And here we go with part 4 in a series, courtesy of Shade (thanks once again!) Saving the best for last, your impressions for Grim Legends 3: The Dark City.
The story: You play Sylvia (no last name,) a member of a group known simply as "The Order," tasked with saving the world from supernatural threats. You lost your memory in an accident last year (amnesiac hero trope, go!) and that point is addressed later but the twist isn't what I thought it would be. Anyway, an exiled member of the Order steals a magical stone from the Order's treasury and inadvertently sets free a city-destroying entity known as a Koshmaar, which can acquire host bodies and then enslave people who wronged the host in some way. You have to stop the monster and save the enslaved people. Also, figure out what the deal is with this exiled member, anyway.
In the bonus chapter, you play the exiled member in events after the resolution of the main story.
In all, it's well done. Lots of cutscenes, characters parkouring up buildings and wearing hoods like it's Assassin's Creed, bits of lore here and there about the Order to flesh things out. Pretty exciting stuff. Bonus that you're not required to play Grim Legends 1 and 2 to catch up with this story. It stands alone.
Edit: I forgot to mention that there are lampshaded tropes throughout the game in little bits of flavour text, acknowledging that some things in hidden object games are inherently silly: "People shouldn't leave secret codes lying around. But they do. All the time." "This sewer system is suspiciously secure." I just love how your character is basically thinking the same things you are.
The audio and dialogue: The text has some minor spelling errors here and there, a dropped "a," that sort of thing, but the voice actors managed to correct on the fly. Decent voice acting in this. Emotive without being too crazy. It's no King's Quest with Christopher Lloyd, but for a hidden object game it was good.
The graphics: Did I mention the cutscenes? A nice touch. They did seem in lower resolution than the rest of the game, but I get that in casual games like this, they can't really push technological boundaries lest casual gamers find they no longer meet system requirements. (Also, one of the achievements doesn't refer to "misclicks" but rather "mistaps," which leads me to believe this game is actually a mobile port.) Still, with what they could work with, it's one of the best looking hidden-object games out there.
The gameplay: The hidden-object scenes are mostly a fair challenge, with some infamously frustrating ones (in one you're shown a picture of a circular frame, but in scene, it's turned fully sideways so it looks more like a rod. Another had a full-colour image but it was more a monocolour reflection in another object.) The minigames are mostly standard, but achievements kinda ruined this one. They give achievements for accomplishing certain minigames within three minutes. The last one is pretty tough, and even though in post-game you can redo the minigames, you don't get achievements for it. That's especially painful for the achievement for "finishing a hidden object scene in less than 20 seconds." You basically have to replay the game to get that one. I got all the achievements but one. I'll probably replay it in easy mode to get to that point.
The length: Steam profile says 4.7 hours. That's for the main game, the bonus chapter, about 40 minutes for that time it didn't recognize achievements or my profile, practicing hidden-object scenes to see if I could get the achievement - I didn't - and a bit of replay to actually get an achievement. So it's probably somewhere between 3.5 and 4 hours. Longer than the average game.
The verdict: Boy am I glad I saved this one for last. Artifex Mundi outdid themselves. Probably the best hidden-object game on the market today, and a good game in general. If you don't like this game, you don't like the genre. Period. Heartily recommend.