this would have clearly found an audience on PC. After beating the campaign the game has a bunch of horde mode levels, but they're basically unplayable with the AI. The main mechanic of the game is that each character has a special power, and they work synergistically with each other. Unfortunately the AI isn't smart enough to take advantage of them. I would really love to play this with people, and doing that would be easier on PC. I remember when the FUSE animation system popped up in the Steam registry and people momentarily thought it might be Fuse. How disappointing.
Halo 3: This was kinda butt, and the story is nonsense, made worse by the poorly written lore. Shocking how the beautiful skyboxes contrasted the iffy texture, low-geometry models, awkward monster design. Big swaths of the campaign is taken up by fighting zombies for some reason. The last level is a dumb linear driving escape that goes on like massively too long. The first time the epic Halo theme plays it's cool... and then it plays about once every 30 minutes for the rest of the game so it's no longer cathartic. The first time you take down a scarab tank it's pretty cool... and then you do it several more times. Also the campaign is plagued by these mandatory "hallucination" scenes, but in the back half there are parts where control is stolen from you multiple times in like a 30 second period. Finally, the level "Cortana" is just actively terrible. It's not connected to the story before or after it, the level is hideous, it puts the worst parts of the game front and center. Why do people make these shit-filled alien turdscapes near the end of their game? Half-Life: Great game, brilliantly paced, let's put an hour of alien garbage at the end! System Shock 2: Great game, brilliantly paced, let's put several hours of alien garbage at the end! Halo 3: Passable for 2007 I guess, let's put an incredibly shitty alien garbage level at the end! Why? Why?! I don't necessarily think the campaign here would benefit much from a PC release (although it'd have obviously been less hideous). That being said, I think multiplayer clearly would have. Halo 3 would have a vibrant multiplayer community even today if it was released at the time.
Blue Dragon: About 40 hours into this and really really loving it. Finishing up some pre-endgame sidequests and then getting ready to fight the big bad. This game feels very classic like an old Dragon Quest or Chrono Trigger (not just because of the staff overlap). And yet, a lot of what people complain about in old RPGs is fixed here. So many great mechanics: a world map, but with visible enemies that run away as they get weaker than you. Magic that lets you insta-kill weak enemies without fighting them. A risk-reward mechanic that lets you fight multiple groups of enemies at once and gives you bonuses the more you get into. Great checkpointing. Solid pacing. The story is superfluous but the little town-level vignettes are great, like DQ7. Battle system has a great FF5/FFT-ish "Class system plus". Beautiful bright colours and some really wonderful enemy designs.
The only problems: The framerate goes to shit, especially after you get the 5th party member (this is especially bad because the combat system has a lot of timing elements). The depth of field effect doesn't quite work properly which makes these momentary hideous shots. One character screams all of his dialogue, which is super annoying (PC mods would have fixed this immediately).
Next up: Condemned 2: Bloodshot.