There are a few gameplay related bug fixes and balance changes as well:
Vega:
If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.
M. Bison:
If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.
Rashid:
Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.
Chun-Li:
During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).
She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.
Vertical and Back Jump Frames:
All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f->4f.
Birdie: Vertical jump and back jump frames have changed from 4f->5f.
Zangief: No changes to jump frames.
These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”
. Changing forward jump frames would affect the game balance too much so those remain unchanged.
Throw Escape Change:
If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.
Prevents using light attacks to option select with throw escapes.
If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.
Prevents throw escape option selects involving specific moves such as Shoryuken, etc.