Tizoc
Member
Put simply-ShaneB said:I'd be interested in this, given how damaging some combos can be.
Normal-->Super seems to scale damage less than Special (canceled to or link to) -->Super.
The most glaring exampl is Ryu; try Haduken-->Shin Shoryu, then see how much damage Cr. MK-->Shin Shoryu does. In fact, Cr. MK-->Shin Shoryu does a little more damage than HP SRK-->Shin Shoryu from what I've seen!
Now with Elena, try HCB+P-->SA2; it does AS MUCH damage as SA2, whereas Cr. MP-->SA2 does more damage.
One popular combo with Ken is Jumping MK/HK-->St. MP, HP-->QCF+PxxSA3, this actually does as much if not a little extra damage, over Jumping MK/HK-->St. MP, HP-->SA3.
In fact Ken's SA3 doesn't get scaled much in combos, this could be because of damage distribution on the hits and how much damage they do when scaled.
With Hugo, he can do HCB+K-->SA2, but it does a little less damage than SA2, however, HCB+K-->Clap-->SA2 does a little more damage. If you're using SA2, try practicing and landing the 2nd combo, the little extra damage is worth it.
Interestingly enough Light attacks do not scale the super's damage. So if you do Cr. LK-->Super, the damage will be Super+damage from Cr. LK.
The shotos are lucky as they can ALL do Cr. LK, Cr. LP, Cr. LK-->Super. I think this is a hit confirm as well. Note that that 3 hit combo will push them back quite a distance making it so some of their supers won't connect.
Now some might be thinking that canceling specials into supers isn't worth it, but I would recommend practicing some combos first, and decide for yourself. Besides, some combos are performed mostly for stun damage than actual damage. Whereas others are still good, like Q's combo:
Jumping HP-->St. MK-->MP Punch-->Super
This combo does nearly 50% damage!
Finally, in most combos, the average amount of damage a super will do is 50% of it's base damage (wit Q for example, SA1 does 52 damage, doing the combo above will ave the super do 30 points of damage)