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Steve Ballmer & Robbie Bach on XBOX 360 backwards compatibility

Poona

Member
Full interview here on XBOX 360:

http://www.engadget.com/entry/1234000597043723/

But here's the excerpt on backwards compatibility:

Regarding backwards compatibility, it seems like that’s going to be on a kind of a selective basis from what we gather—is that correct?

We are working very hard to get compatibility. Of course the prioritization in our technical work is in the leading selling games from the first generation, just like the PS2 didn’t run all PS1 games, it is unlikely we’ll ever be able to say the 360 will run all Xbox 1 games. I think there are some games if we get them to run that means many, many other games will run, and I think rather than give some statement that is either too conservative (because the engineers can do better), or a bold statement we can’t live up to, we thought we’d make our strategy clear that as we get further down the road and as our engineers do more work, the execution will speak for itself.

And there’s also the possibility of patching over Live to allow for more games down the road—is that something that’s being looked at?

Robbie Bach, Chief Xbox Officer: Sure, there’s a number of different ways you can distribute the capability. The thing you have to recognize is we got to a point at E3 that we said look, there’s so much speculation about this even though the work is ongoing, we should just deal with it and get people focused on the right thing rather than on the wrong thing. We wanted people knowing we’re doing the work, but you don’t want to say we’re going to do every single game, because we don’t know that to be a fact today.

Ballmer: We’ve actually dealt with this issue more than any other company in the world (with every Windows release). The truth of the matter is we run a high percentage of apps, and every Windows release we hear about the apps that don’t run. But because there are fewer console releases than there are Windows releases, it’s even more of a front and center question. But I think we have a pretty good sense of how to do this. Live gives us another asset to go after this, of course—we have a strong Live base, but it’s still only a few million people at this stage, it’s not all of our installed base, so we can’t count on it as the only mechanism to try to get the strongest backward compatibility possible.

Will backwards compatibility be determined on sales if you proceed with the plan as you have? Will it just be the best-selling platinum hits?

I’d say it a little differently. I’d say what we will do is pick a set of titles and do all the technical work to get those to work. The truth is when you do some of those titles, you do get dozens to hundreds of other titles because you take any game that pushes the system and exercises it. If you can make backward compatibility happen for it, you’d handle any game that has a subset of what it does. So it’s wrong to say it’s about individual games, it’s right to say we’re going to prioritize the general purpose technologies based upon that which is in that league of games.

Bach: The other thing you can say is you can assume Halo and Halo 2 are fairly close to the top of the list… [laughter] for both the reasons Steve states. Because they’re top selling games and they’re some of the most technically complicated games…

Ballmer: ...so if you get those two, you’ll get a lot of other stuff.
 
Of course the prioritization in our technical work is in the leading selling games from the first generation, just like the PS2 didn’t run all PS1 games, it is unlikely we’ll ever be able to say the 360 will run all Xbox 1 games.

Um, it ran all of them save for like a few small obscure titles or something...

Just like the PS1, I'm sure there are some Xbox 1 games we can live without.
 
Regarding backwards compatibility, it seems like that’s going to be on a kind of a selective basis from what we gather—is that correct?

We are working very hard to get compatibility. Of course the prioritization in our technical work is in the leading selling games from the first generation, just like the PS2 didn’t run all PS1 games, it is unlikely we’ll ever be able to say the 360 will run all Xbox 1 games. I think there are some games if we get them to run that means many, many other games will run, and I think rather than give some statement that is either too conservative (because the engineers can do better), or a bold statement we can’t live up to, we thought we’d make our strategy clear that as we get further down the road and as our engineers do more work, the execution will speak for itself.

No, friend, it's quite a bit fuckin' different from the PS2-PSX situation.

demi knows
 
just like the PS2 didn’t run all PS1 games

You mean like 10 titles out of 1500+? Oh no!!

**some of those 10 titles actually work and it's just an issue with certain features that do have work arounds (i.e. FFV save screen)
 
demi said:
Um, it ran all of them save for like a few...

Just like the PS1, I'm sure there are some Xbox 1 games we can live without.
It'll likely be the same scenario, but games that did not use the DirectX layer on Xbox will likely not work, and therefore not be playable

It just so happens that those few incompatibilities are actually of note. The Team Ninja games, among them.
 
I thought MS were pretty good at backwards compatibility with the Windows Operating Systems. Why are they stumbling now?
 
Jonnyram said:
I thought MS were pretty good at backwards compatibility with the Windows Operating Systems. Why are they stumbling now?
There is a very big difference between backwards compatibility with was is just an older version of the same operating system (3.1 -> 95 -> 98 -> Me, with NT3.51 -> XP at the same time) and providing BC for something completely different hardware-wise.
Between 3.1 and XP, you still have quite the same architecture. That's definitely not the case with Xbox -> X360. The software layer may be close, but not the hardware.
 
Jonnyram said:
I thought MS were pretty good at backwards compatibility with the Windows Operating Systems. Why are they stumbling now?

I guess Intel <> PPC with 3 core thingys.

I thought the point of Xbox making people use DirectX was so future hardware generations could easily handle it. :/
 
It's cause of the whole nvidia vs ati thing.

Microsoft is being cheap by not licensing what they need to license from nvidia.
 
The Abominable Snowman said:
It'll likely be the same scenario, but games that did not use the DirectX layer on Xbox will likely not work, and therefore not be playable

It just so happens that those few incompatibilities are actually of note. The Team Ninja games, among them.


So Team Ninja coded to the metal and avoided the DirectX layer?

That said, they have a good working relationship so I'd say that Team Ninja would give them any information that they require to get those games working.
 
That said, they have a good working relationship so I'd say that Team Ninja would give them any information that they require to get those games working.
Yeah, but when they bipassed the DirectX layer it makes the proprietary nVidia graphics and sound chip stuff even more important, which MS would need to license from nVidia.
 
Does anyone think that MS simply did not anticipate such a strong response towards BC. And in that case, were they idiots for feeling this way? I say yes.
 
the whole backwards compatability thing with the x360 all sounds premature. they didn't mention it once at all until monday's conference, which seemed like it was a response to the ps3 annoucement and demand from gamers. like someone just forced their hand and now they gotta deal with it

it really seemed like they thought they could get away with it...revolution doing BC with their entire console family, and PS3 allowing PS1 and PS2 games being played...then X360 with crippled BC. it just doesnt sound too good
 
They announced it latter once they learned that PlayStation 3 was going to be backward compatible... I'm sure they didn't expect it to be backward compatible with PSX games again!

EDIT: Damn, a couple of seconds too late...
 
Tabris said:
You mean like 10 titles out of 1500+? Oh no!!

**some of those 10 titles actually work and it's just an issue with certain features that do have work arounds (i.e. FFV save screen)

Not to mention memory cards and peripherals. So much for backwards compatiability! :lol
 
Well I've gotta give them credit for trying...it's gotta be a bitch trying to get games running on totally different architecture, by totally different suppliers. The biggest mistake MS did was to not own the component of the first Xbox, if they did, they could have easily included the hardware in the new system (like what Sony will do). Live and learn I guess.

One thing they'd better do is make sure that X360 plays Halo 2 out of the box. Not down the line, but right at launch. That should be priority number one when it comes to BC for them.
 
I'd say this sounds pretty decent all in all. Even if the BC is not to the level of PS3, some BC is better than nothing. I'm sure Halo 1, 2 will be in there, as well as Ninja Gaiden (even if it's difficult, it's a popular game), and some of the most popular live titles. How many other games this gets to work is up in the air, but I can't fault MS for being honest about their expectations.
 
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