Steam Machine's weak specs may actually benefit PC gaming by forcing better optimizations.

Hmm. There is some way people are doing it. Maybe it's tricky right now. But I definitely saw a youtube video of someone testing it.

I believe they are manually doing it for every game.

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Look no further than Deck. A lot of Deck-ready games are just a lame potato mode presets that barely even work on Deck (Rebirth is a good example). My best Deck AAA experience, funny enough, was with Ghost of Tsushima because it was created around PS4 limitations and was wrapped into the good Nixxes port. And Stellar Blade, to a degree where portable display can hide FSR imperfections and low resolution can help with FPS. Almost every other new game is a race to the potato bottom.

Machine, that I'm sure will sell orders of magnitude less than Deck, will change absolutley nothing in that regard. You will get settings presets, some of them will be even decent, but that's all. Nobody will waste time, money and pipeline for a niche enthusiast mini-PC. Baseline will always float around fat PS5 specs and as for PC games, at one pont RT will become mandatory at least for big games, and meager Machine GPU will bite the thing in the ass faster than you can imagine.
 
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The rosy scenario envisioned by the OP will never come to pass. Most devs will simply put an unsupported flag if the machine does not meet minimum spec and call it a day just like the Steam Deck. The sheer carelessness of devs can be seen in the massive install sizes of games on PC: BL3 is 83 GB on PC, just 58 GB on PS5, BL4 is 100 GB on PC, just 28 GB on PS5 and so on and so forth. It does not matter if you are gaming on the Deck or a AMD 7600 potato, you will waste precious SSD space on ultra textures as that is the devs will for PC gamers.
 
The GPU is about an equal step down from the PS5 as the PS5's GPU is step down from the XSX. In terms of teraflops, 8.8 -> 10.3 -> 12 is what I read somewhere. I think in terms of native rendering, you are right on, but what impact do you think upscaling will have?
Like fsr or dlss?
Well.. hopefully, for those who want that box I hope it supports it. The upscaling will be very beneficial and helps extend the life of the console.
10tf isn't that great for more modern games but certainly better than say an RTX 2060 super.

It'll be amazeballs for a large chunk of games 2023 and earlier.
What's the vram? 16gb will help greatly.
 
Devs might put a little bit more effort on the optimisation for the Steam Machine specs but that's it.
A very few devs might even make native Linux ports of their games if Valve provides them with a good SDK (unlikely, definitely not worth the work involved).
 
People making the same mistake as with the deck....neither are designed for, nor should be expected to play Triple A releases at anything other than 30fps potato presets, upscaled from 720p, 900p which may look okay on a small handheld display but will look like ass on a big screen.

This thing is a native 1080p 60-120fps with PS5 era games, and native 1440p 60-120fps with PS4 era games.....which is fine, if it costs less than $500.
 
I think PC gamers tend to not understand resolution. The difference between 1080p and 4k is millions of pixels.
Which is why even with a 5080 you frequently need to enable DLSS.

And that is where a PC console potentially fails. You're connecting it to a 55+ inch TV.
 
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