The problem with Max Payne 3 is less the story and more that unskippable cutscenes consist of about 40-50% of the playtime. I assume you can work out why people have a problem with that. I'll let Derrick list all the ways why Hitman Absolution has nothing to do with the previous Hitman games other than that the main character is Agent 47, but needless to say you're wrong on that front, too.
So I point out how the story of MP1/2 is overrated and your response is unrelated opinion that MP3 has too much story sections? And that makes my point wrong how?
Also, your being hyperbolic about the ratio of cutscenes to gameplay. A lot of the unbearable cutscenes (that RUINED THE GAME) are 2-7 second clips that show the arrival of new enemies to shoot or explain how Max is in the next section/ set up a new area/reason for the player to begin shooting more enemies.
Yeah and some people (a small vocal minority) got motion sick from the camera in K&L2. What's your point? I have a cousin who can't ride in a car going faster than 45 mpg or he starts puking. I liked the visual effect in MP3. It's is a rip on the stylings of Man on Fire. MP1/2 are a rip on cheesy student final Film Noirs. That thread is just the vocal minority bitching that a game going for a unique aesthetic manages to aggravate their rare disability/artistic predilections. If you have a disability or preferences opposed to what is given, life is harder. Tough shit. Personally, I loathed the story cutscenes in MP2, MP3 is infinitly better. My cousin moved to New York so he could live without cars. They'll live though it.
Again, I haven't played the majority of Absolution. But oh no, it moves away from the well thought out and written cannon that has always been the backbone of the Hitman series. Really, everyone always talks about how genre defying the overarching story lines Hitman is known for. And forget about the realism, I mean The Agency? Don't tell me that isn't just a wink and a nod to the CIA.
The story line in Hitman, what little there is, has only existed to provide interesting/oddball targets, and move 47 from one location to the next with a sense of continuity.
The story might not have been amazing in the first two, but at least they were consistent with themselves and its themes and the games are packed with personality, with actually likable characters, and small bits of the surrealism and humor. The writing is pretty ridiculously overwrought, but that's part of its charm.
Max actually had a story arc through the first two games. He blindly wanted revenge for his family in the first one, falls in love in the second game and by the end he managed to make peace with his family's death.
Max Payne 3 actually features Dan Houser oscar-worthy stuff like "San Paolo is like Bagdad with G-Strings".
So yeah, MP2 was Hamlet compared to MP3.
Max Payne 2's bread and butter was referencing the story/locals of Max Payne 1. The only thing it did originally was completely exhaust the remnants of mythos of the previous game, making any further retreads unnecessary. Also there was a generic noir love story that unsurprisingly did not end with rainbows and happily ever after for the two jaded characters; mind-blowing outcome. MP3 decently bridged the gap between the games with the Flashback sequences.
MP writing was always appalling. At least with Houser, it wasn't brilliant but, at least it rates better than a student film.
I'll have to pass on that. I've spent too much time and energy in the last 6 months detailing why that game was going to suck and why it did suck. It's come and gone, flopped in sales and reviews so I'm moving on. Mission accomplished.
Exactly, that's why every time it comes up, you don't fail to post how Absolution is terrible and BM is a better game in every way.