Cool in-game unlocks for Rayman Legend:
- In-game points
- More in-game points
- More in-game points
- More in-game points
Yes, really.
That's actually a good thing, maybe.
If it gives you lums in game, there are a ton of unlockables and achievements tied to those.
Better than unlocking a gamer pic or something.
Been playing some Supah Street Fighter IV Arcade Edition since getting a copy from Salsa's thread (thanks bro) and I was looking up how to play some characters, and holy shit I forgot how complicated it is just to get into any competitive game. So many acronyms and weird terms that I need to learn just to read a freaking guide. FADC, kara, meaty, link, plink, etc. It never ends.
Most of those terms aren't hard.
Most of them aren't even hard to do.
Plus a lot of that is universal (not FADC and plink depends on the game)...
So if you're into fighters, you'll pick it up eventually. I can't even FADC ultra with any consistency (input needs to be too fast for my old man hands to keep up), but still...
In case you actually want the beginners version of all that stuff:
FADC = Focus Attack Dash Cancel -- this is where you press MK+MP together to do a focus attack and then tap forward twice so your character dashes out of it cancelling the focus attack. It's sort of a way to juggle or link together things which don't normally combo.
Link = combo moves with specific timing -- it means you have a very small and specific timing window to input the second command.
Plink = I think the p stands for priority... it has to do with being able to buffer inputs in such a way so that you get a double chance to hit a difficult 1-frame link. It involves rolling your fingers from one button to another...
http://wiki.shoryuken.com/Super_Street_Fighter_IV/Advanced_Techniques/Plinking
This technique is mostly a SF4 thing due to the way in which certain button inputs are given priority over others if two are pressed simultaneously. check the link for a more detailed explanation.
Kara = using a specific attack animation to help you increase the distance from which you can connect a throw. Sometimes this is used in conjunction with supers and other moves, but in my head, the context generally applies to throws.
Meaty = basically deep. It hast to do with how deep within the other character your attack connects. If you do a jumping HK with Ryu or Ken and you hit the opponent in the head, it is not meaty... however, if your foot is pretty much extending through their midsection, that would be meaty.
There's also crossups, but since you didn't mention those...
Why should they be beginner-friendly? These are intermediate/advanced concepts and not required learning for newbies to enjoy the game.
They shouldn't. Or they give players the alternate input schemes for "push buttons to make cool things happen...".
Also, you're right, it's not. All you have to understand for almost any fighter to give it a shot is how to do special moves inputs.
This reminds me of when people used to ask me all the time back in middle school how to do the specials for SFII. :lol
I'm not asking for them to them to be beginner-friendly, just stating that they aren't. I understand that some of the more complex concepts aren't going to be beginner-friendly no matter what. It's still a slog to read over a bunch of terms in a glossary in an online forum before you can begin to understand even the more basic guides on a game. It comes with the territory for most competitive games, and I get that, but it doesn't make it any less time consuming and complicated.
I don't agree with this at all. If you can understand how to read the move list, you can play as a newbie. If you want to be an online warrior and dedicate time to learning a character and figuring out some BnB combos and stuff, then it takes more time and knowledge of the game's terminology. Hell, if you go through the character trials in most games, they teach you some of the character specifics where you would pick up links and such without even realizing and lots of games have tutorials for beginners to teach them the glossary/system for that game (Blazblue, etc.).
After seeing Salas Arcade stick im starting to think its time to replace parts in my HRAP3. Its 5 years old and I think the switches and spring in the stick is starting to go
I like the very basic paint job. I've never been able to actually modify my TE with anything ... though I've often thought about getting some plexi to change the top and remove the bevel.