I had free time this Saturday, so why not knock out hidden object game #3 courtesy of Shade (my generous benefactor?) Here we go with Queen's Quest: Tower of Darkness.
The story: You play...the Queen. (The opening cutscene calls her a Princess, but I guess she becomes a queen when she gets married? This seems to be a thing with hidden-object games, where upon marriage the parents commit ritual suicide.) Said Queen has no name: she's just "my Queen" or "m'lady" (*tips fedora-shaped knight helmet*) - which is a really weird decision since her husband gets a name: Prince Henrik.Anyway, fast forward to when you get a baby, your court wizard and the baby's godfather gives a present: a caged fairy(!) that's bonded to the baby as a kind of servant(!!) wrapped up in a box without airholes(!!!) I guess fairies don't really have human rights in this world. Anyway, shortly after the fairy is shown, evil wizard is all "That baby is mine, I'll be taking that. Yoink!" and the Queen is all "oh no you di'n't" so evil wizard turns Prince Henrik to stone and wrecks your castle's shit with a huge mechanical dragon. Your job in the main story: Get yo baby! Your job in the bonus chapter: Oh yeah, save your husband too I guess.
It's revealed later on in the story that your husband was born into a poor family and entered a contract with the evil wizard: princehood in exchange for the first-born baby. It's never addressed how you feel about this, how you were basically manipulated from the start by your husband, but apparently you stick by him. The wizard wants the baby to perpetuate his immortality and put his mind into a new body. (Wait a minute, he wants a baby girl for this? Is he okay with swapping genders? Nobody else was in the tower, how is he - or possibly now she - going to survive in a baby's body? Hmm...well he did keep telling the Queen she'd never make it to the Dark Tower; maybe he'll be like Mordred and start eating people in a spider-like baby form.) Spoilers: you disrupt the ritual, which conveniently only required "the use of any technology." There was a convenient huge machine of indeterminate use right in the chamber, almost DARING you to disrupt it...but you also had to assemble a mechanical owl to get to that point; why couldn't you have used that? Heck, you could have rubbed two sticks together to make fire...used a wheel...spun a fairy fidget spinner. That ritual has incredible vulnerability. Also the fairy dies helping you save your baby. There's a brief death scene and then moving on to the celebration, kinda cementing the fact that nobody really gives a fuck about fairies.
One of the downfalls of these sorts of games is that the protagonist always has to favour-trade or encounters obstacles from other characters. But when they're the queen, things break down. "My queen, the city is under siege! I'm under orders not to let anyone through until the flag flies up the tower." The immediate response wasn't..."Under orders from WHO? May I remind you who I am? What's your name? You know what, it's not important, you're fired."
"My queen, help me put out this fire!" "How does the captain of the guard not know how to open a grate to turn on the water valve so they can operate a hose? You're telling ME to do this?"
"Thanks for finding my needlepoint! Have this as a token of my gratitude." "This is a vital part of the royal telescope. Did you filch this just so you had some leverage for me to find your needlepoint? GUARDS! Get the guillotine ready. We're beheading this crazy old lady."
How odd that two stories in a row are "prince/princess/castle/evil wizard" type stories. Simple stuff, but could have been told way better. Lots of strange turns of phrase. "None of the suitors was interesting to her heart." That sort of thing.
The dialogue and audio: Again, lots of translation jank. Some of the voice acting doesn't match up with the written dialogue - possibly because the actors realized the text sounded weird? We can only hope. The voice acting in this is fair to middling. At least the pirates delivered their lines - badly written though they were - with some relish.
The graphics: DON'T watch the character's lips too closely when they talk. They do that creepy distortion-animation thing, like rather than draw a new mouth position, they just dragged some vertices around. (Time Mysteries Inheritance did the same thing. It was worse in that one, but it's still bad in this.) Apart from that, it's okay.
The gameplay: Ah, finally, something more challenging! The hidden object scenes were slightly tougher than those previous two games, and the minigames significantly so. You get achievements for not skipping all the minigames, and at times I really did want to anyway (those stupid rope untangling puzzles!) The hidden object achievements were especially nerve wracking: in most games of this type, you get a cheevo for not misclicking more than four times in a scene. In this? You can't misclick ONCE. ...For three HO scenes in a ROW. "That's okay, I'll just be extra cautious about where I click." Only some of the objects are morphing objects. So if you find the right object, but it morphs as you click on it, sucks to be you. Luckily this didn't happen to me, but I was pretty nervous. Then they add easy-mode achievements like "complete the tutorial" (which is not even available in expert mode, so if you chose this, you gotta replay in easy mode,) and "use the hint button 40 times." I chose not to use it once in the main story playthrough. I used it in the bonus chapter only to see that the recharge is MEGA slow in expert mode, and constantly makes the sand-shifting noise, which sounds more like someone taking a deep sniff. Unsettling! So I stuck to using the hint button in easy mode, second playthrough.
Translation and sloppiness abounded in the hidden-object scenes though. Some words spelled wrong, and in some cases more than one thing can possibly apply to a word. Once they wanted a "knight," and there were both a statue of a knight, and a chess knight. A "bow?" There was both a ribbon bow and a violin bow. If you're going for no misclicks, and you click the wrong knight or bow, you'd be justifiably pissed off.
The length: 3.9 hours to do the main game, bonus chapter, replay of some of the main game for the tutorial and hint button achievements, and a few minutes trying to find the very first cutscene, which doesn't even play for new accounts. I had to check it out on Youtube. It was to verify that the queen had no name. So I'd call that shorter than average for a game with a bonus chapter.
The verdict: This one was okay. Not great, not bad, just...in the middle. It earned those "mixed reviews." At least it wasn't mind-numbingly easy. I wouldn't say I recommend, but I wouldn't say avoid it either. Maybe if you got it in a bundle, it might be worth your time.