This is another GREAT one:
"Way back when I was a wee baby, there was a saying amongst the other babies in the village: "euugghhhffffppth." It was commonly said to reassure each other that when you least expect it, the prey can easily become the predator, and the predator can become cat meat, thus is the pivotal theme of Bad Rats, one of the most influential games I've had the pleasure of experiencing.
No game has captured the ever-shifting dichotomy of the predator/prey relationship quite like Bad Rats. This game takes the classic 'cat and mouse' trope and flips it on its head by putting you in control of a band of rebellious rats fed up with their place in the food chain.
The physics are very realistic, almost to a fault, but serve a thematic purpose in their variability, which is that radical movements don't always go as planned, and in a 'david and goliath' situation like the one in Bad Rats, even the forces of the universe are working against you. Plus, the rats look like real rats, at least the ones from my childhood, and the marriage of realistic visuals and complex physics really help to immerse you in the game's universe.
Bad Rats is an undeniable triumph in interactive narrative, and even overcomes the classic story-game pitfall by also being fun to play. You'll laugh, you'll cry, you'll discover things about yourself, and with its bargain price you have no excuse not to play this gem."
EDIT: BEATEN.