Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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nah I wont drop the game, Im just ressigning myself to the fact that Ill never be good at it. Like, ill give you an example. In theory, I should be in training mode right now right? practicing some Rashid combo or something, I dunno, practicing how to land that stupid charge at the end of Necallis combo because I cant put charge moves into combos to save my life.

Instead, all I want is to go play more Rise of the Tomb Raider right now. You know? And like, I know for a FACT that in a month and a half, my life will be consumed by Dark Souls 3. Im just that guy, hell, using Dark Souls as an example, I absolutely adore those games, and even those Im done with when I finsih them, like, im not that guy that goes back in for NG+ and shit. I never focus that much on one single game :/

I can't land a single combo mate. I can do special moves though. So just block, jump away from the opponent, wait for them to do something that wiffs, then punish them.
 
Gotta echo the sentiments here: as much as I wanna like Karin (her moves look cool), she's just boring with no air/anti-air game. Pretty much all her moves are her moving a few feet forward punching/kicking as she walks.

And I hate EX Ressenha because it's so fundamentally different from regular Ressenha. I often throw myself off by doing an EX Ressenha, forgetting it turns it into a DP (and not a good one at that). It's too bad too, because I like regular Ressenha.

Mujinkyaku looks cool but meh.

Her V-Trigger special is essentially an alternate Mujinkyaku.

I don't even know what Tenko's for to be honest.

It's like all her moves are inferior versions of Fei's and Makoto's specials, with less reach and/or speed.
 
Negative. The codes are region locked so you need a Japanese PSN account to redeem them.

So I'll just use my Japan account as an alt and the free Zenny to check stuff out in the store to see if it's worth getting for my main account. The EX colors you get for all the characters are some of the best IMO so it's a little aggravating that they're Japan exclusive for now.

Thanks, that helps me understand a little better!

I actually have the Volcanic edition too (along with my already installed North American version of SFV), I just haven't done anything with it yet because I wasn't sure how it all works together with the DLC codes, different regions settings, and user accounts.

So I guess what you mean is you have a main user account and another one set to Japanese with access to Japanese PSN. When you redeem the codes on the JPN user account through JPN PSN, you are able to access the content on your main user account too, is that right? Sorry, I sometimes have a bit of a comprehension problem and not very technically savy at all.
 
Gotta echo the sentiments here: as much as I wanna like Karin (her moves look cool), she's just boring with no air/anti-air game. Pretty much all her moves are her moving a few feet forward punching/kicking as she walks.

And I hate EX Ressenha because it's so fundamentally different from regular Ressenha. I often throw myself off by doing an EX Ressenha, forgetting it turns it into a DP (and not a good one at that). It's too bad too, because I like regular Ressenha.

Mujinkyaku looks cool but meh.

Her V-Trigger special is essentially an alternate Mujinkyaku.

I don't even know what Tenko's for to be honest.

It's like all her moves are inferior versions of Fei's and Makoto's specials.
That's where all her damage comes from.
Watch Sako vs Daigo!! https://www.youtube.com/watch?v=SanNoGYrE94
 
Gief has too many uphill match ups to be considered top tier IMO. Chun, Nash and Sim will fuck his shit up.

I think Nash would be very scared of Gief, he has to get close to be effective and his range is not very good, unlike Chun. Sim I don't know, but if Gief's HP can bypass his pokes... but I haven't played any Sim yet, so...

A good Fang could shut down most of Gief's offense I think.
 
I think Nash would be very scared of Gief, he has to get close to be effective and his range is not very good, unlike Chun. Sim I don't know, but if Gief's HP can bypass his pokes... but I haven't played any Sim yet, so...

A good Fang could shut down most of Gief's offense I think.
Nash needs to get close? He's basically one of the best mid range zoners in the game lol

Sonic Boom recovers so fast that if you jump it on reaction he has years to anti air you
 
Yesterday was the most frustrating day with the game for me (however the game itself is not to blame). I recently run into quite a few "Oh shit, I didn't want to do that!" situations playing on a keyboard, especially when I'm on the right. Shortcuts and everything else I relied on in USF4 are still pretty much working but something about SFV is starting to mess with me (as in getting a Fireball when wanting to DP, not getting my CA at all, ...). Maybe my Inputs have been sloppy all the time and SFV is just punishing me for it.

I might look into getting a fightstick again because I believe my inputs to be cleaner with one ... however I haven't used one in years, so who knows if that still holds true. And omg at that 250€ price tag for the TE2+.
 
Nash needs to get close? He's basically one of the best mid range zoners in the game lol

Sonic Boom recovers so fast that if you jump it on reaction he has years to anti air you

Gief doesn't need to jump to deal with the SBs, he has plenty of tools and can wait forever for Nash to come.
 
I might be misremembering but didnt Lariat beat crossups in SF4?
 
nice. I didnt know you could vskill after that mk->hk ;_;

That's his target combo, the st.mk->st.hk xx V-Skill.

You can also follow that up with a V-Trigger activation and then do his charge move directly after.

Or a V-trigger into DP if you're in the corner.

It's legit scary how good Necalli is with that V-Trigger.
 
Yesterday was the most frustrating day with the game for me (however the game itself is not to blame). I recently run into quite a few "Oh shit, I didn't want to do that!" situations playing on a keyboard, especially when I'm on the right. Shortcuts and everything else I relied on in USF4 are still pretty much working but something about SFV is starting to mess with me (as in getting a Fireball when wanting to DP, not getting my CA at all, ...). Maybe my Inputs have been sloppy all the time and SFV is just punishing me for it.

I might look into getting a fightstick again because I believe my inputs to be cleaner with one ... however I haven't used one in years, so who knows if that still holds true. And omg at that 250€ price tag for the TE2+.

A keyboard / hitbox actually gives you much cleaner input than a joystick, since you don't risk going too far in one direction when doing a move, nor triggering additional directions when returning to neutral. I'm not saying to not get a joystick, but consider first looking at your input in the replays / in training mode, and see where you are going wrong. My guess (based on my own experience) would be that you are going to fast with your CA, and end up missing a direction or two, and that you need to keep your fingers on the buttons for your DPs, to avoid ending up with a horizontal direction as your last input for the fireballs.
 
saw a gif on twitter of a Vega normal making him invulnerable to Nec's v-skill lol capcompls

anyway, been thinking about the game a lot today after last night's awful performance, and people linking all sorts of training mode videos in the thread made me realize... I will never get good, or even decent at this game, because I have neither the time, and especially the patience to sit in training mode doing routines. That to me, seems like the sort of thing you do when you only play 1 videogame, so all you do is play that 1 videogame. Kinda like a mmo I guess. I'm not that guy, and ive never been that guy (kinda explains why I was always mediocre at fighting games I guess). I cant justify spending hours in training mode, thats not "playing" to me you know? Thats time I should be spending actually playing another game, or watching a show or something. I understand that is my own fault, im not in any way knocking the game for it, nor do I think you just magically get good without work, but I was kinda more under the impression / hope that it would come naturlly the more you played, and less grinding out against a training dummy.

I did learn that Gief's f.HP headbut eats fireballs when I was getting bodied by Omni last night, so I guess you do pick up things in matches :) Will most likely end up being something I watch and not play, as usual. Once again I was kidding myself when I said to myself "this is the one, this is the one where you finally get good at" lol

I totally get how you feel. You are right of course... If you want to be competitive, fighting games are the kind of thing you have to mostly concentrate on. It's why I won't ever be truly competitive either. I don't have the time or desire to just play this one game. It's similar with LOL and DOTA. People have thousands of hours in those games for a reason.

However there is something that people new to the genre get confused about and burns them out. Learning all your characters moves and combos isn't the hardest or the most important part of the game. It's learning not only what all the other characters moves and combos are but also the various ways people play them. This is what takes the most time and can only really be done by playing matches against people.

Take myself as an example. I'm 34, married with kid etc etc and my time is limited. The only advantage I have is that I played a ton of street fighter as a kid so the moves and combos etc I pick up pretty fast.

However when I first tried SFIV last year I just couldn't do anything but get wrecked. Not only were the core mechanics of the game quite different to the older games but there was like a million characters. I had no chance of learning the nuances of each one and so I dropped it.

Now I got SFV expecting to get wrecked but I'm actually doing better than I expected. I would guess from the beggining I have been having a roughly 50% win loss ratio, got to super bronze and about rank 49k or something.

Last night I played 2 chun li's of lower rank and one Karin and got beat because I really don't know how those characters work as I have bearly faught any. Then I played a waaaaaay higher rank ryu and beat him both rounds. The knowledge of my character didn't change but because I know what to expect from a Ryu I could put up a better fight.

However I am kinda now at that point where I'm ready to keep the game installed as a game to chill to now and then which is why I want the single player content to arrive. I don't mind playing the odd set online but these are one of the few games that bring out sides of me I don't like (getting pissed at a loss or saying "fuck you" to the screen on a win that was hard, I have never been like that playing offline with friends either). Also I find the whole thing kind of stressful. I can then go play the AI and its 100% stress free fun times enjoying the gameplay but the options are almost non existent for that.

But yeah if you are new to the game just remember that doing all these 'pro' moves is really not what is important. It's knowing your enemy and what to expect. You can wreck lower/mid people with nothing but fundamentals if you know how to fight your opponent. You can work on your combos etc later.
 
I have no idea how anyone can play with a keyboard, that sounds insane

A keyboard is just a poor (wo)man's hitbox. And if you use the right layout, that can make a number of moves quite easy, thanks to the various shortcuts that SF allows. The main problem is that some keyboard may drop inputs if too many buttons are pressed at the same time, which can however be prevented by tinkering with the button layout. Of course, another problem with V is that you cannot actually remap buttons, so you're stuck with the default layout for now.
 
This used to be defended furiously during the rise of PC elitism.

"KB/M best input USA!"
"What about Streetu Fightah?"
"You can top 32 EVO with KB!"

I play with an arcade stick, but personally I think hitbox > keyboard > stick > most pads

If you think about it, a keyboard is like an arcade stick (6 individual face buttons) however instead of wriggling around a stick to activate microswitches you have those 4 microswitches at the ready at your finger tips. You can get mad precise and less execution prone way quicker on a hitbox/keyboard. You don't have to worry about overshooting, riding the gate, going back to neutral, your stick being perfectly horizontal on your lap, etc. The big disadvantage though (besides concurrent keys) is that you can't really double tap, plink, piano etc. which is why I think the hitbox is the best. Got the best of both worlds.
 
It depends on the player really. Some are better with a pad, while others prefer stick. If you really want a stick, then the Hori RAP4 is a really good place to start. Just be sure you're getting the new model with Hayabusa stick and buttons. There's also a silent version but with Kuro buttons.

The Hori FC4 is a fightpad

412ypY7GgpL._SX425_.jpg


Sticks are just too expensive, and I've never used them anyway. I currently use a DS3 (on PC), which is pretty meh. Just wondering if the Hori would be a worthy upgrade or if it's the same difference really.
 
I feel like Karin is at that spot where people either give her way too much credit or not nearly enough.

If the characters everyone agree are the best are S tier, then Karin is A, imo.

Of course, it's still way too early and everything can change.

I hope snake_eyez is gonna start streaming regularly, found him super entertaining last night

Agreed, didn't even know he streamed, but that was a lot of fun. He's a super cool dude.
 
I guess these precise single directional inputs are pretty good on a keyboard, but what about half-circle, 360 and 720 motions? How many fingers are on those directional inputs?
 
I have no idea how anyone can play with a keyboard, that sounds insane

It's kind of like a ghetto Hitbox. If you've got an ergonomic keyboard they they're super comfortable to play on to boot. Plus you have a fair few execution shortcuts that you can exploit easier like down forward, down forward, punch for an easy DP is hold down S and double tap D then the corresponding punch. SPDs only need the 4 cardinal directions and 720s are also a piece of cake. FADCs could be pretty easy if you had a keybaord that didn't cancel out opposite cardinal directions. Like any input method might seem foreign at first but with a bit of practice things can fall into place but everything is preference really.

I guess these precise single directional inputs are pretty good on a keyboard, but what about half-circle, 360 and 720 motions? How many fingers are on those directional inputs?

4, 3 over A, S, D which you roll over and then use 1 finger to tap W and then 1 finger on your right hand to press a punch. To do a 720 you just strum your fingers across twice and you can fire it out pretty damn quick.
 
if berzerker barrage is supposed to land after mk, hk, vskill I really suck at landing charge moves in combos

mk, hk, close v-skill, lp srk works nicely in a corner tho

edit: can even add j.HP. so j.HP, mk, hk, close v-skill, lp srk in the corner for a nice 5 hit combo (6 hit if youre in vtrigger because lp srk hits twice in Broly mode)
 
Ucchedavāda;196618358 said:
A keyboard / hitbox actually gives you much cleaner input than a joystick, since you don't risk going too far in one direction when doing a move, nor triggering additional directions when returning to neutral. I'm not saying to not get a joystick, but consider first looking at your input in the replays / in training mode, and see where you are going wrong. My guess (based on my own experience) would be that you are going to fast with your CA, and end up missing a direction or two, and that you need to keep your fingers on the buttons for your DPs, to avoid ending up with a horizontal direction as your last input for the fireballs.

Thanks, I somehow totally forgot that replays save inputs as well because when I'm in training mode I rarely mess up. I will definitely troubleshoot this before I actually drop money on a stick.
But now that you mention a hitbox, that would actually be a really cool thing to have. The only downside is that I would probably need to build one myself.
 
I guess these precise single directional inputs are pretty good on a keyboard, but what about half-circle, 360 and 720 motions? How many fingers are on those directional inputs?

You don't have to do the diagonals in SF at least. A, S, D is enough for a half circle. A, S, D, W/SPACE (personally I think space is better for jump, lets you roll off a 360 in a smooth motion) for a 360. Repeat another time for a 720.
 
Keyboards are awesome, wouldn't go near anything else if I could it on PS4 for FGs.

Have you considered getting a hitbox?
Those particular ones are currently sold out for PS4 and quite expensive (but the build quality is fantastic), but IMO a hitbox is a step up from a keyboard since you get actual arcade quality buttons.
 
Good Karin players fuck me up every time. What are these weaknesses? Genuinely want to learn the Cammy v Karin matchup.
-900 garbage health
-weak anti airs
-awkward crush counters that are very hard to follow up unless you v-trigger
-her v-reversal is mediocre at best
-super unsafe specials
-her mixup game is basically nullified by jabs and crouching
-no command grab in a game where tons of characters have one
-v-trigger is made nearly useless by v-reversals
-her EX Ressen Ha has very little horizontal priority and loses much of it's invincibility the higher she goes

She could live with the health if she had a command grab, better crush counters and better anti airs, but as it stands she is going to get worse and worse as people wrap their heads around their command grabs, v-reversals and air approaches.
Karin's anti air is still pretty bad. You got characters like Dhalsim, Chun Li, and Birdie who can pretty much anti air anything at all ranges with a single button. Karin has to completely take a well placed jump in. Her EX DP, s.HP, and c.HP will all whiff against people crossing you up on wake up.
Yep, this was my experience with a jumpy Nash earlier today.
 
Ucchedavāda;196619354 said:
Have you considered getting a hitbox?
Those particular ones are currently sold out for PS4 and quite expensive (but the build quality is fantastic), but IMO a hitbox is a step up from a keyboard since you get actual arcade quality buttons.

On keyboard I input directions with my right hand so a hitbox doesn't really fit me :/

It also has that weird Up direction being at the bottom thing.
 
oh you can EX-srk with that corner combo, sweet

*will never land it in a actual match lol
 
Why does the hit sometimes not come out from Gief flex, even though I'm holding forward? I get blown up for it every damn time it happens.

I might be misremembering but didnt Lariat beat crossups in SF4?
I believe it has *short* upper body invincibility from frame 1 so seems to be reliable if done late.
 
So I guess what you mean is you have a main user account and another one set to Japanese with access to Japanese PSN. When you redeem the codes on the JPN user account through JPN PSN, you are able to access the content on your main user account too, is that right? Sorry, I sometimes have a bit of a comprehension problem and not very technically savy at all.

Sadly no. You'll only see and be able to use that DLC and content when you're on your JPN user account.

When you launch your NA copy of SFV on your JPN user account you'll have to choose a new fighter ID because of it being a new user account so of course all the content gets locked to that ID. Again, there's nothing stopping you from using that account to play online with other players in the US or your friends. The only downside will come in the future when you want to purchase new outfits and characters in the store, although the Volcanic edition does give you 1000 Zenny to use.

Does that make sense?
 
The Hori FC4 is a fightpad

412ypY7GgpL._SX425_.jpg


Sticks are just too expensive, and I've never used them anyway. I currently use a DS3 (on PC), which is pretty meh. Just wondering if the Hori would be a worthy upgrade or if it's the same difference really.
I think it's better in every way than a standard DS for SF. It's good for 6 face button style play, as well as 4 face + shoulder buttons style.
 
On keyboard I input directions with my right hand so a hitbox doesn't really fit me :/

It also has that weird Up direction being at the bottom thing.

Yeah, in that case you would need a custom made hitbox, which is doable, but not something I can advice you about.

With regards to having the up / jump at that location, I would actually recommend that you try it out. It makes a number of moves easier (anything that ends on an up, e.g. moves like Fei-Long's chicken-wing in IV and 360s), and can simplify other complicated moves by allowing you to use both hands to input directions (useful with, for example, instant-air legs with Chun in V).
 
-900 garbage health
It's not a lot, but that's balancing, it's ok. Never felt like I lost a match just because I didn't have enough health. She does a lot of damage and stun.

-weak anti airs
Yeah, they're a bit too weak, I agree.

-awkward crush counters that are very hard to follow up unless you v-trigger
cHP is pretty easy to follow up. stHK is very hard indeed, but that's the character, right? She's possibly the only execution-"heavy" (still easy, just not by the game's standards) character in the game.

It's only hard to get max damage, another st HK, c HK or V-Skill are fairly easy to connect. And if you do have v-trigger, you can get so much out of a stHK crush counter...

-her v-reversal is mediocre at best

No way, it's great! If it's blocked, it's safe and puts you in st MK range. It's a bit slow, so it might be easier to throw/command grab it, but it's still great.

-super unsafe specials

Charged v-skill and shoulder are safe. Stop doing unsafe specials on block? Hit confirm your stuff, people! It drives me nuts to see Karin players (even the big names) doing c.MK xx QCB HK on block. WHY WOULD YOU DO THAT?

-her mixup game is basically nullified by jabs and crouching

Didn't really have a problem with jabs at all, her frametraps are really good, but I didn't fight many jab-happy people since beta 2, so I'll have to give you that for now. Down back is indeed Karin's toughest opponent. What you need to do, instead of using unsafe overheads, is force them to play the footsie game. They can't play footsies holding downback all the time. Get them in st. MK range, dash in, c.MK, buffer QCF, if it hits, K~P for an instant Tenko. Hits very often, completely destroys Necalli.

Using a few unsafe specials is fine every now and then, too. I actually hit the command grab followup to her QCB P 100% of the time. Which is two times. If you don't use that stuff very often, people aren't prepared for it and get hit. QCB LP in st MK range is pretty good to catch people holding downback, it's hard to react to at that range and is an easy confirm into her Cross Art.

Not to mention her ridiculous corner reset with the chained jab. Please Capcom don't remove this.

-no command grab in a game where tons of characters have one
That would be way too OP.

I wouldn't mind Karin being way too OP though, so I'm ok with this.

-v-trigger is made nearly useless by v-reversals
What do you mean by that?

-her EX Ressen Ha has very little horizontal priority and loses much of it's invincibility the higher she goes
It beats pretty much everything from up close, though. If you're using it as an anti air, just wait a bit. It's also an amazing combo ender. She builds meter so fast too, I almost always die with full super when I lose.

She could live with the health if she had a command grab, better crush counters and better anti airs, but as it stands she is going to get worse and worse as people wrap their heads around their command grabs, v-reversals and air approaches.
I don't think her crush counter is that bad, other people's crush counters that are way too good. Why does Nash need a Crush Counter that gives him all the time in the world to confirm? The character is already good enough without it, no need to make his life even easier.

Yep, this was my experience with a jumpy Nash earlier today.
Jab him.
 
Sako's Karin is giving me new ideas, I had been saving my bar for Super most of the time, outside of when I want to do EX Ressenha. He burns bar for more liberal use of tenko uppercuts on juggles and shoulder tackles. He seems more interested in optimizing damage on each individual hit rather than saving up.
 
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