It's also true. Harping about how GREAT AND WONDERFUL BM is and how its THE LAST GOOD Hitman(tm) is disingenuous and quite sad. Giant open world maps for each section are not a prerequisite to success. BM's maps were full of empty/generic badly designed portions. Anyway, unnecessarily large areas are not efficient, especially if you want any kind of meaningful story.And the story of BM was marginally more coherent and memorable than the story in Deus Ex. The beginning of Absolution seems to be better thought out. And no, just because the game takes away the ability to kill all targets for story purposes, does not make it bad*.
*I only heard about this. I haven't played that far into Absolution yet so I can't comment on the totality of the release.
Nice bit of satire there, I laughed.
To be serious here: Max Payne 3 is Unskippable Cutscenes: The Game and Hitman Absolution is actually a Splinter Cell game, and not a particularly good one at that (although better than Conviction. Which on reflection is really not saying much). If you have to decide between the two, the correct answer is "neither".
Max Payne 1 never had a good story line. And I LIKED the game. Max Payne 2 is WAY overrated. It's the same melodrama shit from Max, after he's killed those responsible for his Wife/kids death, for no reason. That combined with a plot wherein, the writers looked around at established side characters and then said, 'Fuck it, make them the villains this time. Also, Max is single so lets have a love interest."
Try Ritalin*. The cut scenes were an improvement over the comic slides, which were okay in 1 but overplayed in 2.
I haven't even approached the end of Absolution...so yeah.
*Edit: okay, a lot of the later cutscenes should have been gameplay instead.