lucebuce12
Member
OK, cool. Thanks.Full.
OK, cool. Thanks.Full.
Is it possible for a meaty to beat a wake-up DP?
Is it possible for a meaty to beat a wake-up DP?
Is Capcom aware of the higher input lag in SF5 compared to USF4? Are they going to patch this.....
Play footsies
Only if it's a non inv one
I'm surprised you don't know this like Ryu's LP or HP DP. MP and EX will be full inv from frame 1
I knew that they were invincible from the first frame but I don't know what got in my head recently that they had only had upper-body invincibility.Generally, no, due to full invulnerability starting from its first frame as mentioned by other users. Moves generally don't recover fast enough either for you to be able to meaty then block if the DP comes out.
With that said, mayyybe some characters have normals that can reach far enough and meaty while low-profiling the DP? It won't stuff the DP, but it does allow you to bait and punish, if it exists.
I knew that they were invincible from the first frame but I don't know what got in my head recently that they had only had upper-body invincibility.
I was wrong clearly.
Just to clarify I know how to deal with DPs in general and know they can be a good get out of jail free card in regards to frametraps, I thought maybe there was another way short of blocking it that also dealt with DPs.
Again, I know how to deal with DPs. I was just fact finding.Do your own invincible move.
I really don't get why Capcoms wants an in game zenny shop. Just toss the DLC up on PSN and be done with it.
Oh yeah. Forgot about that.Pretty sure it has something to do with also having the fight money currency.
How can Necalli deal with Nash's somersault kick in neutral? Is it possible to DP or anti-air it somehow? Air-to-air?
With Bison it's easy to v.skill reflect it but I don't know what to do with other characters.
Am I the only one that think Cammy is pretty easy to read/handle?
Maby its just my opponents but I don't remember the last time I got outplayed or even lost vs one.
It feels like she's missing something and I can't put my finger on what.
No probably not. Seems a bit late to patch it now that everyone is used to it on PS4. The PC version with V-sync off with forever remain the most responsive version of the game.
Game's not that much of a bomba.If I pick this up on PC do I have to use a new CFN name or can I use my ps4 one? Speaking of, where the hell are the SFV PC bomba prices already? Everyone keeps talking about how it was a sales failure.
How can Necalli deal with Nash's somersault kick in neutral? Is it possible to DP or anti-air it somehow? Air-to-air?
With Bison it's easy to v.skill reflect it but I don't know what to do with other characters.
Especially when they play fast and aggressiveBad Cammy's are easy to read/handle. Actual good ones can be a problem.
I'm playing Killer Instinct with no idea of what I'm doing.
I'm going to get some bad habits for SFV.
nuckledu has a legit mika
I don't want to liiiive without youuuu~
maybe some nash players can enlighten me, but when i see a nash do a moonsault right up in my face so that it goes over my head and whiffs...are they trying for a read there? bad spacing? set up?
Bad spacing.
I speak from personal experience. I try to do it in block strings and always land on the other side of my opponent, hhaha.
Is doing moonsault during a blockstring a good idea? You can get AA'd out of it.
spooky hired by x split, great news for him man
spooky hired by x split, great news for him man
spooky hired by x split, great news for him man
spooky hired by x split, great news for him man
What's X Split?
streaming software
Kim, logan sama, and, shady k discussed it on their podcastThis might actually be the biggest, though mostly hidden at first, thing Capcom did wrong with this game out of the gate, and one they are seemingly getting away with, resulting in lowering the bar even more than in IV when it comes to the game feeling as responsive as older sprite-based games.
I might be overreacting, but there really is no excuse that this game has a bigger input lag than any other modern fighting game (going by those tests from a while ago) just because it needs it (presumably) to mask its network lag / rollback. As such, the lag might be the biggest and the most core design embedded thing directly caused by the game's "always fighting online" focus.
I'm actually quite amazed that FGC people, i.e. the ones that normally pick up on such things quite quickly, did not complain sooner and louder about it, especially since most of the game's design and marketing seems to be targeting them. Or is it really not such a big deal after all?