since i dont think many ppl here played massive chalice, my opinions on it were basically a really good x-com combat side (not perfectly balanced or anything but very satisfying and lots of variety in enemy types and character classes) but really underwhelming base management, like there's barely anything to do outside of roulette decisionmaking and very limited building options. like, u can only research one tech at a time, and teh eugenics part sounds cool at first but since ppl are constantly dying and you're constantly replacing them it just becomes tiresome after a point and in my experience i just looked at the resulting class that couple would breed and hit go. or u can research like a new armor but u have to individually equip it on everyone and they'll be dead by like two battles down the road so why bother
but yeah the combat's great, the artstyle and specially the music are great too, it's just that base management plain sucks that keeps it from being like a really good xcom game
yea that's pretty disappointing
i didnt play it cos i was told of abundant spiders but was hoping it had done alright nonetheless
i always felt marketing for that game was kind of poor, too, i didn't know it existed for the longest of times
haven't heard many opinions here about fig, but to me it sounds pretty alright
like, i don't like the idea of undisclosed investors having a say on the game i was led to believe was an indie thanks-to-crowdfunding thing, so if they're at least transparent about it i dont have many complaints
tho like, if projects can still have secret investors on top of this crap then it just feels like obs and co. just didnt want to give kickstarter their cut, which i guess is kind of fair since devs like inxile and double fine basically created the whole videogames kickstarter universe and everything