CrackpotDesert
Banned
pressure strings with 9 frame gaps doesn't sound like a good idea tho
I still fuck up and get pressured by this type of thing online.
pressure strings with 9 frame gaps doesn't sound like a good idea tho
I still fuck up and get pressured by this type of thing online.
I feel like "because it just is" is nowhere near a good reason, though. His fireballs and dragon punch are indeed his archetype, but the dragon punch was created to compliment his fireball, and allow him to punish people that would try to jump over "safe" fireballs. It was *not* created as a mean for him to invincible reversal outside of an oki situation, this is just a byproduct of needing invincible frames on his DP to make it a properly good anti-air. The question is: does he really need this option, and why other characters don't?Because it's what makes fighting them unique?
Every character gets different tools. Fireball/uppercut is an entire archetype created by Ryu. He has it because it was invented with him and it's propagated throughout pretty much every other 2D fighter ever because of this concept.
I could've sworn she always had Kikoken. Oh well, it's pretty much a part of the character now.Uh...no she didn't.
I feel like "because it just is" is nowhere near a good reason, though. His fireballs and dragon punch are indeed his archetype, but the dragon punch was created to compliment his fireball, and allow him to punish people that would try to jump over "safe" fireballs. It was *not* created as a mean for him to invincible reversal outside of an oki situation, this is just a byproduct of needing invincible frames on his DP to make it a properly good anti-air. The question is: does he really need this option, and why other characters don't?
You can clearly see in SFV design that CC are there to kinda justify that you shouldn't throw too many reversal DP or else you are going to get severely punished for it, but it doesn't justify why other characters don't have the right to have a proper invincible reversal of their own, which may or may not be a DP.
Maybe, I don't know./shrug
Because that would be boring to fight against, imo. I think universal options are awful and make games much worse.
Btw, you don't need invincible frames, you could make srks upper body invincible to work as anti airs. There are ways around it other than complete invincibility. To me, it's a conscious design decision for the way they want the character to play.
Maybe, I don't know.
As a Laura player I still don't understand, for example, why I can go ham on a downed Dictator or meterless Karin, but not a Ryu or a Ken: neither one of them wants me in their private space, and they would all love to have an option to push away from them, resetting the game to their preferred footsies distance while doing some damage to me AND make me think twice about pressuring them on their wake-up next time.
I just want Laura's ex elbow to have frame 1 armor fam
Maybe, still it's quite unfair to some. ^^I think that's exactly the point. Why should every character have similar options? That's boring.
Maybe, still it's quite unfair to some. ^^
Yes, but, again...that's the point. lol. Otherwise we'd have one character and do mirror matches all day. That's the only way a fighting game would ever be "fair."
Well, to be fair, having common tools doesn't mean you can't create some unique ones as well. Universal overheads in 3.3 was a neat thing, as were the universal reversals in P4A: it didn't prevent characters from having different archetypes as well.Yes, but, again...that's the point. lol. Otherwise we'd have one character and do mirror matches all day. That's the only way a fighting game would ever be "fair."
Guile's non ex flash kick should have startup invincibility, especially with the recovery of his booms being worse than before.
Well, to be fair, having common tools doesn't mean you can't create some unique ones as well. Universal overheads in 3.3 was a neat thing, as were the universal reversals in P4A: it didn't prevent characters from having different archetypes as well.
Guile's non ex flash kick should have startup invincibility, especially with the recovery of his booms being worse than before.
I loved P4A, if only for Elizabeth: there was something special playing a mix-up / command grab character from a whole screen away. <3Yeah, but I hate Persona and find offense extremely boring in that game.
I loved P4A, if only for Elizabeth: there was something special playing a mix-up / command grab character from a whole screen away. <3
Then they killed her gameplan in Ultimax, so I stopped playing.
You are right about characters having a counter has their universal DP though.
/shrug
Because that would be boring to fight against, imo. I think universal options are awful and make games much worse.
Btw, you don't need invincible frames, you could make srks upper body invincible to work as anti airs. There are ways around it other than complete invincibility. To me, it's a conscious design decision for the way they want the character to play.
Supposedly Guile Flash Kicks do have upper body invincibility and go over to a few frames of full invincibility. I thought upper body invincibility would be enough before trying out Guile, but I often get stuffed where the dp does not and also get a lot of trades actually. Add insult to injury he even gets counter hit on recovery even though it's not even a reversal outside of EX. Anti airing with Guile right now is quite challenging.
Balrog light Dashing Punch will be punishable on block
Balrog light Dashing Punch will be punishable on block
Any chance that Capcom are on radio silence because they are hard at work on a big update dropping soon? We still have no Zenny shop, no Daily challenges and there has been no explicit announcement of an arcade mode, only vague statements like "we're looking into delivering more content down the line". Besides arcade, this stuff was announced before launch. Hope we get something soon.
When their one guy is done with the netcode he better get started coding some ingame shit.
That was just one guy working on their netcode BEFORE release. I am fairly confident they've doubled the amount of people working on it now.
That was just one guy working on their netcode BEFORE release. I am fairly confident they've doubled the amount of people working on it now.
So why did Ono stop doing character teases for dlc characters? Don't they want to hype these characters up?
So why did Ono stop doing character teases for dlc characters? Don't they want to hype these characters up?
So why did Ono stop doing character teases for dlc characters? Don't they want to hype these characters up?
Better troll would be to link the japanese site for vega
That's pretty good though not everyone would get that joke.
yeah but at least it would be a joke
So why did Ono stop doing character teases for dlc characters? Don't they want to hype these characters up?
yeah but at least it would be a joke
He hasn't but I'm questioning why he hasn't even bothered. It seems weird having this dead air and then a blog post and trailer shortly before the character is released.Did Ono ever tease a DLC character? He stopped doing teases after Laura, I think.