I beat Killzone 2 (PS3) today, a little under 3 years after I bought it. How about that backlog? It's not a terrible game. The reviews feel substantially too generous to me. Edge's review has been pulled, but at a 7/10 I think that's probably pretty close to an honest score. I mean it has a bunch of dumb shooter clichés, especially the character writing and voice acting and story. There's a dumb emotional moment about 3/4s of the way through that isn't as bad as Gears of War 2's MARIIIIIA nonsense, but it's still pretty bad. When a major character died, I actually thought it was a different character because I hadn't properly learned their names by that point. Whoops. The ending is also dumb and clearly sets up a sequel. There are lots of setpieces, all of which are par for the course; mounted turret, jeep, tank, walking mech and so they feel a little blasé.
Guns feel iffy. Shotgun headshots are pretty satisfying, and an unlimited ammo arcing homing lightning gun feels great. The flamethrower is also probably the best flamethrower I've used in a game, with the fire coming out in rich, soupy streams and the enemies reacting very realistically to it, yelling and sort of running-rolling around. Also fire seems to catch from enemy to enemy. Way fun. Melee feels terrible and the enemy AI is too smart for grenades even on the medium difficulty level. Enemy AI is quite smart in general. Lots of flanking. Lots of diving behind cover. If you iron-sight at an enemy that has popped out of cover they're going to go back into cover. In a lot of levels, your best success will come from shooting enemies who are distracted by one of your team-mates.
The controls are also all kinds of weird, because of course it uses a DualShock 3 (aka a terrible controller for FPS games). Crouch is L2, crouching near a wall activates cover, L1 is melee, R1 is shoot, R2 is throw grenade, clicking the right analog stick is iron-sights. This is so plainly inferior to the Xbox 360 / PC standard controller layout. In addition, control lag is terrible, controls are way too clunky, and there's no good sensitivity option. Worse, the game makes you do a bunch of motion gesture crap for things like opening a valve or planting a demolition charge. Man, PS3 motion controls were so bad. You move very slowly and you're heavy as hell. I never felt like I could turn quickly enough either.
On the other hand, one thing the game does very wisely is that every enemy has a glowing orange mask which makes it very easy to spot distant enemies peeking up from cover. This means that the combat design is totally built around fighting distant enemies, so it's a very defensive game IMHO. A lot of combat scenarios seem to have unlimited enemy spawns and make you progress by crossing invisible lines on the map, which gives it the feel of a sort of warzone, that game of attrition.
It still looks really great in parts though. Nice skyboxes, great effects (fire, dust, dirt, smoke). And despite what's gotta be a low average framerate, it moves very smoothly. There's some weird LOD when you are aiming down iron-sights at a really distant enemy and the character models feel very 2008 unsurprisingly, but that's OK. I think at 60fps with some high-res texture packs this would still be an excellent looking game.
It took me a hair over 6 hours to complete but felt longer. Not sure if it's counting death->respawn loops or what. I died very often, it's a very defensive game like I said. The last boss is a major vertical difficulty jump.
Why am I posting it in the Steam thread? Well, I don't know I guess. It's Sony developed and published so it clearly wouldn't and couldn't get a PC port. It's an older game so it doesn't really make sense to compare to new releases. PC specific content for this post, hmm... I do think it'd have been a better game on PC, because PC would really make the game's strengths shine. It's interesting to see the kind of budget pumped into the game, which is I think something you never really get with PC releases because they don't have that kind of loss-leader budgeting the way a good console game can. Like, Killzone 2 was a matter of pride for Sony whether or not it made money. They were also able to throw teams at the game to help Guerrilla, which is a luxury a lot of PC devs don't have. I wish I could have taken some screenshots to show some of the scenes I liked. Oh well.