yurinka
Member
Imagine that considering this month starts the Street Fighter's 30th anniversary and being happy with Ultra SF2 relative success, Capcom decides to release another title similar to USF2. But in this case about SFA series.
Considering this, how would you bring SFA back?
I'd make this:
Street Fighter Alpha 4 (PS3, XBO, Switch, PC)
Considering the relatively low performance on USF2 and SFV sales, they'd have a small budget.
So considering the company's rehashing tradition they'd basically rehash everything from previous games but mixing it in a new game instead of making another compilation with separated, emulated titles (as they already did with SFA) they'd use a new numbered game title instead, in order to make it also more appealing.
Considering this, how would you bring SFA back?
I'd make this:
Street Fighter Alpha 4 (PS3, XBO, Switch, PC)
- All stages from SFA, SFA2 Gold, SFA3 MAX
- All game modes from SFA 3 (Dreamcast version)
- Hyper Street Fighter Alpha stuff unlocked at the start (selectable character gameplay versions of all SFA games, extra options with more features, OST from SFA games + SFII + Super Gem Fighter + Final Fight)
- All characters from SFA 3 MAX (so Maki, Ingrid, Eagle, Kyosuke & Yun are in) + Ruby Heart + Decapre + Amingo + Q + Oro + Dudley (too young characters or linked plot wise o Gill's organization SFA3 would be out)
- Unlockable gallery with all official (so no-Udon) artwork from SFA games, both Japanese and English (SFA Anthology featured only USA or JP flyers depending on the region of the game)
- New endings for all characters in arcade mode, plot set betweet SFA3 and SFII. Once you complete it for a character, unlocks selectable SFA, SFA2/SFA2G, SFA3 endings for this character if available
- Casual, Ranked, up to 8P Private lobby online matches
- CFN and Replay systems
- PS4 & PC crossplay (due to deal with Sony plus existing SFV work)
- Color edit mode
- Achievements, with visible progress in-game for Switch version
- Challenges like the weekly ones from SFV or the ones from SF3 3rd Strike Online Edition
Considering the relatively low performance on USF2 and SFV sales, they'd have a small budget.
So considering the company's rehashing tradition they'd basically rehash everything from previous games but mixing it in a new game instead of making another compilation with separated, emulated titles (as they already did with SFA) they'd use a new numbered game title instead, in order to make it also more appealing.