Steam reaches 12.5 million concurrent users EDIT: no it doesn't, actually 11.1m

League probably has more concurrent players ingame than Steam does right now.

Battle.net has about 2-3 million active users whenever I check on Starcraft II.

LoL had 7.5 million concurrent when Steam had 7.5 million concurrent, but that was quite a long time back. I don't know if LoL has grown at the same rate as Steam.
 
Even my mother's on Steam now that she's retired from her career in medicine, and that's saying something since she's never played video games before in her life. A small form factor gaming PC I built for her living room turned out to be just what she needed to join the Steam family. She actually much prefers using the PC over smart tv apps to stream movies and tv shows, and has become an avid fan of horror games such as Alien: Isolation, Amnesia, Outlast, etc. She's currently playing through Soma and loving it. Her Steam library is up to 40 something games at this point.

So, yeah, "even my mom is on Steam." :P
 
LoL had 7.5 million concurrent when Steam had 7.5 million concurrent, but that was quite a long time back. I don't know if LoL has grown at the same rate as Steam.

I meant ingames right now. I can't be bothered adding up the current players, but it's seemingly a lot less than the 7.5 million Riot boast playing cocurrently on a daily basis.

http://www.riotgames.com/articles/20140711/1322/league-players-reach-new-heights-2014

"Over 7.5 million players simultaneously play League during daily peak hours"
 
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I dont know what to say.
 
That's some impressive numbers :) However, people tend to forget that STEAM is only a part of the PC ecosphere, even though arguably the largest. I wonder what the numbers would be if you could add up LoL, Steam and BNet (and maybe UPlay, as it has Assassin's Creed, Battlefield etc). Would be quite nice to have an overall number of players playing games on PC at a certain time.
 
That's some impressive numbers :) However, people tend to forget that STEAM is only a part of the PC ecosphere, even though arguably the largest. I wonder what the numbers would be if you could add up LoL, Steam and BNet (and maybe UPlay, as it has Assassin's Creed, Battlefield etc). Would be quite nice to have an overall number of players playing games on PC at a certain time.

uplay would be hard because some of those are on steam and some aren't. there's also origin though, battlefield is probably still sizable though likely a drop in the bucket compared to the others.
 
uplay would be hard because some of those are on steam and some aren't. there's also origin though, battlefield is probably still sizable though likely a drop in the bucket compared to the others.

You're right, I mixed up UPlay and Origin.. Saw BF4 on the UPlay store and assumed it is a UPlay game, but it actually activates on Origin. Forget about UPlay then, I guess :D
 
steam2.png


I dont know what to say.

So is that number correct? 12.5 seems insane but another million on top seems too much.

That's some impressive numbers :) However, people tend to forget that STEAM is only a part of the PC ecosphere, even though arguably the largest. I wonder what the numbers would be if you could add up LoL, Steam and BNet (and maybe UPlay, as it has Assassin's Creed, Battlefield etc). Would be quite nice to have an overall number of players playing games on PC at a certain time.

I remember reading that one popular Dota 1 client in China had more concurrent players than League did worldwide a few years ago, and there's many Dota 1 clients in China. The number would be huge.
 
So is that number correct? 12.5 seems insane but another million on top seems too much.

We are not 100% sure, but it corrolates with normal hour increase. i.e. the increase in the non peak hours was also 1 to 2 million higher than standard.
 
Most of the threads on Neogaf are really about console games or triple A $60 games with some talk about indies. It's almost like the youtube and steam audience is not really the same audience as the Neogaf audience given the numbers for things like Minecraft, CS:GO, Dota 2. If that were the case you'd expect 70% (I pulled that number out of my ass) of the GAF members to be talking about one of the three games.
 
Concurrent users growth is more impressive than the number of active accounts. It's easy to create one and plenty of people smurf these days.

That's some impressive numbers :) However, people tend to forget that STEAM is only a part of the PC ecosphere, even though arguably the largest. I wonder what the numbers would be if you could add up LoL, Steam and BNet (and maybe UPlay, as it has Assassin's Creed, Battlefield etc). Would be quite nice to have an overall number of players playing games on PC at a certain time.

I don't what cilents the chinese and koreans use but they make a large component of PC gaming, although they tend to be actively overlooked here in Neogaf.
 
Most of the threads on Neogaf are really about console games or triple A $60 games with some talk about indies. It's almost like the youtube and steam audience is not really the same audience as the Neogaf audience given the numbers for things like Minecraft, CS:GO, Dota 2. If that were the case you'd expect 70% (I pulled that number out of my ass) of the GAF members to be talking about one of the three games.

Come to the SteamGAF side,friend.
 
That's some impressive numbers :) However, people tend to forget that STEAM is only a part of the PC ecosphere, even though arguably the largest. I wonder what the numbers would be if you could add up LoL, Steam and BNet (and maybe UPlay, as it has Assassin's Creed, Battlefield etc). Would be quite nice to have an overall number of players playing games on PC at a certain time.

I don't think Uplay and Origin would add much, the asian F2P market though, definetly would.

However, i don't think it's feasible to gather that data.
 
Since the Steam here in the Philippines is now priced in our currency (slashing prices up to 60%!!!!!, RPG Maker MV is 30$ here if converted to USD), people here are buying games in droves because DOTA 2 / CS Go allows you to sell your items (all the while retaining the USD price LOL) that can buy you 60$ actual games. I bought NBA 2K15 for 60$ just by selling TWO CS GO crates. HAHAHAHAHA
 
The Chinese region will also be converted to local currency on the 4th and evidence points that it will be a low-price region (locked gift and IP checked so don't keep your hope up!) as well, expect a spike in active accounts from here.
 
That's some impressive numbers :) However, people tend to forget that STEAM is only a part of the PC ecosphere, even though arguably the largest. I wonder what the numbers would be if you could add up LoL, Steam and BNet (and maybe UPlay, as it has Assassin's Creed, Battlefield etc). Would be quite nice to have an overall number of players playing games on PC at a certain time.

Don't forget World of Tanks.
 
Most of the threads on Neogaf are really about console games or triple A $60 games with some talk about indies. It's almost like the youtube and steam audience is not really the same audience as the Neogaf audience given the numbers for things like Minecraft, CS:GO, Dota 2. If that were the case you'd expect 70% (I pulled that number out of my ass) of the GAF members to be talking about one of the three games.

Considering how villainized evil pcplayers are on this board, not really surprising, most stick to their own small communitys like the aforementioned steamthread, the hearthstone- or Dotathread.
 
Don't forget World of Tanks.
and crossfire, dungeon fighter online and an assortment of Korean MMOs
Riot said:
Over 7.5 million players simultaneously play League during daily peak hours - Posted on 01-28-14
Wikipedia said:
CrossFire is the most played online FPS games worldwide, with over 6 million concurrent users and 400 million registered players according to developer Smilegate (no date)
Wikipedia said:
On August 24, 2012, Nexon reported that Dungeon Fighter Online recorded a peak activity of 3 million concurrent users in China alone.[22] The game grossed over $2 billion in revenue as March 31, 2012
GIBiz said:
World Of Tanks hits 1.1m concurrent users - WED 22 JAN 2014
 
Binding of Isaac is the most surprising game on that list for me. I guess it's peaking because of the sale!?
It must be one of the most succesful indie games of all time at this point and it started out as a flash game that Ed McMillen and one other dev made to blow off some steam after Meat Boy.
 
Binding of Isaac is the most surprising game on that list for me. I guess it's peaking because of the sale!?
It must be one of the most succesful indie games of all time at this point and it started out as a flash game that Ed McMillen and one other dev made to blow off some steam after Meat Boy.

The one on the list is the remake, that just got a new expansion.
 
Binding of Isaac is the most surprising game on that list for me. I guess it's peaking because of the sale!?
It must be one of the most succesful indie games of all time at this point and it started out as a flash game that Ed McMillen and one other dev made to blow off some steam after Meat Boy.

It's because the expansion, Afterbirth came out.
 
Most of the threads on Neogaf are really about console games or triple A $60 games with some talk about indies. It's almost like the youtube and steam audience is not really the same audience as the Neogaf audience given the numbers for things like Minecraft, CS:GO, Dota 2. If that were the case you'd expect 70% (I pulled that number out of my ass) of the GAF members to be talking about one of the three games.

You see most of that PC stuff on places like Reddit or SomethingAwful. Reddit particularly, the recent LoL tournament was dominating the site the other day, and that's exposed to millions of people. SomethingAwful is great for older PC-ass PC games like cRPGs and early shooters, TBS and whatnot. It's probably the best forum to discuss that stuff.
 
and crossfire, dungeon fighter online and an assortment of Korean MMOs

Is Counter-Strike Online not that big anymore?

I knew Dungeon Fighter was popular, but I didn't know it was that popular. Damn.

edit: also one has to wonder how much of Mad Max's total sales pc is making up. Do we know total numbers? I thought everyone was thinking it was/is gonna be a big flop.
 
Considering how villainized evil pcplayers are on this board, not really surprising, most stick to their own small communitys like the aforementioned steamthread, the hearthstone- or Dotathread.

That's not the proper way to react and change things. PC gaming doesn't have millions of marketing dollars behind it so its only voice is the gamers that love it. It's not easy going against the grain and you often risk a ban but I much prefer trying to change perceptions and shoot down myths than ghettoing myself in specific threads due to some peoples' possible console bias.
 
Is Counter-Strike Online not that big anymore?

I knew Dungeon Fighter was popular, but I didn't know it was that popular. Damn.

edit: also one has to wonder how much of Mad Max's total sales pc is making up. Do we know total numbers? I thought everyone was thinking it was/is gonna be a big flop.

I don't think CS Online was ever that big, at least compared to Crossfire.
 
I don't think CS Online was ever that big, at least compared to Crossfire.

Ah, guess I was mistaken then. Thought it was bigger, I knew Crossfire was the biggest fps though.

That's not the proper way to react and change things. PC gaming doesn't have millions of marketing dollars behind it so its only voice is the gamers that love it. It's not easy going against the grain and you often risk a ban but I much prefer trying to change perceptions and shoot down myths than ghettoing myself in specific threads due to some peoples' possible console bias.

To be fair, companies like Blizzard have a huge marketing presence and budgets that probably dwarf most AAA games. I think this forum just leans towards a certain type of game, especially considering some of the recurring threads
(how many Japan is better at something than the entire world threads do we see a month)
. I don't think more traditional pc games like PoE, LoL, and Starcraft would become that much more popular on here if they saw a console release. Who knows though, maybe one day we'll see a typical announcement thread for something like Europa Universalis that is 50 pages of people saying how they jizzed themselves over the news.
 
As impressive as it is, this number really shouldn't be compared to concurrent users on consoles, or LoL or Battle.net for that matter.

Steam starts with Windows by default (I assume it still does). Lots of people probably don't change this setting and are online whenever their PC is on. That doesn't mean they're playing a game, or even interacting with Steam at all. Since the PC is a more multi-purpose machine than a console, it only makes sense that more people are online. And just anecdotally, I often start up Steam just to chat with friends or look at the store.

I'd be much more interested in concurrent users playing a game.
 
As impressive as it is, this number really shouldn't be compared to concurrent users on consoles, or LoL or Battle.net for that matter.

Steam starts with Windows by default (I assume it still does). Lots of people probably don't change this setting and are online whenever their PC is on. That doesn't mean they're playing a game, or even interacting with Steam at all. Since the PC is a more multi-purpose machine than a console, it only makes sense that more people are online.

I'd be much more interested in concurrent users playing a game.

I think they changed it a long time ago that it starts with windows by default and consoles have become multi purpose devices as well. Tons of people use them to watch netflix or whatever.
 
I think they changed it a long time ago that it starts with windows by default and consoles have become multi purpose devices as well. Tons of people use them to watch netflix or whatever.
Ok, thanks for the correction on Windows startup.

Still, the majority of my Steam friends that are online are not playing games, whereas on console that's the other way around, so my point still stands.
 
Ok, thanks for the correction on Windows startup.

Still, the majority of my Steam friends that are online are not playing games, whereas on console that's the other way around, so my point still stands.

You can't just look at your friends and extrapolate from that... I mean, I got rid of my PS3 so according to my data no-one is playing consoles anymore at all while the majority of my steam friends are playing games... That's conjecture.
 
LoL had 7.5 million concurrent when Steam had 7.5 million concurrent, but that was quite a long time back. I don't know if LoL has grown at the same rate as Steam.
Yup no way LoL has the same recent trajectory as Steam.

LoL's appeal is genre-limited but Steam is universal for software.
 
Yup no way LoL has the same recent trajectory as Steam.

LoL's appeal is genre-limited but Steam is universal for software.

True but LoL was 7.5m ingame, not just the client open. It's not the same trajectory but I imagine it'll be impressive growth in that regard.
 
As impressive as it is, this number really shouldn't be compared to concurrent users on consoles, or LoL or Battle.net for that matter.

Steam starts with Windows by default (I assume it still does). Lots of people probably don't change this setting and are online whenever their PC is on. That doesn't mean they're playing a game, or even interacting with Steam at all. Since the PC is a more multi-purpose machine than a console, it only makes sense that more people are online. And just anecdotally, I often start up Steam just to chat with friends or look at the store.

I'd be much more interested in concurrent users playing a game.

Pretty sure that hasn't been the case for a while.
 
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