Adult Swim Games are like Devolver Digital Junior. Publishing kickass game after kickass game.
If I see Adult Swim is publishing a game, it automatically goes on my wishlist.
I can't say the same for Devolver Digital.
Hell, Devolver Digital has the distinction of publishing the only game I've ever removed from my Steam account.
Were you double-jumping during that section? I found that yes, with just bashing alone, it came up a bit short, but a bash followed by an air jump gave me more than enough reach.
Haha, I hope I will get to playing a harder challenge, but currently I am 20 or 30 hours in this Extended Timeline game and not even where the game would normally start. Two goals i want to fullfill: 1) getting to 2015 and 2) conquering the whole world. After that I probably will looking for another map, always our world is boring.Yes yes, you start off having some good fun with a central European nation and conquer stuff nice and easily, then you take on a bit of a harder challenge, like maybe saving Byzantium, and before you know it you're up at 5am, planning how to take over the HRE as Ulm and cursing goddamn Captain Habsburg and his stupid face and stupid nose. Or starting as Ethopia and turning Germany Jewish.
It's fun alright.
Robo-Fortune has been activated!
Robo-Fortune is Ms. Fortune's mechanical simulacrum, created by Lab 0 to destroy the Skullgirl. Strangely, this digital doppelganger has also inherited Ms. Fortune's penchant for terrible puns.
Thanks to the incredible support of Skullgirls fans, Robo-Fortune is the last of five additional characters funded by Lab Zeros Indiegogo campaign to be added to Skullgirls Encore. Robo-Fortune comes equipped with all manner of advanced weaponry, including lasers, chainsaws, and mouse missiles. And of course she is made with the same stunning, feature-quality animation and great gameplay you've come to expect from Skullgirls and Lab Zero Games!
Is there a way to only install a game's soundtrack in Steam? I noticed the client says I have the Hotline Miami 2 soundtrack available to listen to, but when I try to listen to it nothing happens, which I'm guessing is because I uninstalled it. Not really sure why it shows up if it's not installed.
Does it work for other games than Valve games?
Wait, how did I not know this was coming out so soon? Purrposterous!
Does it work for other games than Valve games?
Neat, I am going to try this tomorrowIt worked with Grim Fandango at least. So I would say yes.
Oh interesting, thanks!
Unfortunately when I try it with Hotline Miami 2, it just says Invalid Manifest. Oh well.
Wow, just played through two episodes of The Walking Dead which legitimately got my hopes up for games as an art form again. It breaks my heart that so few games actually experiment with storytelling and interaction, and storytelling through interaction. Are all Telltale games this good? Is the second season worth picking up? Is the DLC?
I can't try right now, but it worked with Grim Fandango for sure. Iirc, Steam gave me no message (succes or error), but it still downloaded the soundtrack in the "content" folder.
remember when portal 2 when released and have cross play with the PS3 version ?
that day when the PSN went down for 2 month
today , rocket league is also cross play play
sooo ?
Wow, just played through two episodes of The Walking Dead which legitimately got my hopes up for games as an art form again. It breaks my heart that so few games actually experiment with storytelling and interaction, and storytelling through interaction. Are all Telltale games this good? Is the second season worth picking up? Is the DLC?
So nothing, the PSN going down had nothing to do with Portal 2 and has nothing to do with Rocket League today.remember when portal 2 when released and have cross play with the PS3 version ?
that day when the PSN went down for 2 month
today , rocket league is also cross play play
sooo ?
Yeah, I played Sam & Max and Puzzle Agent back when. I meant Telltale post The Walking Dead, should've been clearer on that, sorry. I'll definitely pick up Wolf Among Us as soon as I'm finished with TWD (which at this rate might be 2morrow or smth).Pretty much all of the Telltale games in that particular style came after the success of The Walking Dead. The only other ones I've played are The Wolf Among Us (highly recommended, I prefer it to TWD) and Tales From the Borderlands (recommended if you like Borderlands).
The Telltale games before Walking Dead are mostly basic point and click adventure games of varying quality, no real choices or consequences of any sort.
Rather play Life Is Strange tbhWow, just played through two episodes of The Walking Dead which legitimately got my hopes up for games as an art form again. It breaks my heart that so few games actually experiment with storytelling and interaction, and storytelling through interaction. Are all Telltale games this good? Is the second season worth picking up? Is the DLC?
I second this. The Wolf among us was amazing.TWD is fine but do yourself a favor and get Wolf Among Us
It worked with Grim Fandango at least. So I would say yes.
And I liked TWAU but it seems like we got all we're going to get out of that series.
Zuma's Revenge is free on Origin.
This just reminded me, whatever happened to the Day of the Tentacle rerelease?
it's the fear of vegemite.
The telltale games are very much diamond-shaped narratives that lack true consequences for your actions as they're trying to get everyone to the very same end. You'll do a different thing here or there but the outcome is exactly the same for all.
I like their games though i can't really play them until they've released a full season and at a discount but I'm really not under the illusion that my actions have consequences. It's more that they're pretty good story tellers and I have enjoyed their output occasionally.
I keep hearing good things about Tales of Borderlands but GoT doesnt seem to have been well received so far and TWD season 2 appears to have been a dud by many accounts. And I liked TWAU but it seems like we got all we're going to get out of that series.
Wow, just played through two episodes of The Walking Dead which legitimately got my hopes up for games as an art form again. It breaks my heart that so few games actually experiment with storytelling and interaction, and storytelling through interaction. Are all Telltale games this good? Is the second season worth picking up? Is the DLC?
Speaking of which, the other day I learned that "cheesymite" sausages -- sausages with a Vegemite-laced cheese filling -- are a thing. They're pretty good.
Sony likes how Valve does business so much that they're even imitating Maintenance Tuesdays now.
sucks being that I wanted to try out that toy car soccer game
FACE IT is a game about facing the most challenging feelings of the human experience. It uses a dark atmosphere combining classic platform mechanics with survival dynamics to bring the feeling of wandering in the deepest and darkest places of the mind and soul.
Defeat Ghosts with the power of your inner light.
Face dangerous traps in a challenging platform experience.
Find your way through mazes and puzzles.
Through game design techniques, the levels are made to invite you to make a magical and metaphorical trip to your subconscious thoughts and deal with your inner issues.
The levels represents dark aspects of human consciousness, like Fear or Attachment. By beating a level, you shall find brighter states of mind, like Love or Truth.
As you might pass through the levels, you may unlock the magical sigils and symbols that represent those new brighter states of mind and unlock the keys for the levels from the Darkest World.
The sigils are symbolic representations of the magician's desired outcome. They are symbols created to cut through the walls of the conscious thought and affect directly the unconscious mind. It's at some extent, similar to subliminal messages.
One of the techniques we use to create sigils is a Sigilization method created by Austin Osman Spare, who was a magician, as well as a painter and graphical artist. The technique consists in writing spells with your intents, and agglutinate the letters to reduce the written statements in abstract symbols. The conscious mind may not remember the meaning of the symbols, but the subconscious keeps the memories about the symbol being made. This way, the symbols and their intents charge each other, exponentially increasing their influence on the mind.
lol the W3 short thread