Shouldn't everything you own about a game be in your Library? At least that's usually where you can find DLC.
That's what I thought but I can't find it. Can find the game but not the costume.
Shouldn't everything you own about a game be in your Library? At least that's usually where you can find DLC.
- Only one stage (Bustling Side Street) seems to ended up having transitions and interactables despite most stages seemingly having modelled sections on their sides (that in some cases are even shown in a character's art as it we should be able to access it - like Nash and the cave on the right of the Forgotten Waterfall, or Birdie and the subway section of the London stage), which not only seems very inconsistent in terms of stage design but also is somewhat misleading to customers when these were one of the things Capcom chose to highlight upon first unveiling the game;
Dude has a Legendary and Exotic Engram in front of Godzilla in that display case.
Wow. Come on, now. This is some bullshit. I can understand a lot of other things coming down the pike in the form of updates, but this was shown off from DAY 1 and they couldn't implement it into other stages? That's some scrub-level bullshit on Capcom's part, IMO.
So I put in my code for my Ryu costume and hit enter another code and put in the game code to get it downloading. But now I can't find where to start my hot Ryu costume to download, and whenever I put the code in it just says "code already redeemed". Can anyone help me out? (PS4). I always have troubke with this. Is there just a history of redeemed stuff or something?
Do you think it's fair for companies to charge $60 for a glaringly incomplete game? We aren't talking about just waiting on spectator mode or something, we are talking about multiple standard modes being omitted. And they are charging $30 for a season pass on top. Now, granted, that covers the DLC characters that you can earn in-games, but they specifcally said that majority of Fight Money is earned via the SP content - which is noticeably lacking.
Sean is confirmed to be part of the season 2 pack
in my heart ;_;
so wait a minute, what's the earliest time i can unlock steam (est)
so wait a minute, what's the earliest time i can unlock steam (est)
Has there been an information about whether your CFN account is shared between PC and PS4?
That's what I thought but I can't find it. Can find the game but not the costume.
I won't be able to get the game until tomorrow evening. My question to you guys is: how does everyone play? I mean, I know Zangief is a grappler and Ryu is a regular shoto but it also seems like they changed a couple of characters significantly and then there are the new comers.
Wow. Come on, now. This is some bullshit. I can understand a lot of other things coming down the pike in the form of updates, but this was shown off from DAY 1 and they couldn't implement it into other stages? That's some scrub-level bullshit on Capcom's part, IMO.
Agreed. Just because she's busty doesn't mean that's all guys like about her. That line of ignorance is just as bad as the people who do only care about breasts.
Great OT! Thanks for the hard work.
I'll just repeat some of my concerns from the other threads here, if only because not many others seem to mention them (or care about them?) even though they have greatly dampened my personal excitement for the game these past days.
Please keep in mind that I'm not stating that the game should have been delayed for any of these features as I do understand the importance of getting the game out in time for the Capcom Pro Tour and hungry competitive players. I'm simply stating that I'd like to see these features be added (to the roadmap) in the future since the current lack of them makes the game feel inconsistent and even cheap in terms of its artistic design and presentation.
I will also applaud anyone who comments on my post without falling back on argumentative fallacies like "I don't care about single player stuff / intro cinematics / stages, so who else in their right mind could be asking for them?" - even if I never played online, I still would be bummed out for other SF fans that do prefer this if the game ended up with lacking online features.
My issues:
- The game currently has no real title screen or attract mode (it jumps to the main menu and stays there, which to me feels odd);
- The CGI opening cinematic shown a few weeks ago is not shown in the game anywhere (only a very short, compressed version of it the first time you boot up the game) despite past SF games having this;
- Only one stage (Bustling Side Street) seems to ended up having transitions and interactables despite most stages seemingly having modelled sections on their sides (that in some cases are even shown in a character's art as it we should be able to access it - like Nash and the cave on the right of the Forgotten Waterfall, or Birdie and the subway section of the London stage), which not only seems very inconsistent in terms of stage design but also is somewhat misleading to customers when these were one of the things Capcom chose to highlight upon first unveiling the game;
- The Versus mode is wholly undercooked as it does not allow you to pick a CPU opponent or choose CPU for both players to see the CPU battle itself (a feature I always enjoyed - yes, really);
- Since there is no Arcade mode, there also is no real boss in the game (yet, as this might be coming with the MK style story mode) nor any post game win screens or dialogues between characters;
- Not all characters have a stage that corresponds with their official art, which again is inconsistent (but hopefully these will come later as stage DLC has been mentioned).
- Since Fight Money is (understandably) tied to Capcom's servers, I can't help but foresee cases of people losing their FM due to server issues and this will frustrate me greatly;
- While there are some alternative versions of stages featured in the story mode (like a night version of the Forgotten Waterfall), currently there is no way to select these manually anywhere despite the stage select screen showing time of day and weather info for each stage (I have some hope that this will come later as well).
While people are correct that Capcom will be adding much stuff down the line, currently neither their roadmap or interviews mention specifically whether they'll add things like an Arcade mode, Versus CPU mode, stage interactions for other stages, an (skippable) opening cinematic, etc. As such, it remains unclear if SFV will ever have some of the things that a fan like me appreciates even more than solid online competition and training modes: a memorable and polished overall presentation and a plethora of offline modes, i.e. things that most past SF games did have in spades.
All that said, I am still hyped enough to keep a close eye on how the game will be developing these coming months and I'll definitely play it a bunch as soon as my FM will stop to disappear (i.e. when the launch is official).
That's hardly a priority, don't you think? TBH they could've cut the transitions from the China stage just to be consistent/all-or-nothing approach.
All of those things make for an interesting character, but Capcom did the character a disservice with the design, imo. It cheapens the character to go for the angle they did on top of all of that. Dial the design back a bit to something less gratuitous and the other points would hold more weight. Same for Mika.
Can i start unlocking again now or are they just gonna wipe my progress again?
Have they made any statements about this?
I dont even care that they are doing it i just wanna know when its gonna stop
so wait a minute, what's the earliest time i can unlock steam (est)
*whoops* caveman grammar, oh well
All of those things make for an interesting character, but Capcom did the character a disservice with the design, imo. It cheapens the character to go for the angle they did on top of all of that. Dial the design back a bit to something less gratuitous and the other points would hold more weight. Same for Mika.
-Title screens have no use, we dont put coins to start games anymore
-Cinematic intro just gets in the way of the game. Yes, I can delete the video file to prevent it, but I just want to play the game not smash a key to get past their introduction.
-Stage corresponding with characters isn't really that important as all the stages are in Street fighter are backgrounds.
-If Fight Money was client based then anyone can easily increase their Fight Money to buy every character. Capcom won't make money that way.
7pm with VPN.
Great OT! Thanks for the hard work.
I'll just repeat some of my concerns from the other threads here, if only because not many others seem to mention them (or care about them?) even though they have greatly dampened my personal excitement for the game these past days.
Please keep in mind that I'm not stating that the game should have been delayed for any of these features as I do understand the importance of getting the game out in time for the Capcom Pro Tour and hungry competitive players. I'm simply stating that I'd like to see these features be added (to the roadmap) in the future since the current lack of them makes the game feel inconsistent and even cheap in terms of its artistic design and presentation.
I will also applaud anyone who comments on my post without falling back on argumentative fallacies like "I don't care about single player stuff / intro cinematics / stages, so who else in their right mind could be asking for them?" - even if I never played online, I still would be bummed out for other SF fans that do prefer this if the game ended up with lacking online features.
My issues:
- The game currently has no real title screen or attract mode (it jumps to the main menu and stays there, which to me feels odd);
- The CGI opening cinematic shown a few weeks ago is not shown in the game anywhere (only a very short, compressed version of it the first time you boot up the game) despite past SF games having this;
- Only one stage (Bustling Side Street) seems to ended up having transitions and interactables despite most stages seemingly having modelled sections on their sides (that in some cases are even shown in a character's art as it we should be able to access it - like Nash and the cave on the right of the Forgotten Waterfall, or Birdie and the subway section of the London stage), which not only seems very inconsistent in terms of stage design but also is somewhat misleading to customers when these were one of the things Capcom chose to highlight upon first unveiling the game;
- The Versus mode is wholly undercooked as it does not allow you to pick a CPU opponent or choose CPU for both players to see the CPU battle itself (a feature I always enjoyed - yes, really);
- Since there is no Arcade mode, there also is no real boss in the game (yet, as this might be coming with the MK style story mode) nor any post game win screens or dialogues between characters;
- Not all characters have a stage that corresponds with their official art, which again is inconsistent (but hopefully these will come later as stage DLC has been mentioned).
- Since Fight Money is (understandably) tied to Capcom's servers, I can't help but foresee cases of people losing their FM due to server issues and this will frustrate me greatly;
- While there are some alternative versions of stages featured in the story mode (like a night version of the Forgotten Waterfall), currently there is no way to select these manually anywhere despite the stage select screen showing time of day and weather info for each stage (I have some hope that this will come later as well).
While people are correct that Capcom will be adding much stuff down the line, currently neither their roadmap or interviews mention specifically whether they'll add things like an Arcade mode, Versus CPU mode, stage interactions for other stages, an (skippable) opening cinematic, etc. As such, it remains unclear if SFV will ever have some of the things that a fan like me appreciates even more than solid online competition and training modes: a memorable and polished overall presentation and a plethora of offline modes, i.e. things that most past SF games did have in spades.
All that said, I am still hyped enough to keep a close eye on how the game will be developing these coming months and I'll definitely play it a bunch as soon as my FM will stop to disappear (i.e. when the launch is official).
Never tried that actually. Would that keep the activation when you disconnect from it ?
I don't see my Chun-Li costume on the store list either, but I saw in on my "services" active list when navigating my PS3 menus.
Not sure if this is the case here but I think all the DLC costumes are on disc already so in the past when I've redeemed codes for on disc dlc nothing is downloaded and it just unlocks it for you to use when you're in the game.
7pm with VPN.
Yes, you will only need to connect to another location via VPN for the acitivation process.
The game has Trial or Challenge mode?
-Title screens have no use, we dont put coins to start games anymore
-Cinematic intro just gets in the way of the game. Yes, I can delete the video file to prevent it, but I just want to play the game not smash a key to get past their introduction.
-Stage corresponding with characters isn't really that important as all the stages are in Street fighter are backgrounds.
-If Fight Money was client based then anyone can easily increase their Fight Money to buy every character. Capcom won't make money that way.
Fantastic info, tyvm.If you're just looking for something specifically for SFV (i.e. something where input lag is a primary concern) I highly recommend the Asus MX279H. 27 inches, IPS display, lowest input lag on the market. Not that expensive either, ~$240 USD on Amazon.
March.The game has Trial or Challenge mode?
March updateThe game has Trial or Challenge mode?
Don't do that to me bro
Why couldn't they do the server reset right when it launches? People are still gonna get a head start now.
Is an arcade mode going to be added as that's were I spent most of my SF action from the days of SF2 onwards?
The game has Trial or Challenge mode?
If you're just looking for something specifically for SFV (i.e. something where input lag is a primary concern) I highly recommend the Asus MX279H. 27 inches, IPS display, lowest input lag on the market. Not that expensive either, ~$240 USD on Amazon.