Mediking
Member
Just learned I don't have Ryu's story mode outfit in the shop. Went back and beat his story mode again and still, nothing.
Because it's free.... choose Ryu and go to his Story Costume.
Just learned I don't have Ryu's story mode outfit in the shop. Went back and beat his story mode again and still, nothing.
Because it's free.... choose Ryu and go to his Story Costume.
Am I the only one that think Cammy is pretty easy to read/handle?
Maby its just my opponents but I don't remember the last time I got outplayed or even lost vs one.
It feels like she's missing something and I can't put my finger on what.
I don't know, we have a pretty decent Cammy at work and her shimmy game is reaaally scary. I feel like people who play her kinda like how Alex Valle plays Ryu are quite hard to handle...Am I the only one that think Cammy is pretty easy to read/handle?
Maby its just my opponents but I don't remember the last time I got outplayed or even lost vs one.
It feels like she's missing something and I can't put my finger on what.
I don't know, we have a pretty decent Cammy at work and her shimmy game is reaaally scary. I feel like people who play her kinda like how Alex Valle plays Ryu are quite hard to handle...
Then again, I'm playing characters who don't have an invincible reversal. ^^
Yea It might be the players on my rating that aren't too good but it feels like its so easy to see how to block and counter her attacks, looks like Cammys just throws random stuff out and hope for the best. Even Poongko plays like that.
Yea It might be the players on my rating that aren't too good but it feels like its so easy to see how to block and counter her attacks, looks like Cammys just throws random stuff out and hope for the best. Even Poongko plays like that.
Isn't she the type of character where you have to commit to your decisions in-game?Cammy would probably be one of the characters who absolutely CAN'T just throw random stuff out and hope for the best. That health isn't anything to toy with.
Isn't she the type of character where you have to commit to your decisions in-game?
Uggggh I want Guile right now
Why can't it be next week already
Is Capcom aware of the higher input lag in SF5 compared to USF4? Are they going to patch this.....
Am I the only one that think Cammy is pretty easy to read/handle?
Maby its just my opponents but I don't remember the last time I got outplayed or even lost vs one.
It feels like she's missing something and I can't put my finger on what.
If you feel she needs an overhead, then you're not playing the grounded game nor using Cannon Strikes well enough. This goes for anyone who makes that claim. She has good normals and walking speed, making it relatively easy for her to set up frame traps with throws (and subsequently threatening with shimmies), never mind that Bison's ability to anti-air is anything but straight-forward. F.A.N.G fares better with the latter, but his fastest normals are slower than Cammy's and both characters lack good reversals when pressured, so she should have a field day when encroaching their personal space.An overhead attack.
I have so much trouble with chrage characters like FANG and Bison because they're crouching the whole time and the only way to get in is via jump attacks, and godspeed if the oppenent can anti air.
Chun-li's anti air kick is so ridiculous. Free mixup every single time she does it, like, fuck off
Chun-li's anti air kick is so ridiculous. Free mixup every single time she does it, like, fuck off
you ever tried uh.. hm.. maybe stop jumping?
The sample size of your data is way too small to be making such a bold claim, though. ^^After the reveal trailer
"_____ looks awesome I can't wait to play with them."
Week after the release
"___ is garbage tier, worst character in the game"
This is going to be a fun few months.
Am I the only one that think Cammy is pretty easy to read/handle?
Maby its just my opponents but I don't remember the last time I got outplayed or even lost vs one.
It feels like she's missing something and I can't put my finger on what.
Because If I complain about a sickly strong anti air, that must mean that litterally all I do is jump?
Do you think DPs are unfair as anti air as well?
Hell, Chuns st.lk isn't a patch on birdies cr,mp as AA into mixup goes.
HOW DARE YOU!
Looks awesome!
I'm jelly of those art skills; you should post that in the neogaf drawing a day thread too.
Absolutely amazing.
That's some pretty rad art. Please post any more if you get inspired again.
This is great, thanks for sharing.
Beautiful posts...welcome to the community.
Hell, Chuns st.lk isn't a patch on birdies cr,mp as AA into mixup goes.
The sample size of your data is way too small to be making such a bold claim, though. ^^
Dying over here with you. I barely even want to play without him anymore.
No probably not. Seems a bit late to patch it now that everyone is used to it on PS4. The PC version with V-sync off with forever remain the most responsive version of the game.
If you feel she needs an overhead, then you're not playing the grounded game nor using Cannon Strikes well enough. This goes for anyone who makes that claim. She has good normals and walking speed, making it relatively easy for her to set up frame traps with throws (and subsequently threatening with shimmies), never mind that Bison's ability to anti-air is anything but straight-forward. F.A.N.G fares better with the latter, but his fastest normals are slower than Cammy's and both characters lack good reversals when pressured, so she should have a field day when encroaching their personal space.
Then there's also how she controls the entire screen space against any projectile character as soon as she has her Critical Art.
I'm actually quite amazed that FGC people, i.e. the ones that normally pick up on such things quite quickly, did not complain sooner and louder about it, especially since most of the game's design and marketing seems to be targeting them. Or is it really not such a big deal after all?
Chun-li's anti air kick is so ridiculous. Free mixup every single time she does it, like, fuck off
Her CA... I don't know about that, I got boped put of my CA with a Ken doing SRK after a Hadouken... Somehow and Zangief dropping with a J.hp when I used it as an anti air, there's a weird hit and hurtbox when she uses that CA and I want to know what it is.
Is it possible for a meaty to beat a wake-up DP?
This might actually be the biggest, though mostly hidden at first, thing Capcom did wrong with this game out of the gate, and one they are seemingly getting away with, resulting in lowering the bar even more than in IV when it comes to the game feeling as responsive as older sprite-based games.
I might be overreacting, but there really is no excuse that this game has a bigger input lag than any other modern fighting game (going by those tests from a while ago) just because it needs it (presumably) to mask its network lag / rollback. As such, the lag might be the biggest and the most core design embedded thing directly caused by the game's "always fighting online" focus.
I'm actually quite amazed that FGC people, i.e. the ones that normally pick up on such things quite quickly, did not complain sooner and louder about it, especially since most of the game's design and marketing seems to be targeting them. Or is it really not such a big deal after all?
Like full-on invincibility or is it something like upper-body only?No, the DP has invincibility on the first frames.
Like full-on invincibility or is it something like upper-body only?
Don't you use Mika?
You can screw her over with the air body splash move.