Space can be a lonely place, and perhaps it’s best when it’s presented that way. What if you find yourself stranded on a ship alone with no way to reach for help, and the only way to surmount the obstacles of this supposed derelict station, is throughs it’s primary A.I. named “Kaizen” (Or the Japanese word for “Improvement”
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Upon landing aboard the aforementioned derelict ship called “The Nautilus”, You find yourself connecting with a panel, where Kaizen alerts you to his intentions to prevent humanity from utilizing the Singularity Drive- a gravity based engine invented for the purpose of propelling humanity deeper into space. Even worse, he refuses to help you with your current stranding situation until you’ve destroyed the Drive.
The story in Event [0] comes at you slow, and is primarily delivered through Kaizen, and the log files the computer panels contain. It has touches of compelling concepts, but ultimately falls to its limits and lacks engagement. What’s decent about the Nautilus is that it does more to deliver the story than what little engagement Event [0] has. But the systemic method of progression through the game feels like it’s working against you to enjoy what it has to offer.
GAMEPLAY
Event [0]’s Gameplay puts strict focus on your interactions with Kaizen as its primary method of traversal in the game. You’ll find yourself chatting with this computer a lot, which is an interesting concept…… on paper….. There can be some really interesting conversations being had with Kaizen, but they most of the time feel very one way. You’ll begin to feel that instead of progressing through it’s conversations and puzzles with some sort of strategy, it becomes more about trial and error. For the personality that Kaizen can sometimes convey, its a waste to know that your responses dont carry any impact to the conversation, and rather, Kaizen most often just says whatever is supposed to come next in his dialogue, no matter what you type in. But in some situations, conversation with Kaizen is pretty neat. I remember having to convince Kaizen that it’s ok if I go for a space walk to progress the story. This exchange lasted for minutes before he finally let me out. Sadly, the trial and error of it presented little context to what I actually should say to convince him. It all feels really unnatural.
Progressing through the game also includes movement through the Nautilus trying to find clues, and the next point of interest that will suggest the next step in moving forward. When this works, it actually feels rewarding to progress. But when it doesn’t, it becomes frustrating, and the pace comes to a deflating halt. It’s worst feature comes from it’s hacking puzzles, that provide little-to-no guidance of what it requires to solve. Most of these puzzle demand tedious trial and error to complete before the game will allow to move on. You may even find yourself mashing buttons on your keyboard hoping to accidently clue in on a way to a solution. I even ran into a bug that broke on of these puzzles, making me think that I was actually doing it wrong, when resetting the game was the only way to fix it.
All together, the gameplay concept is compelling, but not fully realized. When progress is moving, Event [0] is moderately entertaining, but otherwise, it is a pace-stopping, frustration that asks you think outside of a box that doesn’t really exist.
DESIGN
On the design front, Event [0] does a good job of conveying atmosphere where it matters. Space walking is pretty immersive, and the sound does well to make you feel present in its setting. Admittedly, I had to drop the game to medium settings for graphics that didn’t seem too demanding, and on a technical level, it’s been awhile since I’ve seen a game require this much time to load, for such a basic type of title. On average, it took the game anywhere between 4-5 minutes to load into play.
CONCLUSION
Event [0] is an interesting concept, but doesn’t try to build on the potential it has. With Kaizen being sold as the game’s primary feature, I was left feeling underwhelmed at its delivery. The Nautilus is the only redeeming factor here, but with the game seemingly working against you in almost everything but the right way, you may just find it hard to find anything memorable here.