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Spent the day playing it at a friends house and holyshit after finally playing it never has the hype for a game died so quickly, those load times killed the game for me, the game is fun but the pathetic Early access beta Capcom released killed all the hype..
 
So did all our scrubs already quit the game and stopped or what? It seems every post now is "made it into gold" "made it into super silver" etc, and im stuck in bronze as usual. Everytime I go to super bronze, I get a rude awakening and get imediatly bodied back to bronze (granted tonight was the first time I actually had some matches besides that other night with Gief)

Seems like everyone all if a sudden got super good really fast and im sitting here thinking "welp, im still shit" lol

Isn't that because you're still getting no games? Hopefully that clears up
 
Spent the day playing it at a friends house and holyshit after finally playing it never has the hype for a game died so quickly, those load times killed the game for me, the game is fun but the pathetic Early access beta Capcom released killed all the hype..

The long load times are the result of the game being connected to the servers. If you play offline the load times are fine.
 
Cammy users

Trying to figure out some basic chains. Thus far, I have only been able to:

Lp/lk> back medium punch> High kick> drill kick or rising kick whatevrr its called

There are a few others i can use before the back medium punch but so far, that seems to be the only move that starts a chain. I can do that jump spinning move she does, downward kick off that, and then back medium punch and so on

Sorry for lack of terminology since im not a vet player in this genre

Standing medium punch is a good starting point as it links into standing hard puch or crouching medium kick with pleanty of time to confirm and both cr.MK and St.HP are special cancelable into Spiral Arrow or Cannon Spike.

If you've got a full V Gauge you've got some nice options that are easy to pull off like standing medium punch to standing heavy punch to V Trigger to crouching medium kick canceled into Spiral Arrow which you get the cross up to finish off with Cannon Spike for a 13 hit combo and around 400 damage. You can also link standing heavy punch after a hit Spin Knucle (her VSkill now) so you can either cancel that into a Spiral Arrow or Cannon Spike for 250-270 damage of if you got V Gauge really punish a mid range fireball for silly damage (also a Ryu raw Critical Art can by bypassed from roughly 2 train room squares away with pleanty of time to compose yourself during the CA animation).

Using standing roundhouse as a crush counter again you can link that into standing heavy punch though if it's an airborne CC you'll wiff the Cannon Spike but Spiral Arrow should connect. Grounded crush counter is fine and what I've said above for standing heavy punch into V Trigger will work but you can standing roundhouse, Cannon Spike, cancel into Critcal Art off an airborne Crush Counter for 400 odd dramage very easily.

Links into standing hard punch and V Trigger to crouching medium kick are a little tight but with some work in the training room and it should be easy for most to pull off.
 
After that Diago stream yesterday I went back to R.Mika with the new example of how to use her. I'm digging her now.

I've been using her so far exclusively, but I agree. Watching Fuudo use her was eye-opening. He deals with her lack of good blockstrings by simply backdashing after a charged hk, lk mp target combo, and she's still able to keep them backing up thanks to the threat of slide, f.mp, and wingless airplane. I also gotta start using that cr.hp, v-trigger, crossup mixup. And the v-trigger combo into super was godlike, I gotta learn that.

Clawed my way up to Super Bronze yesterday before the late-night killers came on and leagued me back down. Gotta up my game.
 
So did all our scrubs already quit the game and stopped or what? It seems every post now is "made it into gold" "made it into super silver" etc, and im stuck in bronze as usual. Everytime I go to super bronze, I get a rude awakening and get imediatly bodied back to bronze (granted tonight was the first time I actually had some matches besides that other night with Gief)

Seems like everyone all if a sudden got super good really fast and im sitting here thinking "welp, im still shit" lol

Don't worry, I still haven't won a single match online lol. I can't play for shit yet...Don't even know if I ever will. I can't even do a combo. Everyone I fight wrecks me with some combos. I don't even have the chance to respond accordingly.

This game has a steep learning curve if you want to be good.
 
Isn't that because you're still getting no games? Hopefully that clears up

I had 16 games tonight! :o

If I keep getting games the next few days, and especially if by some miracle I can finally use a batyle lounge to play some long sets with a gaffer, my plan is to try a few more characters and then settle on 2 or 3.

Gief is one for sure (I already played him in 4 and he was ny main in 2), I was sure Birdie would be one but after those 16 games today im still not feeling him so im dropping him for now.

Characters I have my eye on are Mika, Rashid, Chun, Necalli. Maybe FANG, maybe Nash. I mostly played Adon and Makoto in 4 (and a bit of Gief like I said) so im not sure what ill like in this one.

Deffinately not Dhalsim. Or Cammy, Karin or Laura. Bison and Vega are usually not for me either (even if Vega not being charge anymore makes him interesting). I usually dont like to play shotos because everyone plays shotos, but maybe its time to stop being silly and just try them out again. I mean I played them in 2 and 3.

When I settle on 2 or 3 ill try to get actually good. But I always say that in every fighter and then never do ;_;
 
I've been using her so far exclusively, but I agree. Watching Fuudo use her was eye-opening. He deals with her lack of good blockstrings by simply backdashing after a charged hk, lk mp target combo, and she's still able to keep them backing up thanks to the threat of slide, f.mp, and wingless airplane. I also gotta start using that cr.hp, v-trigger, crossup mixup. And the v-trigger combo into super was godlike, I gotta learn that.

Clawed my way up to Super Bronze yesterday before the late-night killers came on and leagued me back down. Gotta up my game.

Any footage of Fuudo's Mika fighting Daigo or any Shoto player?
 
Novum, here's a few tips to improve your game:

- Search some Youtube videos for bread and butter combos (BnBs). Those are simple combos that, given the chance, you can execute and get some good damage. The little combos that I used that were 3,4 hits were BnBs and that last CA with Karin too.

- Shoryuken and Tatsumaki are punishable, but you were using tatsumaki quite well to punish went I jumped. Try searching for normal attacks that you can use as anti-airs too

-Use more of your v-skill which makes Ken run towards the opponent and opens the possibility of mix-ups like throw, combo, jump, etc. Use V-Trigger too because it powers-up Ken, though I don't know what exactly. The v-skill can be stopped with pokes, so use carrefully.

More specific things:

-When I get near you with Mika and you're down, I have a range of options depending on what you might try next:

If you try a normal attack (even pokes), I can win with a well timed grab.

If you try jumping, my grab misses and I am open for an attack. I can counter this by using a poke (which I can turn into a combo) or anti-air.

If I jump before you wake up, use a special ex or a really good Anti-air if you have one.

Once mika gets someone in the corner, it's a guessing game.
 
With Laura, you just have to keep her out with Karin's strong buttons. Karin has pretty bad wakeup so it's trouble if you let Laura get in on you and start her vortex.

With Birdie though... IMO, Birdie is a really bad match for Karin. I honestly can't tell you what to do against him since I have a terrible record against good Birdie players. The one tip I can give you: Bait out Birdie's jumping grab thing. On reaction, you can cr.HP for a crush counter into pretty solid damage. A lot of Birdie players like to abuse that move.

Thanks! What can you get after the crush counter?
 
So here's a question. How do you / did you get over not remembering to do things in actual matches. Let me explain:

My biggest problem isn't that I cant execute the stuff I do in training. Its that I completely forget to even try it when im in a actual match.

Birdie's crossup (actually doesn't even need to crossup) jump mp, standing mp into headbut (or ex-headbut). The charge one, not the command grab (that doesn't combo). Simple enough right, and the easiest way to connect with that headbutt (or with the CA in fact). So why cant I ever remember to do it? Ill do the air mp and standing mp and then...nothing. its not that I whiff the command, I dont even try it. Or using his goflike c.mp as anti air. Or his standing med.kick which has crazy range as a poke. I know all this, but when its a match...

Thats just the most simple examples (and most recent).

Because why not

You're giving advice to people you fight? Mind going a round

You are going to make a lot of friends here >_>
 
Cammy users

Trying to figure out some basic chains. Thus far, I have only been able to:

Lp/lk> back medium punch> High kick> drill kick or rising kick whatevrr its called

There are a few others i can use before the back medium punch but so far, that seems to be the only move that starts a chain. I can do that jump spinning move she does, downward kick off that, and then back medium punch and so on

Sorry for lack of terminology since im not a vet player in this genre

I'm addition to the stuff Dr Dogg said, you can j.HP, f+HK, cr.MP, Cannon Spike or Spiral Arrow canceled into CA. You can do it without the jumping fierce at the start also. st.MP, cr.MP, Arrow/Spike and LP, LP, Arrow, CA are easy confirms. Whenever you fit in TC(b+MP, HK) I believe you can HP Hooligan to mid-air throw though I haven't tried it myself.
 
Novum, here's a few tips to improve your game:

- Search some Youtube videos for bread and butter combos (BnBs). Those are simple combos that, given the chance, you can execute and get some good damage. The little combos that I used that were 3,4 hits were BnBs and that last CA with Karin too.

- Shoryuken and Tatsumaki are punishable, but you were using tatsumaki quite well to punish went I jumped. Try searching for normal attacks that you can use as anti-airs too

-Use more of your v-skill which makes Ken run towards the opponent and opens the possibility of mix-ups like throw, combo, jump, etc. Use V-Trigger too because it powers-up Ken, though I don't know what exactly. The v-skill can be stopped with pokes, so use carrefully.

More specific things:

-When I get near you with Mika and you're down, I have a range of options depending on what you might try next:

If you try a normal attack (even pokes), I can win with a well timed grab.

If you try jumping, my grab misses and I am open for an attack. I can counter this by using a poke (which I can turn into a combo) or anti-air.

If I jump before you wake up, use a special ex or a really good Anti-air if you have one.

Once mika gets someone in the corner, it's a guessing game.

Thank you for the tips, the problem is I do not know how to pull of successfully combos with Ken, and I do not know the exact timing or how to connect well. I hope I can find some tutorial videos. It is hard to counter Mika, the
LP and LK was a good idea to get a distance from you though. Shoryuken is the classic AA afaik for Ken, I've also noticed I forgot to grab or even block low when you hit high and the other way around.
 
Man, thanks to completing survival mode on easy with all the characters, I have 260k fight money. That's more than 2.5 characters "bought"!
 
Thank you for the tips, the problem is I do not know how to pull of successfully combos with Ken, and I do not know the exact timing or how to connect well. I hope I can find some tutorial videos. It is hard to counter Mika, the
LP and LK was a good idea to get a distance from you though. Shoryuken is the classic AA afaik for Ken, I've also noticed I forgot to grab or even block low when you hit high and the other way around.

cr.HP is also a good anti-air, especially when they are a bit closer above you. It could also be faster in terms of pulling it off, I don't know if you can do a dp consistently.
 
Christ when does it get easier to pick up new links/cancels and combos? I just spent an hour in the training room doing ryu's St.mp, St.mp, ex.lk and I STILL can't pull it off with any consistency. Very unfun and draining.
 
So here's a question. How do you / did you get over not remembering to do things in actual matches. Let me explain:

My biggest problem isn't that I cant execute the stuff I do in training. Its that I completely forget to even try it when im in a actual match.

Birdie's crossup (actually doesn't even need to crossup) jump mp, standing mp into headbut (or ex-headbut). The charge one, not the command grab (that doesn't combo). Simple enough right, and the easiest way to connect with that headbutt (or with the CA in fact). So why cant I ever remember to do it? Ill do the air mp and standing mp and then...nothing. its not that I whiff the command, I dont even try it. Or using his goflike c.mp as anti air. Or his standing med.kick which has crazy range as a poke. I know all this, but when its a match...

Thats just the most simple examples (and most recent).
Practice those situations in training, remember you can set the cpu to do any kind of action on any character. Also, make sure you are actually thinking while playing the match. The biggest difference between a pro and rookie is not only execution, but also that they're thinking about their next moves and how they opponent react to those moves. Basically, don't go into auto pilot mode
 
Played my first 3 online games. 2 people disconnected to avoid losses. How Capcom didn't foresee this being an issue is beyond me. People were doing this in the 90s. In addition all games were laggy despite searching for 5 bar games. Not impressed.
 
Holy shit some of these characters have some of the easiest combo setups in the world

Ken has those two kicks into SRK OR Tatsu
Ryu has his target combo into Tatsu
Cammy has ANYTHING into Spike, which goes into super if you want it

Just massacres
 
So GAF, top 3 IMO:

Vega
Nash
Chun/Karin

I just feel these characters have the most going on. That's not to say the rest of the cast isn't amazing. The balance of the game is really good right now.
 
Holy shit some of these characters have some of the easiest combo setups in the world

Ken has those two kicks into SRK OR Tatsu
Ryu has his target combo into Tatsu
Cammy has ANYTHING into Spike, which goes into super if you want it

Just massacres

Ryu can't cancel his target combo into anything. Are you thinking of something like cr.MP cr.HP xx tatsu?

Pretty much everyone has easy combos in this anyways. The hardest one so far (well excluding CC combos involving walking) is probably Chun's cr.LP, st.MP. cr.MK xx SBK combo. The buffer for links helps a lot.
 
Ryu can't cancel his target combo into anything. Are you thinking of something like cr.MP cr.HP xx tatsu?

Pretty much everyone has easy combos in this anyways. The hardest one so far (well excluding CC combos involving walking) is probably Chun's cr.LP, st.MP. cr.MK xx SBK combo. The buffer for links helps a lot.

Ryu can do Target Combo xx V Trigger xx L Tatsu xx EX Shoryu/Super
 
So GAF, top 3 IMO:

Vega
Nash
Chun/Karin

I just feel these characters have the most going on. That's not to say the rest of the cast isn't amazing. The balance of the game is really good right now.

I think Chun, Ryu, and Dhalsim are very very strong right now. Karin, Nash, Cammy, and Mika seem pretty balanced thus far. I don't know what to think about Necalli, FANG, or Rashid yet, because I haven't seen enough of them. Laura needs a little help, and so does Birdie. Zangief is Zangief: it's either a blowout in his favor or he gets slaughtered, depending on the player. People are definitely sleeping on Vega and Bison.
 
Ryu can't cancel his target combo into anything.

Actually he can, he can V Trigger cancel the st. HK part of his target combo into LK tatsu/Super mid screen or into anything in the corner. My goal one day is to land a corner reset into a side switch and successfully land a reset combo. Then I have that feel that Chun and Laura players get about 2-3 times per round for at least one time while playing as Ryu in SFV.
 
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