Yo, Quake Champions is pretty good.
Absolutely awful at it though!
It's real good. I haven't clicked with any of the characters yet but it's just real fun to play.
Yo, Quake Champions is pretty good.
Absolutely awful at it though!
But that's just it: people keep telling me the Beta was so scaled down and not a clear representation and missing X and Y...but I had an absolute blast with it. If that was a restrained portion of the real thing, then the real thing is going to consume me.
I don't usually put too much time in betas, mainly because all of my progress will be wiped anyway so it'll be wasted time if I play one too much. Other than that, I also don't want to get fatigued with the gameplay too fast. For me, beta is usually to check out all the modes and feel the gameplay, as well as testing how it performs on my PC. After a round or two of each mode, I'm usually done.
Obviously it's like Saint's Row, only without dick jokes and with more focus on agents.
Every agent have different abilities and specialties, you need balance your team unless you want to stuck, for example, at enemy with shield without agent who have shieldbreaking skills. Surprisingly, this mechanics actually works, and agents not only have different skills, but also plays differently and have personal backstories and missions.
You can get any car from the street, but it's better to just call agency vehicle with built-in nitro and jump in. There is different types of vehicles, in order to unlock them you need to find blueprints that hidden in city.
Encounters with main villain forces plays mostly like SR4, it's important to always move around and quickly switch between characters. But i must admit that shooting parts are kinda repetitive, but maybe it depends on difficulty level, you can change it in HQ before teleporting on mission. Higher difficulty - higher rewards.
So, inconsistent performance aside, i kinda like it. It's definitely not worth 60$, but everyone who enjoyed last Saint's Row games should get it on deep sale. Considering how badly this game bombed i guess it would happen really soon anyway.
Skullgirls hit 1mill on steam
Well deserved.Skullgirls hit 1mill on steam
Lol I'm stuck at the same place. Stupid bottles. I'm gonna start over and do a Let's Play, and finally complete Life Is Strange.I can't find those damn bottles
don't worry they manage to top that terrible section in episode 5
But old enough to bed. ( ͡° ͜ʖ ͡°)
Skullgirls hit 1mill on steam
I'd really like to play Hollow Knight this year, but I'm really not sure if I have the time...
Ys Seven
Ys VIII
Tokyo Xanadu
Zwei II
will probably consume all my time.
I'm very completionistIt's not all that time consuming compared to some games. Depends on how completionist you want to get and how reluctant you are to use a guide for certain things.
Correct, I've completed it in 50 hours at 90%I'm very completionist
From what I know the game seems to be in the 40-50 hour range.
I'm very completionist
From what I know the game seems to be in the 40-50 hour range.
No soubt to add in denuvo for steam ver :v
So far, the games which I have preferred this year, in no particular order, are:
If you have an opportunity to play these, and if you like the genre they belong to, these game should be worth your time.
- Fidel Dungeon Rescue
- Herald: An Interactive Period Drama - Book I & II
- Hollow Knight
- RiME
- Snake Pass
There are other games which might make it on the list, but I have to spend more time playing to be sure.
Agents of Mayhem is a game I'd probably like if I picked it up at $20
FWIW, I "completed" it with 65% in 18 hours, no guides.It's not all that time consuming compared to some games. Depends on how completionist you want to get and how reluctant you are to use a guide for certain things.
FWIW, I "completed" it with 65% in 18 hours, no guides.
Also, Hollow Knight is fantastic. Easily in my top 3 this year.
Agents of Mayhem is a game I'd probably like if I picked it up at $20
Why he should be, he's not Dino CrisisYou're supposed to be dead
You're supposed to be dead
Hm, I'll see if I can squeeze it in somewhere. I would be lying if I said I didn't want to play it and it really isn't that expensive.FWIW, I "completed" it with 65% in 18 hours, no guides.
Also, Hollow Knight is fantastic. Easily in my top 3 this year.
FWIW, I "completed" it with 65% in 18 hours, no guides.
Also, Hollow Knight is fantastic. Easily in my top 3 this year.
It's probably Memory leakage or something like that. I distinctly remember the crashes getting less once I did that thing that made it use 4 GB RAM.If you don't mind me asking, is there any way to try to identify WHY Deadly Premonition crashes at specific points in the game?
Oooh inter sting will look that upIt's probably Memory leakage or something like that. I distinctly remember the crashes getting less once I did that thing that made it use 4 GB RAM.
If you don't mind me asking, is there any way to try to identify WHY Deadly Premonition crashes at specific points in the game?
https://steamcommunity.com/app/247660/discussions/0/666824801104181532/Oooh inter sting will look that up
is Rise of the Tomb Raider worth $12?
I've heard it's a graphical powerhouse - is it pretty well optimized too?
I can't remember now if it was notes for fan patches for Saints Row 2 or Deadly Premonition, but one of them had an utterly baffled line about how the game just seemed to crash more often due to computer uptime therefore the fix was to restart your computer frequently while playing.
https://steamcommunity.com/app/247660/discussions/0/666824801104181532/
Point 9.
Although it may or may not change anything for you, Deadly Premonition works (or doesn't work) in mysterious ways.
I actually had time to play Hollow Knight this weekend!You're supposed to be dead
Well yes, step through it with an assembly-level debugger and comprehend the whole codebaseIf you don't mind me asking, is there any way to try to identify WHY Deadly Premonition crashes at specific points in the game?
is Rise of the Tomb Raider worth $12?
I've heard it's a graphical powerhouse - is it pretty well optimized too?
If you enjoy flinging arrows unto people's faces, def. get it.
is Rise of the Tomb Raider worth $12?
I've heard it's a graphical powerhouse - is it pretty well optimized too?
I actually had time to play Hollow Knight this weekend!
Well yes, step through it with an assembly-level debugger and comprehend the whole codebase
Now realistically, I tried for a while and gave up. It's one of the most arcane games I've investigated, tech-wise. I'd love to see the source at some point.
It's not even worth 12p. It would be the worst AAA game I've ever played, if it wasn't for TR2013 existing. Thankfully the remake of TR2 is coming along excellently.
On a fairer note, if you want to fling arrows into people's faces, then it's adequate. Unless you have access to Horizon: Zero Dawn that is.
https://blog.rthand.com/post/2009/09/13/Investigating-Windows-BSOD-cause-for-dummies.aspxAnyone here know how to troubleshoot bsod issues? I've been having daily irql_not_less_or_equal crashes on my new pc build.
Ghastly keyboard and mouse performance
The kiosk for FFXV: Windows Edition had a convenient keyboard and mouse control guide next to its keyboard, which contained a combination of sensible and WTF-worthy key assignments. (Weirdest of them all was the studio's choice to assign the "sprint" button to the tab key, while leaving the more common PC-sprint key of left-shift entirely unmapped.)
Bigger problems arose when I got into battle and realized none of these mapped keys let me pull off the game's important warp-strike attack. FFXV's main hero Noctis must warp-strike in order to either attack enemies on the other side of a skirmish or latch onto a high-up hanging point for the sake of safety and recovery. I died repeatedly in the two battles got into as a result.
Performance shy of 30 frames a second
The demo's sub-4K resolution didn't help FFXV: Windows Edition. My demo ran at a refresh rate well below 30 frames per second. This was particularly insane to me, because I'd played an in-development version of FFXV all the way back in 2015 running on a PC. That one locked into a 30 FPS rate on a regular basis, even in its unfinished, wonky state.
But FFXV: Windows Edition couldn't get there. Cut scenes, open-air outdoor runs, drives along a highway, and even moments perusing shops and other interior areas all chugged in that regular, "needs more power" way, as opposed to the kinds of breaks, stutters, or pauses that I commonly see while giving preview builds of games the benefit of the doubt.
The PC I tested this demo on included a placard that read something like "Final Fantasy XV, powered by Alienware." If I were on the Alienware PR team, I'd demand a retraction, a cookie bouquet, or something.