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STEAM | March 2016 - This thread is badass

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Dusk Golem

A 21st Century Rockefeller
I've been enjoying Sonic Lost World, been playing it on and off.

I'm on World 5, the Jungle one. The game's first half may be more consistently enjoyable, I can see that (around World 4 they really ramp up the difficulty), but I've found it a very vibrant fun little game with some fun platformer challenges.

Here were a few Steam screenshots I took;

382CB98FF6273A9FE8E2EC47A5B1C48C525A121E
B22C46C86C270C5B016D9785CF5DE9B5BC1ABC87
B7505D0EF7C9A932E4C791E21FC839737D516F03
B491008897B1D41A72949BBCBA89340EBCC34F65
9ED463644812AC9495B1F4CFD7E5AAB6F4560610
1DE02C8709A54BC4C8A3752919BA726B602ED400
9F39128851D04401EBB9AEBD12716F50EDF6036C
AF30710CC1BC7AAFC0788F096CEA9A30BC924365
2AEE94B5D420AE6ABB35D8856B691265AD7FB81A
 

Jawmuncher

Member
Chubigans still hasn't been able to get CSD on GOG. Despite CDPR wanting to become a bigger service. Dumb of them to block games of known good quality for "reasons".
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
I like to savor my time in Dark Souls. It's a shame that PC gamers are made to experience the game at twice the frames per second and therefore complete the game twice as fast.

Thankfully I can really pull up a chair and study each frame as if it were a painting with the PS4.

#ThankYouSony
 

Adnor

Banned
I know someone who was sure playing games at 60fps was playing them on super-speed so everyone who played on higher framerates were cheating. He doesn't think that anymore, but man.
 

The_Super_Inframan

"the journey to a thousand games ends with bad rats. ~Lao Tzu" ~Gabe Newell
XCOM 2 performance patch is live ~400MB

http://www.eurogamer.net/articles/2016-03-10-xcom-2-gets-its-long-awaited-performance-patch


Performance

Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased.
Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance.
Support for nVidia SLI and AMD Crossfire.
Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS.
Reworked Light Clipping Manager.
Particle Vertex Buffer Reallocation.
Optimisation to shadows in the Avenger.
Enable triple buffering to fix VSync performance.
Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used.
Disabled shadow casting from character lights w/in Avenger.
Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048.
Reduces the impact count of the Avatar Rifle.
Removed a hitch that occurs when the camera enables/disables building visualiser.
Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile.
After changing graphics settings, based on the selected preset, extra crew will be capped.
Character head mesh optimised.

Gameplay

Added a new recommended Steam Controller configuration with support for additional actions.
Fixed an issue where VIP units would take damage when their origin location was damaged.
Mimic beacon rebalance: Price increased to 75 (100 on legend, 3 corpses on legend). Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots.
Fixed an issue where Promotion Earned text appeared before action is seen on screen.
Fixed an issue that was preventing civilians from pathing to ladder tiles.
Fixed an issue where Character Pool choices like Class, Attitude, and props did not save.
Fixed an issue where weapons did not keep names and customisations upon tier bump.
Fixed an issue causing some scan timers to go into negative time.
Engineering items that are full squad upgrades are now designated in the UI.
Wet Work is no longer retroactive.
Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region.
Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off.
Minimised action camera obstructions.
Minimised camera look-at hopping during AI abilities.
Fixed an issue where Psi abilities did not trigger death cams.
Kill Zone now respects concealment status.
Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters.
Buildings don't cut down when tabbing through units.
Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualised.
Rapid Fire and Chain Shot visualisation optimised to get the second shot to fire faster.
Fixed an issue where shot GHUD wings would close following a number of actions.
Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100.
Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge.
Optimised Return Fire hits causing long delays.
Optimised AI reveals causing long hangs.
Optimised Wait actions causing long timeouts.
Optimised falling unit visualisation to timeout faster.
Updated the Geoscape save description to use the localised HQ time, instead of previously used GMT game time.
Fixed an issue with an invalid spawn point on a specific Retaliation mission plot.
Destroyed cover does not take reduce % to-hit on enemies.

Systems

Players will now be able to press "Load Anyways" when loading a save when the mods used are not present.
New option to only use Character Pool creations until the pool is exhausted.
Bulletproofing bad saves from causing main menu crashes.
Fixed an issue causing hitches in strategy.
CookerSync and FxdBuildTool changes to get CrashDumpPerssion tool to distribute - opt to send in crash dumps to Firaxis.
Destroy soldier pawns created during after action walkup sequence.
Fix for out of bounds world data access in destructibleActor.
Fixed an issue where players gets stuck in an infinite turn loop.
Fixed an issue where armor customisations did not save.

Graphics

Unit Highlighting Flash when targeting units.

Writing

Removed "Stasis Lance" from subtitles.

Multiplayer

MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen. Added camera rotation to MP.
 

emptyroom

Neo Member
did anyone get burned by that Nvidia driver fiasco? I'm glad I rarely check on GFE for updates,

got City Skylines from indiegala, it came with insurgency for free, pretty great deal. both games are great.
 
Cyberpunk 2077 "Much Greater" in Magnitude Than The Witcher, Dev Says
According to DualShockers, studio head Adam Badowski said The Witcher 3: Wild Hunt raised the bar, meaning Cyberpunk 2077 needs to be "even better, even bigger, even more revolutionary" than what the company originally set out to do.
Cyberpunk 2077 puts players into a "dark future" in 2077 where advanced technologies have become "both the salvation and the curse of humanity." The game promises a nonlinear story designed for "mature" players and is set in the metropolis of Night City. It was also revealed that Cyberpunk 2077 will feature sandbox elements, though this has not been specified.

I personally find the setting more compelling than W3
 

Lomax

Member
Weekly is gone from the bar now too. Wonder if they've quietly killed it in lieu of multiple two week bundles. Makes sense I guess, some of the weeklies this year have been amazing and deserved two weeks. Though I'm sure we'll hear a lot of people say the sky is falling and it's all the monthly bundle's fault.

They removed weekly tab, now there is only "Game" (was Humble Bundle) and "Book" and "Monthly" tabs.

Edit: They added blog about this too:

http://blog.humblebundle.com/post/140811050616/the-tabs-they-are-a-changin

Ah, there it is. Damn swipe takes too long to write anything x.x
 
While I'm kind of bummed to see Weekly Bundles disappear from HB, I'm kind of glad as well. Less money for me to spend on them plus if it'll make the main game bundles stronger in content, then I don't mind this sacrifice.
 

Volimar

Member

Alongside the performance improvements, you'll also find a number of balance changes here. One that immediately jumps out is the nerf to Mimic Beacons, which had become a vital (and often overpowered) tool in most campaigns. Following this patch, the beacons - which take on the form of XCOM soldiers who draw fire away from your squad - can no longer take cover and will always be hit by enemy fire. That'll hurt, I'm sure, but it does feel like a necessary downgrade.

SHIT!
 

Dr Dogg

Member
The gif they included with the above Dark Souls III tweet:

giphy.gif

Actually that gif runs at 49.97fps. I'm outraged!!!


Of course animated gifs run on frame delay rather than frame rate. Some browsers are fucking horrible and play back gifs in the 15fps region (looking at you Safari and IE).
 

Soulflarz

Banned
I guess I'll throw it in here, anyone want my hitman key for $35 to fund my copy of the div-
wait
black desert

Anyone want to fund my copy of Black Desert :3
 
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