My overall thoughts on NightCry:
So, having put 14-15 hours into the game, having experienced 7/8 of the endings (including the true ending), 8/11 of the horror scenes, and 14/25 of the death scenes, here's my breakdown of the game:
TOP-LINE: This is a new Clock Tower game. It is unpolished and janky even by the series standards, but it's not incredibly buggy or anything, and literally feels like an old-school horror game from yesteryear that just fell out of a worm hole and released. It can stand proud among the company it comes from, is unapologetic of how old-school and cryptic it sometimes is, but chances are if you liked the Clock Tower games, you'll like this game. It takes a bit to get going, but when it hits its stride you may find yourself hooked.
PROS:
-Unapologetically Old-School. This won't be a pro for everyone, but the game targeted a nich fanbase of the Clock Tower games, and this game delivers what it promises to that fanbase. It feels like an old-school horror game, a Clock Tower game specifically, and it can stand proud with them since it's a good Clock Tower game. It has most of the same flaws the rest of the series does, but also the same strengths, and there is some new stuff sprinkled in, but it doesn't modernize its vision.
-There are some really cool/creepy scenes. I wouldn't define this game as scary (I didn't find the other Clock Tower games especially scary either I should mention, though), but there is some beautifully morbid scenes in this game. Some more surreal, some more gruesome. The gore is over the top, the game can come out of nowhere and sucker-punch you with some unexpected sudden leap into some over-the-top horror scene (in a good way!). The horror ties everything nicely, while still feeling like it's creative enough to get away with what it wants.
-The story: It's not going to win any awards or blow anyone away, but the story is actually quite nice. It's got a lot of subtle details, things in the environment, hidden double meanings in some dialogue or small touches to bring it together. The story is extravagant (as Clock Tower stories usually go), but told in a hushed more mannered way. It is a multi-layered story with a lot of elements it manages to bring together, but not with a bang, but a whisper, and some of it may stick with you. I didn't find any of the characters unlikable, and it's telling I would often look forward to the voiced cutscenes (that were often the more cinematic ones). If you pay attention, you may get more out of the story than others. It true ending is a bit brief, but supported with everything else the game says.
-The audio. The music is nice, with some stand-out tracks (maybe with the only disappointment I had being that the Scissorwalker's theme was a bit simple and repetitive), the voice acting is actually solid, hammy, but enjoyable. There's some very nice audio ques and sounds used to good effect in the game.
-It's campy: Between over-the-top deaths, hammy voicing in some places, some sort of silly scenes and dialogue, there is enjoyable camp here, and camp that fits perfectly with what was present in past installments of the series.
MIDDLE:
-The graphics. It actually looks a lot better than I was expecting, but the visual consistency is all over the place. Some areas look really good, while others look kind of bad.
-Animations. Just like the graphics, the animation is all over the place. Some of scenes are actually expertly animated, there is some parts where they move like humans and respond and move in a realistic or creepy way... and then other times they look like dead-eyed fish people with no lip sync or sometimes movement that look like creepy dummies trying to imitate humans, or flailing about unrealistically or stiffly. It's some of the broadest in terms of quality animation I have ever seen, some of it looks great, some of it looks terrible.
-Bugs: The game is unpolished, but it's actually not all that buggy. It has a few bugs, but nothing that's game breaking I found (sometimes you may need to reload a previous save though). I put this in the middle since while there are 3-4 bugs I ran into, none of them were major, and for playing the game for 16 hours, there were far less than I was expecting.
-Scissorwalker: Maybe it's only because I've played the whole series before this, but I feel the Scissorwalker was less of a threat in this game than the other Clock Tower games. Not in such a huge way, I did die and he did threaten me, but it felt a bit more scripted here than usual, and I found it to not have quite the same presence as the Scissorman in previous games, but also an effective, cool, and interesting stalker antagonist.
CONS:
-It's unpolished: The game is incredibly rough around the edges and unpolished. Fluctuating frame rate, small visual bugs, technical things, missing some options (quite game or return to title screen option as a notable one), small bugs... It's the game's biggest flaw for sure.
-The controls are sometimes finicky: While I found the controls fine most of the time, there are some scenes you really need to fight with the controls. The worst would be sometimes when you needed to go to another fixed camera angle but it was hard to walk into it since you needed to click the very sides of the screen to get there.
-Maybe the game is a bit too cryptic: The game doesn't explain much to you, it doesn't explain how to save, it hardly explains the stamina system, you can miss some minor thing and have to figure out where it might be in this long stretch of game; while they have a helpful flowchart, the game maybe is a bit too cryptic for its own good sometimes.
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OVERALL: Liked it quite a bit, I feel like I'll want to replay this someday, I plan to get the last ending and find some more scenes I missed, and I feel this would stand tall with the rest of the series and would look forward to replaying it in any session I decided to replay through the whole Clock Tower series with, which is the biggest compliment I can give it. It's a good Clock Tower game, and one I think can stand with the rest of the series.
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I'm going to post a lot of screenshots in a bit, I took a ton, and will post a few here.