So played Murdered: Soul Suspect for about five and a half hours, some footnote impressions of the game (full impressions when I beat it):
-The game has a stupid amount of optional content. If I wasn't a completionist, the point of where I am right now in the story could of been reached in an hour easily, but because I am doing side-quests and optional content like mad, it's taken me five hours to get to this point. there is so much in the game off the beaten path, from collectibles, to hidden scenes, side-quests, secrets, and more.
-This game has the most collectible collecting I have seen in a while. Most of it is optional (except in investigative gameplay, where you have to find and locate clues). You collect everything from enchanted items (which lie scattered in each main story location, collect all of them and you unlock a audio diary sort of thing telling a ghost story about the level you're in), a variety of pages, plaques, memories, and more detailing the history of the town, the history of the characters in the game, the details of the Bell Murderer case, and more. Almost every collectible contains additional story to the game. I'm not even a 4th of the way through the game yet, and I've gotten an achievement for collecting over 100 collectibles (also got one for 50, 75, etc.)
-Gameplay is kind of minimalistic. You control your character, you interact with things, you do occasionally avoid and sneak-up on demons, and you explore a lot, but I would classify the game more something akin to a TellTale game. It's got a bit more gameplay than a Telltale game, but that gets the point across.
-Outside of a Telltale game, now that I've played the game more, the game it reminds me the most of is Alan Wake. The character controls a lot like Alan Wake, the narrative kind of has some similarities, and while they're very different there's just elements of the game that seem Alan Wake-like to me.
-Some really nice attention to detail in the game. Every building in the game is different, the ghostly objects are all placed in intelligent locations relevant to other info the game gives you. One attention to detail that really impressed me is that, in the game, you can possess people, and read many peoples thoughts you possess (it's like the main thing you can do when possessing people). Now when you approach people, they sometimes can start dialogue with other characters in the environment, which is fun. However, possessing them, I noticed that every character in the game's voice was slightly different when you read their minds than when you listened to them speak to other characters, but then I realized that's because everyone hears their voice differently in their head than they actually speak outloud. That's a detail no one would of ridiculed the game for if they didn't put it in, but they did anyway.
-The game I think you'll really enjoy if you're an 'experience' gamer, there's a whole lot of interesting world building, character development, side optional content, areas off the beaten path to explore, interesting sights and more in the game. In fact, I think this game is more loaded with this sort of content than any game I've played in a long time. It's almost like a love letter to that sort of additional content in games. However, those who like meatier content in games may not like it as much, as I'm finding what is usually additional content in other games is like, the main content in this game. Which I think is cool and I am enjoying, but it's really a required tastes thing.
-At least in the first three areas, demons haven't bothered me yet. They haven't really been a threat, and they're really not intrusive. This could change later, but I mention as I saw a lot of complaints about the demon element in the game.
-There is a hub world area in the game. Only a portion of it is available to me right now, but it's pretty well handled. The one thing that bugs me though is that in the hub worlds, the NPCs have way too frequent repeating phrases when you possess someone and read their mind. There's like, 10-15 different things everyone in town may be thinking. This is not a problem in main story locations, as each character in those is thinking different things, at least so far.
-I like the characters a lot so far, and I am legitimately interested in the story. Some of the side content has even managed to touch me emotionally twice so far.
-The game isn't scary, but they have explored a few unnerving scenarios in the optional content. The ghost stories about the different locations, and some of the ghosts themselves, are rather creepy and explore some interesting possibilities of what ghosts could or would do if they actually existed.
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So far, it's not a game for everyone, but I think it's going to be one of those games people are going to recommend to others who share a taste for games like this down the line. Maybe it falls apart later, but so far I can say I can see this joining the cult status games and being very appealing to some people. Though uncertain I'd recommend it at the full price tag, as in some ways the game does feel like it's missing some meat.