Steam reaches 12.5 million concurrent users EDIT: no it doesn't, actually 11.1m

csgo major is going on and its weekend. Might be higher tommororw durring finals.
I forgot about that since I don't really follow CS.

So we have a confluence of a weekend, a relatively significant sale event (though hardly summer/winter sale level) and a major tournament (the viewer numbers on that are insane! though I don't know how much that would affect Steam). It makes sense for there to be a new record, but we don't really know the exact numbers given the apparent troubles with the tracking system.

Probably, but I'd wait and see on Sunday for perhaps a more accurate look at it. Sunday is generally the peak for the week
Yeah, let's hope the system keeps up.

League is another league lol

No game comes close anywhere.
Have we got any recent numbers on League? I wonder if it's still growing or past its peak.
 
PC gaming in general has just insane growth right now as more previously impoverished countries come online, often stimulating F2P growth, and Western markets continually move towards PC.
 
Have we got any recent numbers on League? I wonder if it's still growing or past its peak.

Last official numbers are from almost 2 years ago and at that point it was:

-Over 67 million players battle it out in League every month

-More than 27 million people play at least one game of League every day

-Over 7.5 million players simultaneously play League during daily peak hours
 
Yeah, the only rumors I have heard about Leauge's current numbers, which don't really have the best source, are that they have lost 1/3rd of their player base in the past year. They are still a beast, but I don't think Riot will ever release new numbers unless they can pull in a lot of new players.
 
Because the majority of the pro community and the viewers state they dont want a CS:GO TI and want to keep the Major system

lmao

Valve just don't give a fuck about the game, no need to sugarcoat it. The difference in how the two games and fanbases are treated is night and fucking day. But I wouldn't expect anyone who doesn't play CS to know.
 
I'm personally more surprised that the lowest peak users is circa 5.7 million. Even in the June thread the lowest was 6 million. That's a lot of people continuously logged into Steam.
 
Valve just don't give a fuck about the game, no need to sugarcoat it. The difference in how the two games and fanbases are treated is night and fucking day. But I wouldn't expect anyone who doesn't play CS to know.

It's reassuring to know Valve's version of not giving a fuck is so high in giving a fuck relative to how other developers handle it. More of a comment in the complete overbearing nature of how they manage Dota. If you want an actual example not giving a fuck, there is that other Valve game.
 
PC gaming in general has just insane growth right now as more previously impoverished countries come online, often stimulating F2P growth, and Western markets continually move towards PC.

Especially since the current consoles are still relatively new in the market. I expected some kind of dip in Steam's numbers as people who converted to PC gaming late in the last gen went back for the PS4 and XB1 but that clearly didn't happen, at least not enough to affect Steam's growth.

I wonder where we go from here. Valve is probably happy but I don't see Steam's growth continuing indefinitely, as the core gamer market isn't that big in the grand scheme of things. Eventually Valve will have to target the main console market.
 
5 years ago I would never have believed that PC would be my main machine. I just don't see any reason to go back, which isn't to say that PC's can't be a pain in the neck sometimes, I just cant be bothered to try consoles this time round.

Steam is just this sort of food dispensing machine which prevents me from getting hungry, it's reassuring and kind of sad at the same time lol. Gaben is always watching me, he's always watching all of us O_O
 
Hopefully some more of those folks buy Trails SC
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Still been wild watching this happen since 2010, when I first had software on Steam.
 
Valve changed the definition. An active account is now any account that owns a game or has been online in the past 90 days, rather than any account that owns a game and has been online in the past month. I lost access to my original account almost a decade ago but it's now considered "active", which is ridiculous.

I assume the change is to account for those who just play F2P games, but what Valve should have done is dropped the game ownership element entirely and just bumped up the online activity half to 90 days.
Thanks for the info :)
 
Valve doesn't play around. Watching the moves Valve makes and how they position themselves compared to the competition is like watching a world-class chess master playing in slow motion. They are slow as fuck to do anything but since they are thinking many moves ahead the competition is never able to keep up.
 
CS:GO and DOTA 2 are completely in a league of their own. Insane. TF2 manages to be the 3rd most played game on Steam and yet there's a massive gulf between it and Global Offensive.
 
CS:GO and DOTA 2 are completely in a league of their own. Insane. TF2 manages to be the 3rd most played game on Steam and yet there's a massive gulf between it and Global Offensive.

TF2 is in the midst of a seasonal event, so its numbers are slightly inflated. I wonder if Valve plan on rejuvinating TF2 in the light of games coming out like Overwatch, Battleborn and that-one-from-the-people-who-made-Smite. If they revamp the UI, make the client a bit leaner, and add a meaningful ranked mode like in CS/Dota then I think they could see their numbers climbing a bit.

I guess the big stumbling block is that TF2 isn't anywhere close to those other two in terms of e-sports. There is a devoted and passionate competitive scene, but it's never really truly gotten the big break that it deserved (imo).

Heck, there was a time when Left 4 Dead had a competitive scene. I could see Valve trying to turn Left 4 Dead 3 into their next big multiplayer game, because it definitely has potential.
 
Not bad, however other than a console port of GTAV, I don't see much interest in AAA games on there.
Fallout will be interesting.

Literally no game in the top 10 that I would play today, already beat Skyrim and GTAV long time ago.
Also I'm curious to see Rocket League stats on PS4 compare to this.
 
Amazing the Rocket League is doing so well. You can explain its PS4 presence for being a PS+ title, but PC gamers are paying full price.

And Skyrim just doesn't stop.
 
Civ V being in the top forever is way more impressive than Skyrim, yet no one ever mentions it -_-
For me at least, it's just that Civ V (or really, "latest Civ") makes sense. Every time I start another game I'm glued to it for 12 hours (or however long it takes to complete). I can see people playing that forever and ever. Skyrim? Not so much.
 
Especially since the current consoles are still relatively new in the market. I expected some kind of dip in Steam's numbers as people who converted to PC gaming late in the last gen went back for the PS4 and XB1 but that clearly didn't happen, at least not enough to affect Steam's growth.

I wonder where we go from here. Valve is probably happy but I don't see Steam's growth continuing indefinitely, as the core gamer market isn't that big in the grand scheme of things. Eventually Valve will have to target the main console market.

The thing is Steam doesn't even aim for just the core gamer market. It's aiming for a bazillion of other markets and niche ones too.

They got a lock on the F2P and indie market, gaining the JRPG, visual novel market. For the most part they aren't aiming for any specific market which allows them to keep growing until they can't figure out what other game genres to dominate. Steam is probably aiming for complete control of the PC market distribution as a whole which is potentially larger than what the consoles can ever do on their best days combined..
 
Amazing the Rocket League is doing so well. You can explain its PS4 presence for being a PS+ title, but PC gamers are paying full price.

And Skyrim just doesn't stop.

rocket league started being included with steam link/controller purchases recently, but even before that the PC player base was going strong
 
The thing is Steam doesn't even aim for just the core gamer market. It's aiming for a bazillion of other markets and niche ones too.

They got a lock on the F2P and indie market, gaining the JRPG, visual novel market. For the most part they aren't aiming for any specific market which allows them to keep growing until they can't figure out what other game genres to dominate. Steam is probably aiming for complete control of the PC market distribution as a whole which is potentially larger than what the consoles can ever do on their best days combined..

True, but the day one $60 console game market is still lucrative and Steam commands a relatively small part of that market.
 
i always find it weird that the tf2 has more people than ever playing, but theres no sense of community at all. all community servers are dead.
 
i always find it weird that the tf2 has more people than ever playing, but theres no sense of community at all. all community servers are dead.

I know that personally, I mostly play on Valve servers now but that's limited to when the contract stuff whenever it comes out. I used to play exclusively on a group's servers for years but the combination of being contracts being only on Valve servers, general fatigue of TF2, and other people moving on means it hard to get to get those servers populated.
 
lmao

Valve just don't give a fuck about the game, no need to sugarcoat it. The difference in how the two games and fanbases are treated is night and fucking day. But I wouldn't expect anyone who doesn't play CS to know.

So go yell at the pro players to demand a international and see how they react. Especially since Valve asking them was public news.

But I guess someone who doesn't knew anything about the pro community would know.
 
I think we can safely say that the concurrent number got over 12 million, which is still the highest it's reached. I saw it at 12.14 and the graph actually matched the stat reported, but the others have been off by 250k each time, not sure why. With that in mind, I'd be a little sceptical of the 12.5 million peak yesterday and the 12.9 million peak today, but I think 12.14 is probably accurate - http://i.imgur.com/VQ4hnIT.png

Edit - I stand corrected 12.54 million. Just like that the thread is accurate again

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I still wonder what's up with the chart, but the CS:GO in-game spectating pointed out above at least explains why the tournament would have an effect.
 
Curious to see League of Legends, World of Warcraft, and Diablo with those numbers. The PC is so damn strong.

League probably has more concurrent players ingame than Steam does right now.

Battle.net has about 2-3 million active users whenever I check on Starcraft II.
 
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