Directors cut and standard are different library entries.
Missing Link is also an entry.
Directors cut and standard are different library entries.
I just re-bought it on PSN to play it on Vita because I have no faith it in ever getting ported to PC. Though I guess I could also play it on PPSSPP.
Alienware will have another Twitch stream tonight...from their Twitter
"You def do NOT wan't to miss today's stream at 4PM PT/7PM ET because we've got #tonsofprizes"
This is kinda weird...
Donate at least 1$ and get DX:HRDC
All true to some extent.I have heard that VC2 is a much more animu game compared to VC1 and that there's a hell of a grind in VC2 that is nonexistent in VC1. care to elaborate on those points?
All true to some extent.
The setting is a military acedemy, which could be interesting, but is just an excuse to have the school setting with the usual tropes. The characters are pretty bland and standard, not exactly bad, just nothing special anymore. There are fewer maps that get reused often, especially the training grounds. You need materials to craft things and these materials are to be farmed in repeatable missions, it's not that bad, just a lot worse than VC1.
The game isn't bad, it's jsut a lot worse than VC1 and a major disappointment when you're coming from there.
yeaaah.... fuck that shit
yeaaah.... fuck that shit
Nice. Hoping for Xrd. But my guess is UNIEL.
Huh, i totally forgot about that game. I wouldn't mind UNIEL.
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VC1 had no real grind. It was just story mission after story mission. You had to repeat missions and operations if you want to 100% the game.I prefer the characters to those in VC1 and felt I did less of a grind than in VC1 as well. Though that was probably due to the portability factor. know I'm in the minority though.
I liked the many classes though and that you could train your guys as you saw fit. I want a sequel that incoperates that. Lots of people hated the melee classes, but I loved them. How could you now love giant ass hammers and blades?yeaaah.... fuck that shit
This guy. So much wrong.
What's up with Nuuvem? Anyone know of a workaround?
Are we even allowed to post about it?
VPN. I guess days of nuuvem are soon over.
VC1 had no real grind. It was just story mission after story mission. You had to repeat missions and operations if you want to 100% the game.
But I canÄt excuse the characters. Munchy, Munchy.
I liked the many classes though and that you could train your guys as you saw fit. I want a sequel that incoperates that. Lots of people hated the melee classes, but I loved them. How could you now love giant ass hammers and blades?
All true to some extent.
The setting is a military acedemy, which could be interesting, but is just an excuse to have the school setting with the usual tropes. The characters are pretty bland and standard, not exactly bad, just nothing special anymore. There are fewer maps that get reused often, especially the training grounds. You need materials to craft things and these materials are to be farmed in repeatable missions, it's not that bad, just a lot worse than VC1.
The game isn't bad, it's jsut a lot worse than VC1 and a major disappointment when you're coming from there.
I have heard that VC2 is a much more animu game compared to VC1 and that there's a hell of a grind in VC2 that is nonexistent in VC1. care to elaborate on those points?
Anyone know how good is Tropico 5? Any major upgrades from 4?
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Jaw, just admit that you were into the waifus of VC2.
It's ok, steamgaf don't judge like the rest
It feels the same but buildings are divided by time period. There's the colonial period where you use farms ranches and mines as the main source of industry. World War era introduces more military and entertainment buildings, Cold War brings Tourism and the Modern Era is bring lavish hotels, skyscrapers and entertainment buildings.
I really liked the era system, but it does somewhat limit you in the early game if you enjoy the tourism aspect. Speeches are also taken out but there's a radio host who makes comments and announcements on happenings and the buildings you've built. The only major problem is an artificial difficulty in the form of rebels, who can appear and rebel even when everyone is 100% happy.
It also adds an edict system, with options such as free rations, secret police, free healthcare, wi-fi, and hosting the olympics. There's also a simple legislation system where you can pick 1 of 3 options for a number of things like army education level.
What's up with Nuuvem? Anyone know of a workaround?
Are we even allowed to post about it?
.KILLING FLOOR 2 - WWAUT - Lighting the fire and bringing the boom
26 June - [TW]Yoshiro
To kick things off this week, we hope everybody enjoyed our presentation at the PC Gaming Show at E3 last week. For those of you who may have missed it, here is the complete Killing Floor 2 segment:
Killing Floor 2 update - PC Gaming Show 2015
If you’d like a closer look at the Killing Floor 2 video we showed on stage check it out here!
Killing Floor 2 E3 2015 Trailer - The PC Gaming Show E3 2015
So let us talk a bit more about what we showed off during that video. For the next update we are working towards 2 new maps, 2 perks (Firebug and Demolitions), as well as new features (and feature improvements). Keep in mind that many of these items are still very much in development and are a work in progress. We will start with the one many had guessed based on previous coverage:
Firebug - BBQer extraordinaire, lover of everything that burns. Known tools of the trade:
Tier 1 - Caulk n’ Burn: Get close, get personal, burn its face off
Tier 2 - Trench Gun: Incendiary rounds make for a fiery start (and end) to most zeds
Tier 3 - Flamethrower: The classic burn baby burn
Grenade - Molotov : Area denial and bon party starter
And onto explosive new developments (this is the juice bit and new information):
Demolitions - If overwhelming firepower isn’t working, you aren’t using enough. Known tools of the trade:
Tier 2 - C4
Tier 4 - RPG 7
Fans got a glimpse of one of our new upcoming maps, Evacuation Point. The site of a Danish last stand as people rushed to escape to sea to avoid a painful death against the incoming zed hoard.
And last but not least we showed off some cool new FleX gore tech that we’re working on with Nvidia. We’ll be talking about and showing much more of this tech in the near future. If you’re interested in a bit of a deeper dive into the technology check out this Nvidia blog from E3: http://www.geforce.com/whats-new/ar...oes-next-gen-with-nvidia-gameworks-physx-flex
VC2 has a bigger grind to change classes. You have to find and use the drops with the characters you want to change to a certain class. It's the only annoying aspect of the game for me and can be a sore point for people that want to experiment or frequently change classes.
yeaaah.... fuck that shit
God bless the Design Archives, they're beautiful.
Well I did. Two mails, no reply. I even asked them to refund before the game's release and haven't viewed the key yet. One dude on twitter is in the same situation, if I don't receive a reply tomorrow I'll try to get my money back the hard way.Anybody tried getting a refund for Batman on Nuuvem? I assume it won't work but I'm curious.
Cheers!Bundle Stuff
Just to give an impression of the the different casts and mood of the three games for those who don't know.
God bless the Design Archives, they're beautiful.
So it got worse.Just to give an impression of the the different casts and mood of the three games for those who don't know.
God bless the Design Archives, they're beautiful.
What do you mean? Apart from the horrendous new design did they change something else?
So it got worse.
Just to give an impression of the the different casts and mood of the three games for those who don't know.
God bless the Design Archives, they're beautiful.
IMO VC3's designs are quite good from what's in the image.
VC2 is the weakest.
IMO VC3's designs are quite good from what's in the image.
VC2 is the weakest.