Cleared survival extreme with Ryu this time, and without using the standby network battle function to save me
teach me your secret.
Cleared survival extreme with Ryu this time, and without using the standby network battle function to save me
Cleared survival extreme with Ryu this time, and without using the standby network battle function to save me
People should really stop using the hitbox images from that one guy's Deviantart, because there's a quite an amount of them that are flat-out inaccurate like the above.The hitbox is higher than his head you say? Well for some people it IS their head lmao.
ICYMI, Lord Haunts of Capcom giving some more info regarding the state of SF5:
https://www.reddit.com/user/hauntsxl
They said they wanted to communicate more, so here's a start.
Whatever they do with Zangief, I hope they keep SPD startup where's it at (or close to it). It's dumb having to play offense completely differently against a character.
Man, Overwatch is affecting my ability to do simple combos
E + Right click
Having to wonder if somebody is churning the butter is not an interesting character style to play against.
Where's Ryu, Chun, and Zangief
People should really stop using the hitbox images from that one guy's Deviantart, because there's a quite an amount of them that are flat-out inaccurate like the above.
Y'know, I like the jab anti-air considering jump ins can take off half my health in one combo.
ICYMI, Lord Haunts of Capcom giving some more info regarding the state of SF5:
https://www.reddit.com/user/hauntsxl
They said they wanted to communicate more, so here's a start.
I want to believe we are getting some massive unexpected update and some surprise announcements at E3. But I really think all we are going to get is the cinematic story mode like planned.
Heck at this point , even getting that would be an accomplishment.
Gameshot: "New character Ibuki has been announced, but what exactly is the standard that new characters have to meet before being released?"
Ono: "It depends on the quality of the development of the said characters, which in the most recent case, happened to be Ibuki."
Jeon notes here that his impression is that whichever character is ready first will be the next one that makes it into the game. If true, this would imply that the remaining characters could come out in any order. This makes the very next thing Ono states very interesting,
Ono: "Korean character Juri will be announced later so please watch out for that."
Excerpt from a translated Korean interview with Ono about SFV DLC:
http://www.eventhubs.com/news/2016/jun/07/there-chance-juri-will-be-next-street-fighter-5-character-released-ono-speaks-gameshot-about-dlc/
Could Juri be next or is Ono just pandering to the Korean fanbase (seeing as the interview was in Korean)? Sorry if this is old.
I want to believe we are getting some massive unexpected update and some surprise announcements at E3. But I really think all we are going to get is the cinematic story mode like planned.
Heck at this point , even getting that would be an accomplishment.
Honestly up until seeing her, Ibuki was the one character I wasn't as excited to get out of everyone in the lineup. So I'm excited no matter who we get next at this point.
I probably want Rog the most though only because I understand how Rog plays out of everyone.
Y'know, I like the jab anti-air considering jump ins can take off half my health in one combo.
Aesthetically, they also *look* ridiculous and make no sense from a physical standpoint.
Excerpt from a translated Korean interview with Ono about SFV DLC:
http://www.eventhubs.com/news/2016/jun/07/there-chance-juri-will-be-next-street-fighter-5-character-released-ono-speaks-gameshot-about-dlc/
Could Juri be next or is Ono just pandering to the Korean fanbase (seeing as the interview was in Korean)? Sorry if this is old.
As ridiculous and shallow as it may sound this right here is my main gripe about it
I think it's a fool's errand to speculate about SFV's DLC plans at this point.
It's a fact that the Dhalsim picture isn't even displaying the first corresponding animation frame, a mistake repeated elsewhere too on said Deviantart page. Numerous times in fact across various characters, sometimes on a wider scale.Proof?
I thought this one is ripped from hitbox viewer. And it seems to be accurate since it is a legit AA.
http://watissf.dantarion.com/sf5/boxdox/#v1_3/B74-5LP-2
I think it's a totally legit complaint, to be honest. Even in a game as illogical as Street Fighter, with limb-stretching, fire-breathing, and spirit energy balls of doom, stopping an aerial attack right on top of you with a teeny jab makes no sense.
The answer is: they are always churning butter.Having to wonder if somebody is churning the butter is not an interesting character style to play against.
This is why I don't play Vega.They really need to give Vega a reliable anti-air that starts up in under 10 frames.
Because fuck playing against jump happy shotos online
Let's discuss balance proposals!The game definitely needs a post-EVO patch of some kind to keep up momentum leading out from the event.
buff laura
HP bolt charge invul on startup and immediate armor on EX
Believe!!!!
Seriously though. If they really want to communicate with the fans more, the thing they need to do first is at least announce the thing they're doing after Story Mode.
The fact that we're getting a story mode before an arcade/vs. cpu mode is still mind boggling to me.
Proof?
I thought this one is ripped from hitbox viewer. And it seems to be accurate since it is a legit AA.
http://watissf.dantarion.com/sf5/boxdox/#v1_3/B74-5LP-2
We'll be talking about whats coming after Story Mode around when the update hits. We still have a lot to talk about in terms of this June update which we'll be covering on the Capcom Unity blog.
Make Crush Counter neutral on Block.
Fix several hitboxes on Nash's move from whiffing and DP'd/CA mashing out.
Get rid of Light AA and fix Alex's Hurtbox.
Crush counter...on block? So not a counter but just a blocked normal?
What? >_>
Y'know, I like the jab anti-air considering jump ins can take off half my health in one combo.
AA jabs can also do this. Really anything can in SFV.
jabs take off half health?
Idk, maybe he means fierce or something
He has to mean that buttons that crush counter should be neutral on block (or worse). That would majorly change how some characters play, i.e. Alex's f.HP blender.
jabs take off half health?
I hate that shit
agreed, it's so freaking difficult to deal with. Especially Alex's which leaves you in range for a Powah bomb when done close enough.I hate that shit
buff laura
Laura only needs three things imo
-Fireball not disappearing when she's hit
-St.mp combos to cr.mp on normal hit
-remove Chun-li and Ryu from the game