Here's more impressions, brought to you by Shade! (Thanks again, chum.) Lost Grimoires 2: Shard of Mystery, here we go!
The story: Full disclosure: Never played the first Lost Grimoires. I checked the store page for the first one, and... "This game doesn't look like other things you've played in the past." Let THAT one sink in a bit....ahhhhhh....okay, ready. So you play a nameless, seemingly middle-aged or possibly even elderly, female, medic to the king and nursemaid to the prince. The king is killed very early on when the prince is ... I'll guess six or so? It's unclear whether or not you're the regent at this point, but you apparently tutor Prince Fern with lessons in various things including alchemy. (Hang on, if you're teaching the prince alchemy, aren't you basically teaching yourself out of a job?) Turns out the force behind the king's death is the witch Drosera you imprisoned in a mirror in game 1 (shit, spoilers, sorry.) Part of her power managed to seep out when she managed to break a shard out of the mirror while inside it. She then kidnaps the prince using a honeypot: Rose, an orphan girl that Drosera raised for pretty much the purposes of revenge. It semi-backfires: Rose falls in for-realsies love with Fern, but still betrays him because Drosera now uses that love as leverage against HER and is all "if you don't do this it will be worse for them." So your job is to save Fern and then defeat Drosera once and for all.
It's a pretty bog-standard story, but it's told well enough. Fern does come across as whiny, sheltered, and borderline slow - "Rose betrayed us all! What? Do you really think she loves me?" - but eventually steps up to duty and courage in the end (the reversal is pretty sudden, actually, but I guess you can't have full story arcs in hidden-object games.) It would have been nice for them to figure out what the shard DOES exactly. Everyone seems to want the shard, but at some points it's implied that putting the shard back in the mirror will free Drosera, as opposed to keeping her imprisoned, which would make more sense.
The audio and dialogue: The voice acting is above average for these type of games (the protagonist sounds distinctly older than an Amy Robinson-like,) but at times there seem to be audio balancing issues: there were some scenes where it seemed like there was no spoken dialogue at all, but it was just REALLY quiet compared to the music and sound.
The gameplay: I don't know if it's because I'm becoming an old hand at these, but the hidden object scenes in these games appear to be getting way easier. I remember when the scenes were densely cluttered with all kinds of things that would make a hoarder blush, but now it seems as if the items you need to find are about half what's there. Maybe it was always like that, but I doubt it. This game in general was pretty easy. Perhaps I should have been tipped off when an opening scene has the medic explaining the events of the first game to 18-year-old Fern using a pop-up book.
The alchemy minigames are a match-3. It's easier than most match-3s in that you don't have to match all in a straight line, and you can match diagonally: as long as the same type is touching in some way you can match a long path. You have to match so many from given types of elements, and you're given a very healthy number of moves to do it. Challenge? What's that? Odder still, it feels like there are more match-3 games than there are hidden-object scenes! Does that classify this as a new genre? Who can say?
There are collectible missables in this game too, but these ones are super easy to spot. I think there was only one I needed help to find, and that's because it was partly off the top of my screen.
The graphics: The environments are better than average, the characters are hidden-objecty, although Rose is actually kinda pretty. I think they tried harder for her. Near the end of the game, they did the whole "screen shaking to represent calamity" thing. That's fine a couple of times, but to do it on a near-constant basis when you're trying to click on shit? Come on now!
The length: Steam profile says 3.3 hours. Got all achievements in the first run. Slightly longer than average.
The verdict: It's not that bad. Being too easy does take points off. If you're not looking for a big challenge, or if you've got a kid who likes king/prince/castle/evil witch type fantasy stuff, it might be good. Don't recommend for people who want their games to stop holding their hand and to kick them in the balls instead.