JayVoDaLord
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I love the lighting on Kanzuki Estate. If they fix the shadow, it would have great screenshots.
Are these from the PC Ver.
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I love the lighting on Kanzuki Estate. If they fix the shadow, it would have great screenshots.
Lost 2 matches just now trying to learn a couple of things. I have less than an hour played right now, but I need to learn some things. I just wish I could do some solid training before being thrown in there, ya know? I feel like I have 1 combo down for Cammy, but that's about it. I'd love to try other characters, but because it's a beta I have to go with what I know I feel.
- Is Necalli's CA unblockable? I was holding back when someone pulled it on me but it went through.
Jesus christ the rollback in this game.
You know what? I'm done with this beta. I'm done with it forever, it BETTER be way way WAY fucking better next time.
Lost 2 matches just now trying to learn a couple of things. I have less than an hour played right now, but I need to learn some things. I just wish I could do some solid training before being thrown in there, ya know? I feel like I have 1 combo down for Cammy, but that's about it. I'd love to try other characters, but because it's a beta I have to go with what I know I feel.
- Is Necalli's CA unblockable? I was holding back when someone pulled it on me but it went through.
The recording trick worked according to my friend who used it. Basically if you set the dummy to record and then start recording in any slot, as long as you're recording you won't get matches. So you can just mirror match or pick who you want to try out in slot 2 and go with that method.
Last night, the roll back was insane for one match. I never experienced it that bad. My character and his ...it was like they were performing moves from the future. Life bars would go up and down. He threw me three times in a row far faster than the games animations would normally allow. So crazy.
Posted this in the Character discussion thread but thought I'd ask here as well.
I feel like Karin sucks. I played a million Karins & didn't lose to a single one. I didn't touch her myself so I want some perspective from people who played her. Is she as bad as she seems?
I can only speak from playing Ken but he just ruined her Christmas. Could punish everything for good damage, could out footsie with better normals, could jump in easily at the right range. Her damage never was threatening, her gimmicks easy to get around, & her V-trigger was super undwhelming. She just seemed like a slighlty better version of Claw.
Her moves have some glaring flaws and can easily be stopped on block. Her mix-up is trash because they all lose to the same response (crouching block) her qcf+k is decent but takes a second to get used to, would never recommend without a hit confirm. And Guren isn't that strong either once you get used to Shenanigans.I mean you can show what you can do with her, but to get to that is more of the real battle than anything, and with the majority of your options and mix-ups getting stopped, it can seem shitty. But atleast her CA is easy to combo. Otherwise, I'd say on an equal play, she's not hard to stop, and like many characters a poke can end whatever she had planned.
"Everyone has a plan until they get hit."
-Mike Tyson
Lost 2 matches just now trying to learn a couple of things. I have less than an hour played right now, but I need to learn some things. I just wish I could do some solid training before being thrown in there, ya know? I feel like I have 1 combo down for Cammy, but that's about it. I'd love to try other characters, but because it's a beta I have to go with what I know I feel.
- Is Necalli's CA unblockable? I was holding back when someone pulled it on me but it went through.
I fucking hate roll back netcode. It makes everything so jumpy and I miss timings or I lose because it rolls me back before I did my input.
Or they can just grab you when you block down. Still a mixup situation. Unless you're talking about her dash followup moves and not actual resets... but who cares about those.
Ideally, the game would let you set a fixed delay so you can adjust that setting based on your tolerance for delay and rollbacks. Skullgirls lets you do this, and even hacks like Fightcade or the netplay hack for MBCC let you do this, but apparently there's not enough in the budget for that feature in SF5. :\I fucking hate roll back netcode. It makes everything so jumpy and I miss timings or I lose because it rolls me back before I did my input.
It's a better solution than not getting to input anything at all and just watching the game unfold in slow motion hoping at least a quarter of whatever you pressed shows up on the screen.I fucking hate roll back netcode. It makes everything so jumpy and I miss timings or I lose because it rolls me back before I did my input.
It's a better solution than not getting to input anything at all and just watching the game unfold in slow motion hoping at least a quarter of whatever you pressed shows up on the screen.
Delay netcode needs to die a quiet death regardless of how Kagemusha performs.
Is there away to play against your friends in this version of the beta? Or is it still random battles?
Via training mode dummy I think is the only way.
This beta is running incredibly well for me. 95% of my matches have been buttery smooth.
what exactly do you mean?
It's a better solution than not getting to input anything at all and just watching the game unfold in slow motion hoping at least a quarter of whatever you pressed shows up on the screen.
Delay netcode needs to die a quiet death regardless of how Kagemusha performs.
If it lags on a delay netcode you'll still "randomly lose" because you'll lose control of your character so eh, I'll just agree to disagree.I'll take delay netcode any day. Shit teleporting everywhere is way more awful because at least I can tell what happened and I won't randomly lose because the netcode isn't being agreeable. This shit also makes me eyes and head hurt after awhile
I'm pretty happy with visuals of the PC beta. I wish they could offer a better antialiasing solution (anything higher than medium crushes detail), but overall I'd most prefer that they focus on performance/optimization. Would help mitigate subpar online experiences for everyone.
EDIT: Oh, and I recall an interview stating that the PC version was being handled internally, not by QLOC. So hopefully we'll get a final product on the level of the early MT Framework PC games.
Mind you it's a beta at least wait until the full game releases. Indeed, never change Gaf lol
Seriously, it's 4-5 months away from release. We'll see what happens. And even then, the game looks good. I don't remember all of these 'the game looks like shit on PS4' comments during the last Beta. Just stinks of PC master race nonsense.
If it lags on a delay netcode you'll still "randomly lose" because you'll lose control of your character so eh, I'll just agree to disagree.
I think Chun is pretty good. Even with her changes she still kept some good stuff like low jab into stand strong and her normals are great.So what is the general consensus on Chun? I'm not sure what is different about her.
I don't think that necessarily applies in this game's case. Ran it on an i5 Alienware Alpha with a mixture of settings. Not sure how closely it compares to PS4, but I do know that for some things (shadows) it looks better.
Hopefully Digital Foundry does an analysis on the beta, which usually includes a build targeting like-for-like graphics with PS4.
Well it's because people compare with how it's supposed to look.
Shitty shadows can't pass as artistic choice when you can see on PC how it looks.
Those shadows dude.
I'll always prefer rollback because it means my execution carries over. I'll never forget the first time I entered an offline tournament with Dormammu and dropped OTG Purification into Chaotic Flame like 3 times in a row because the timing was different. I'd rather not deal with that.I'll take delay netcode any day. Shit teleporting everywhere is way more awful because at least I can tell what happened and I won't randomly lose because the netcode isn't being agreeable. This shit also makes me eyes and head hurt after awhile