God Eater is sitting at 30k now. I guess it will end up somewhere between this and 35k.
Talking about sales the numbers for N++ (~10.000) are disappointing to see. It was already overlooked on PS4 and now the same seems to happen on PC (even with a base price reduction and a 20% launch discount on top of that).
I'm curious if, with Steamspy's notoriety, the PC base who examine numbers are now becoming more short-sighted. A lot of talk about sales numbers is either first 3 days (which is when Spy normalizes), or first-week. But this is a platform which, barring legal or licensing issues, products can be sold on indefinitely, with no regards for shelf-space. The only issue is getting your product seen by people who are interested in it (discovery), Obviously, first-week is important for that because of PR/marketing, but there's post-mortems of some games on Steam which show a vigorous long-tail market, especially when event-sales are taken into account.
As a compare/contrast,
Cuboid was released on the PS3 (PSN only, no physical release), and iOS 3 years later (and since removed). Sales for Cuboid are thus limited to PS3-only, which is a shrinking market-base, but all development costs and profit have essentially had to be made on that PS3 release.
God Eater 2: Rage Burst was released for Vita, PS4 and is now out for PC. Thus, initial development costs will have been recouped on the console releases which "sold 234,180 physical copies on Vita and 37,824 on PS4 within its debut week" and more after that first week. They undoubtedly became profitable at some point in their console release's lifetimes. The PC version therefore only has to recoup development of the port before it also becomes profitable, and the developer/publisher now doesn't have to worry about a life-span on its title (which, if nothing else, is the life-span of the PS4 and Vita). As long as it becomes profitable at some point in its PC release, it will forever be a release that provides profit to the dev/pub, no matter how small.
This, btw, is why exclusive titles on any console from third-parties are an inherently stupid idea - willfully limiting the audience of your game not just in the immediate future, but forever-more. The market for Demon's Souls (as an example) at this stage will never increase, it will always decrease. Even with purchases of PS3's now, there are so many second-hand copies of the title, From are probably making little-to-no income, and, just like Cuboid, all its profit has to come from the PS3. If it were a PC title, at every release of a Dark Souls game, Demon's Souls sales would have an uplift; at every event-sale there would be an uplift; as well as possibilities deriving from dailies and of course the Discovery-Queue.