Finished
Trails in the Sky SC
(This will be about FC and SC as a whole)
+66 hours FC
What an amazing, great game. Estelles and Joshuas story in Liberl has come to a conclusion. It doesn't look like it's
the conclusion, but it's one.
And what a great story it was. I know that some people like to say that the game is boring and slow until the end of FC, where things start to 'get real', but I vehemently disagree.
Personally I loved how the story was structured, continuously building up and foreshadowing things to come, while letting you get to know the well-written characters and world.
Yeah, you don't start out as
the awesome chosen one that has to
save the world from the evilish evil the minute you start the game. You start as a Junior Bracer (which is probably best described as a mix of adventurer and police) and your tasks are equally small in scale. You follow Estelle and Joshua as they grow and rise through the ranks, and get into more and more turmoil. Everything you experience along this journey, even if it might seem small and unimportant, has its purpose and comes together in an amazing conclusion.
And it truly feels like a 'world'. It has its history, its technology, its economy, its inhabitants, and it truly feels like things constantly move and change even without your direct actions.
I think the great writing of the world and characters has been mentioned a lot already, so I'm not going to get too deep into that. But something I really, really enjoyed, which I haven't seen mentioned all that often is how well it intertwines its 'game-systems' with said world.
It's most obvious in how it handles its 'magic', or Artes and Orbments in its case. Everyone has access to the same Artes as everyone else - depending on how you set it up. The Orbments are a technology that not only you have, but rather every Bracer uses. And since the Orbment technology is also still evolving, some upgrades throughout the games feel completely natural, since they not only effect you as the player, but everyone else as well and even has effects on the entire world.
Something much smaller, but something I probably like even more, is how monsters don't drop gold. Instead they drop Sepith, a type of mineral crystal that naturally forms inside monsters and also exists in the earth and such. You only get Gold by completing Bracer missions - or by exchangign Sepith for it in any shop.
There are really only a couple things I didn't like as much:
- The collectible books and hidden sidequests. Sometimes the time-windows are so small and obscure that you're inevitably going to miss some without a guide, even if you think you're as careful as possible.
- While combat is generally fun and thankfully priorizes preparation and tactics instead of grinding, at times it's a tad too slow... and sometimes it can feel annoying when all you want is to know how the next part of the story will unfold.
But, yeah, as a whole it's an absolutely fantastic experience.
And Olivier is the bestest.
I hope I managed to form this into something coherent to read, lol.