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Street Fighter III: 3rd Strike Online Edition |OT| Let's fight like gentlemen!

El Sloth

Banned
SolarPowered said:
Sounds like a good idea as long as a link is provided whenever we play.
Alright, here it is: https://02.chat.mibbit.com/?channel=#gaf3s&server=irc.globalgamers.net

It'll be pretty dead at first, but hopefully it'll fill up later as people start getting off work and hop online for some games.

Kaijima said:
I thought some fighting game players didn't want start to be able to unpause the game once it was paused for whatever reason, at least not without other buttons held too (Skulgirls thread).
What? No, in the Skullgirls thread we were talking about having to hold down the start button for a couple of seconds to pause the game mid-match in a tournament setting to prevent accidental pauses. A feature that, I think, will be available in the game's tournament mode. What you're talking about sounds silly, ha ha.
g35twinturbo said:
no matter how good GGPO is, people have shitty connections PERIOD.
I'm willing to bet majority of people who own a console exclusively and have no experience with a computer, blind setup their router.
Speaking of which, anyone mind posting a vid that shows how to set up your router correctly(for online games)? My brother already has ours setup, but it'll something handy to have for the future.
 

Brobzoid

how do I slip unnoticed out of a gloryhole booth?
CozMick said:
I feel like a very little fish in a big pond :'(

I only ever seem to fight against Americans and Japanese players, where's the EU love?
Yurop representin! (norway)

SF4 gaf had a lot of swedes and brits as well so there should be some people around, unless they only play baby easy SF4 and not manly man SF3 >:c
 

Lyonaz

Member
Got my first taunt finish with Sean vs Hugo in ranked.

IT FELT GOOD. : P

I still pretty much suck, but enjoying the game nonetheless.
 
Why do I keep getting Super when attempting a simple c.Strong xx srk? I'm trying to slow my inputs and be as precise as possible still cant get it. Do I need to go back to neutral after the c.strong? I swear I'm ending in df so I don't even know how I'm getting a super. What if I did the c.strong with db...
Gonna try some shit out when I get home I guess.
 

LakeEarth

Member
OmnipotentO said:
Why do I keep getting Super when attempting a simple c.Strong xx srk? I'm trying to slow my inputs and be as precise as possible still cant get it. Do I need to go back to neutral after the c.strong? I swear I'm ending in df so I don't even know how I'm getting a super. What if I did the c.strong with db...
Gonna try some shit out when I get home I guess.
You absolutely have to go to neutral. Shortcuts are getting you.

Technical explanation:
To get a super in 3rd Strike, you don't have to get the second "forward" in the 2xqcf. In contrast, SF4 had it so that the first "forward" wasn't necessary.

3rd Strike: d, df, f, d, df
SF4 : d, df, d, df, f

So when you go from crouching to forward, it's seeing that as the first qcf. The difference in shortcuts is why in SF4 you could get EX DP instead of ultra (cause you didn't get that second forward).
 

GrayFoxPL

Member
OmnipotentO said:
Why do I keep getting Super when attempting a simple c.Strong xx srk? I'm trying to slow my inputs and be as precise as possible still cant get it. Do I need to go back to neutral after the c.strong? I swear I'm ending in df so I don't even know how I'm getting a super. What if I did the c.strong with db...
Gonna try some shit out when I get home I guess.

I always buffer normals into srk motions.

Like f,d,df - when you hit d you do strong then df+punch for srk.
 

StuBurns

Banned
I only played like an hour today, and I've not touched the game for quite a few years, still so incredible. I suck ass, couldn't even finish the single player with Ibuki who I played the most in the DC days, but it still looks awesome (playing with no upscaling effect, cab, scan lines on), still feels better than any fighter I've played.

I bought SF2HD, so excited for it, and pretty much never played it, I wish they'd have given it this treatment instead. When this was announced I was disappointed it wasn't getting the full redraw treatment oddly. This was certainly the right way to go.
 

RaidenZR

Member
Kadey said:
My personal fixes.

Custom soundtrack.
Connection Indicator bars like SFIV.
Not having main button for skipping. People accidentally pressing it all the time and having to move to the back of the line.
Custom borders. Option to get rid of all that stupid EXP stuff.

Forget custom, just let me see the game the way it is when you're spectating versus matches. The EXP meters being forced on the 4:3 presentation is beyond ridiculous.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
Problem with patches is pricing. Microsoft lets you release the first patch for free, but they charge the company for any subsequent patches.

At some point Capcom isnt going to want to spend more money on the game, so lets hope they do more than just fix one or two things with one patch.
 

Kai Dracon

Writing a dinosaur space opera symphony
Urban Scholar said:
how do you change music?

Select an unlocked music track and hit A to go into the music player. From there the X button sets it as the menu music and the Y button makes it "Global" i.e. it plays as the stage music in all game modes.
 

AwShucks

Member
It's like they didn't think of what to do with clients when there were no available hosts. They could have very easily done something to set it up so "clients" could become "hosts" if searching for a match took too long and the player wouldn't have been the wiser.
 

Arcblade

Banned
jling84 said:
So I guess "Blue Shadows" (I don't even know what this is in reference to) Nick Rox was right saying that the 360 version felt laggy as well.

Blue Shadows:

Once upon a time, at an incarnation of GameFan, far far away, Nick Rox reviewed SFA for the Saturn.

He asserted that the Super Art shadows were blue, whereas in the arcade, they were purple, and bashed it for not being arcade perfect.

(The shadows in the release version for the Saturn were in fact purple)
 
Kaijima said:
Select an unlocked music track and hit A to go into the music player. From there the X button sets it as the menu music and the Y button makes it "Global" i.e. it plays as the stage music in all game modes.

thanks ♪
 

Jomjom

Banned
Arcblade said:
Blue Shadows:

Once upon a time, at an incarnation of GameFan, far far away, Nick Rox reviewed SFA for the Saturn.

He asserted that the Super Art shadows were blue, whereas in the arcade, they were purple, and bashed it for not being arcade perfect.

(The shadows in the release version for the Saturn were in fact purple)

Ah I see thanks for the summary. Wonder if fubarduck will now admit that he was wrong? Placebo effect perhaps?
 

GrayFoxPL

Member
vocab said:
Looks like Fubarduck was wrong. I don't doubt the guys creditability because he's played 3S for so long, but him not noticing anything wrong at the EVO exhibition was his first mistake.

It's good to know they are equal.

Bu bu bu but he did evo moment 37 on his 3rd try on 360 and on 30th on PS3. Clearly he couldn't be wrong?
Lol.
 
GrayFoxPL said:
Bu bu bu but he did evo moment 37 on his 3rd try on 360 and on 30th on PS3. Clearly he couldn't be wrong?
Lol.
I thought the same, but who really knows if been practicing parries til now? For all we know the Ps3 version was the practice and he was able to do the 360 version in a few tries because of the practice. But of course, there may be other factors as well.

haha beaten
 

GeoNeo

I disagree.
jling84 said:
So I guess "Blue Shadows" (I don't even know what this is in reference to) Nick Rox was right saying that the 360 version felt laggy as well.

Umm..no this test now needs to be done with the arcade board.

However, according to the 3rd Strike frame data I have Ryu's s.JAB indeed does have 4 frames of start up animation...which funny enough is exactly what this tests ended up with.

Nick Rox is probably just playing on a laggy HDTV while these tests are done using a CRT monitor (one of the best made Sony GDM-FW900), so the tester has taken out the possibility of input lag due the display. :)
 

GeoNeo

I disagree.
Also, before people start going in on Fubarduck. Here is what Boss has to say:

http://3rddiary.blog104.fc2.com/

(Translation by Aku from SRK)

It's been a while, this is Boss.

Who would've thought that this old broken-down CRT TV would come in handy..so with that I'm using this CRT TV. I'm playing on a PS2 HRAP with a converter. This could be the cause of the lag, but I also feel a little lag offline. I can also play online where I won't feel lag any worse than offline, depending on my opponent's connection.

Explaining some of the small lag:
- The Twins' dive kicks become jumping Roundhouse
- Moves don't come out immediately
- Strict link combos(like Yun's MP->LK->Dash Punch) are hard to connect
- Hitconfirms are harder
- Karathrows are harder

Basically that. As a whole, if I try to do moves with the arcade timing it'll be too fast to the point where nothing comes out.
(It took me 30 tries to do Makoto's j.HK->MP->LK->SA1 in one of her trials)

In my case, this might end up hindering my play if I end up getting used to the lag on OE(which is 1 to 2 frames compared to the arcade).

Well, I should say that this is just my stance on this, and there are also opinions from players that can play on these TVs with their PS3s no problem, so if that's what they want then who's to say they can't enjoy this game like I do at the arcade?

I played about 40 to 50 ranked matches, and naturally everybody played like they just started. There were two players that I thought "Ooh, you know how to play?", but turns out they were actually Umezono and Manma. There were only two times where I thought I'd lose, and they were against Elena players in the Red...an awakened Talbain.

I mentioned this on Twitter, but for all of you playing Ryu, switch to Ken instead. His SRK is better, not to mention Ken doesn't have two frames of rigidness in his crouch either.

I haven't played Player Matches much so I don't know how to enjoy it.

It's sad to see users split between differing consoles, but if I had to choose, I'm playing on the 360.

Fellow 360 users:
Kokujin, Umezono, MOV, Haitani, Vanao, Manma

I've been playing this for a day and already I can think of some improvements for this game:

- Some type of notification sound whenever I get a challenge on Ranked Matches
I generally don't connect with players, so I just check my cell phone or PC, but if I end up connecting to a player I wouldn't know about it because of no sound indicating this.

- Addressing "What's the state of his connection?"
You're able to see the opponent's status only after choosing to play him, while being uncancellable. Most of my matches I've ended up playing extremely laggy red matches.
(actually, tell me if this is true or not. If it isn't then I probably translated this wrong)

- Regarding the order of the rankings
Even if I beat a Rank1 or Rank5 opponent, the points I receive seem the same.
If I just play someone someone who totally outranks me, it feels like I can get to 1st just from facing him.
Wouldn't it be better if we were only able to face players closer to our own ranks? It's still only the first day so I'm not sure.

"Reading the future"
This probably can't be helped, but I'm referring to cases where a hit sound will pop up when I didn't make a hit, or if the opponent's life is down to zero and the "KO! KO! KO!" sound comes on like three times in one second when he hasn't died yet.

Waiting for opponents online

Just looking at that lifeless, inorganic background with hip-hop playing and that little circle thing on the corner spinning around is hard to put up with, so I want to be able to use Training Mode while waiting for opponents to pop up, like in MvC3.

I'm guessing the converter is behind boss's problems, or maybe the game is just inconsistent on PS3 while actually running.
 
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